
Nietwerder Map v 1.0.4
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v 1.0.4
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Hello, I am offering you my second map, Nietwerder, for download. Nietwerder is located in the beautiful Oberpriegnitz and is a neighboring town of Neuruppin, Gildenhall and Alt Ruppin. The Lindenzentrum is also partially built on. The elevation model and the streets are based on the real model. I did not lay out the fields based on the real model because otherwise there would only be ten fields on the map. There are 51 fields, a farm that is divided into four parts and six further pastures that you can buy. The BGA of Wuthenow is also built on but not in its correct position because otherwise it would no longer be on the map. There is no sawmill and the forests cannot be bought or felled because the original area mainly focuses on cattle breeding and electricity production. The farm is divided into four parts. With the first part you buy the farmhouse, three vehicle sheds, a bale storage shed, a bed where you can grow vegetables, a tower silo for drying and ensiling grass (requires diesel), free-range chickens and the farm dog. With the second part you buy another vehicle shed, a cowshed and the silo for storing your harvest. With the third part you buy a vehicle shed, a workshop, a farm petrol station, two more bale and pallet storage areas, a small drive-in silo and my multi-production area in which you can produce diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR and pig feed. With the fourth part you buy four more cowsheds. Spread across the map you will find two more cowsheds, two sheep/goat pastures, two chicken coops, a pigsty and a horse stable. Almost all sales outlets and production facilities have gates with opening times. Pay attention to the signs at the production facilities and sales outlets, otherwise you may find yourself standing in front of closed doors. The train on the map is currently still used as decoration because there are still problems with the driving ranch. Until I can resolve this, the train will travel through the map as decoration. The train silo is currently a sales station and a purchasing station. All productions except the high silo and the multi-production require electricity to produce.
For all those who use AD, AD courses are stored in the map and are loaded when the map is first started. If you are asked whether AD should calculate courses, click NO and the courses I have set will be available.
Special thanks go to TuneWar, who gave me permission to use his Hofpack Werner.
Changelog:
V1.0.4
NEW SAVE STATUS REQUIRED
What was done
-Multi-crop installed (special thanks to Ollyconnect)
-Additional new crops are:
-For threshing:
-Rye, spelt, triticale, and mustard
-As a cover crop:
-Humus-active
-New grass type:
-Arable grass is treated like grass but is more productive
-New pure chopped crops:
-Forage rye, silage corn, and viburnum
-Mustard can be processed into Nietwerder medium-hot mustard jars in the canning factory
-Rye and spelt can be processed into flour in the mill.
A NEW SAVE STATUS IS REQUIRED
Version 1.0.3
What’s been done
– Added 14 paintable textures that can be painted in-game
– Added ducks
Ducks can now be kept in chicken coops, which spur eggs
Simply swap and keep playing
Version 1.0.2
What was done:
-Moddesc version adjusted
-Triggers on stables and productions adjusted
-Fill volume of multi-production increased
-High silo diesel consumption reduced
-Farm silo storage radius reduced so it doesn’t mix with the cowshed
-Farm silo fill volume increased
Version 1.0.1
What’s been done
– The train is now usable for selling. Problems with the driving range have been resolved.
– The train silo has been reactivated and can now be used for loading onto the train.
– The railway line has been slightly rerouted and trees have been moved to create more open space and prevent trees from encroaching on the train.
IMPORTANT: Due to terrain work on the train line and the installation of the train sales station, a new save is MANDATORY!!!!
Credits:
Maxim von Graf
For all those who use AD, AD courses are stored in the map and are loaded when the map is first started. If you are asked whether AD should calculate courses, click NO and the courses I have set will be available.
Special thanks go to TuneWar, who gave me permission to use his Hofpack Werner.
Changelog:
V1.0.4
NEW SAVE STATUS REQUIRED
What was done
-Multi-crop installed (special thanks to Ollyconnect)
-Additional new crops are:
-For threshing:
-Rye, spelt, triticale, and mustard
-As a cover crop:
-Humus-active
-New grass type:
-Arable grass is treated like grass but is more productive
-New pure chopped crops:
-Forage rye, silage corn, and viburnum
-Mustard can be processed into Nietwerder medium-hot mustard jars in the canning factory
-Rye and spelt can be processed into flour in the mill.
A NEW SAVE STATUS IS REQUIRED
Version 1.0.3
What’s been done
– Added 14 paintable textures that can be painted in-game
– Added ducks
Ducks can now be kept in chicken coops, which spur eggs
Simply swap and keep playing
Version 1.0.2
What was done:
-Moddesc version adjusted
-Triggers on stables and productions adjusted
-Fill volume of multi-production increased
-High silo diesel consumption reduced
-Farm silo storage radius reduced so it doesn’t mix with the cowshed
-Farm silo fill volume increased
Version 1.0.1
What’s been done
– The train is now usable for selling. Problems with the driving range have been resolved.
– The train silo has been reactivated and can now be used for loading onto the train.
– The railway line has been slightly rerouted and trees have been moved to create more open space and prevent trees from encroaching on the train.
IMPORTANT: Due to terrain work on the train line and the installation of the train sales station, a new save is MANDATORY!!!!
Credits:
Maxim von Graf
Hello, I am offering you my second map, Nietwerder, for download. Nietwerder is located in the beautiful Oberpriegnitz and is a neighboring town of Neuruppin, Gildenhall and Alt Ruppin. The Lindenzentrum is also partially built on. The elevation model and the streets are based on the real model. I did not lay out the fields based on the real model because otherwise there would only be ten fields on the map. There are 51 fields, a farm that is divided into four parts and six further pastures that you can buy. The BGA of Wuthenow is also built on but not in its correct position because otherwise it would no longer be on the map. There is no sawmill and the forests cannot be bought or felled because the original area mainly focuses on cattle breeding and electricity production. The farm is divided into four parts. With the first part you buy the farmhouse, three vehicle sheds, a bale storage shed, a bed where you can grow vegetables, a tower silo for drying and ensiling grass (requires diesel), free-range chickens and the farm dog. With the second part you buy another vehicle shed, a cowshed and the silo for storing your harvest. With the third part you buy a vehicle shed, a workshop, a farm petrol station, two more bale and pallet storage areas, a small drive-in silo and my multi-production area in which you can produce diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR and pig feed. With the fourth part you buy four more cowsheds. Spread across the map you will find two more cowsheds, two sheep/goat pastures, two chicken coops, a pigsty and a horse stable. Almost all sales outlets and production facilities have gates with opening times. Pay attention to the signs at the production facilities and sales outlets, otherwise you may find yourself standing in front of closed doors. The train on the map is currently still used as decoration because there are still problems with the driving ranch. Until I can resolve this, the train will travel through the map as decoration. The train silo is currently a sales station and a purchasing station. All productions except the high silo and the multi-production require electricity to produce.
For all those who use AD, AD courses are stored in the map and are loaded when the map is first started. If you are asked whether AD should calculate courses, click NO and the courses I have set will be available.
Special thanks go to TuneWar, who gave me permission to use his Hofpack Werner.
Credits:
Maxim von Graf
For all those who use AD, AD courses are stored in the map and are loaded when the map is first started. If you are asked whether AD should calculate courses, click NO and the courses I have set will be available.
Special thanks go to TuneWar, who gave me permission to use his Hofpack Werner.
Credits:
Maxim von Graf
Scarica i file dell'ultima versione
Versione: v 1.0.4Aggiornato: 6 giorni fa
Dimensione totale: 702.8 MB FS25_Nietwerder_fs25planet.zip direct scaricare · 702.8 MB · aggiunto 6 giorni fa
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