Polesine V Beta 3
0/5,
0
голоса
Northern Italy is a level area with modest to medium-sized fields. Driving big automobiles through fog, bridges, ditches, and small roads will be challenging.
Changes in the textures of silage, quicklime, plowed soil, fertilizer, and liquid and solid manure; a realistic crop calendar (cotton and sugarcane are not cultivated in the game).
You will begin the game on a small farm with 255 properties and BGA.
Various sales points; a huge cow farm (the home is situated between farmland 235 and 236); a large pig farm with a feed mixing system positioned; a large intensive poultry farm with two factories for the animals and two factories that make waste by inserting straw
Many of the basic game's products have alfalfa texture instead of grass in fields, and the store has a new kind of vine row with metal poles.
The store has a new kind of rice field with a pipe that leaks water. To prevent the flying pipe, I advise lowering the paddy field during the placement phase using the keys the menu suggests.
In the store, there is one brick and one contemporary shed.
The region along the river and major highways is known as Farmland #1; it may be purchased for $0 to mow the roadside grass. (The number of cropland is close to 146).
I recommend utilizing the w33zl patch titled "Additional Filltypes" on the modhub and setting up the buying and selling stations that are part of the mod if you want to play with farmland 120, which is a kind of gravel pit (top left).
Changelog: +
BETA 3 included a row crop and a more regionally appropriate schedule. It also included different textures for silage, lime, liquid and solid manure on fields, and plowed fields.
Rebuilt the four farms; fixed a few collisions and other issues; and improved several areas of the map
Thanks to Mirkomod
Changes in the textures of silage, quicklime, plowed soil, fertilizer, and liquid and solid manure; a realistic crop calendar (cotton and sugarcane are not cultivated in the game).
You will begin the game on a small farm with 255 properties and BGA.
Various sales points; a huge cow farm (the home is situated between farmland 235 and 236); a large pig farm with a feed mixing system positioned; a large intensive poultry farm with two factories for the animals and two factories that make waste by inserting straw
Many of the basic game's products have alfalfa texture instead of grass in fields, and the store has a new kind of vine row with metal poles.
The store has a new kind of rice field with a pipe that leaks water. To prevent the flying pipe, I advise lowering the paddy field during the placement phase using the keys the menu suggests.
In the store, there is one brick and one contemporary shed.
The region along the river and major highways is known as Farmland #1; it may be purchased for $0 to mow the roadside grass. (The number of cropland is close to 146).
I recommend utilizing the w33zl patch titled "Additional Filltypes" on the modhub and setting up the buying and selling stations that are part of the mod if you want to play with farmland 120, which is a kind of gravel pit (top left).
Changelog: +
BETA 3 included a row crop and a more regionally appropriate schedule. It also included different textures for silage, lime, liquid and solid manure on fields, and plowed fields.
Rebuilt the four farms; fixed a few collisions and other issues; and improved several areas of the map
Thanks to Mirkomod
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Версия: 3Обновленный: 11 часов назад
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