
Autodrive Schwesing Bahnhof v 1.0
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Hello dear cattle breeders and farmers of virtual farming
Since we also play the card on the server, I got the AD course of the “Schwesing Bahnhof“.
I better not say anything about the hours of work that I needed, okay, it has become just over 180 hours, including test drive, etc., but that’s not the point.
The reason for the road was automatically created with AD, it only affects the main streets, the rest I had to manage.
At this point I would like to thank my dear friend “Ansgar”, who helped me to take the field courses, with 242 fields it is some time.
So now to the matter itself:
There were:
All roads driven in
All field edges (except for the pastures, where there are no goals)
If possible, all fields have received at least 2 field trips
Unfortunately, I had to drive over 3 or 4 fields a bit to get to another field, but mostly tried to avoid the fields, because I personally do not find it nice to drive over a foreign field to get to another.
I have designed the access to the fields so that they are next to the fields, i.e. do not deliver the entrance so that the downhill can leave the field undisturbed.
“All” 18 courtyards were brought in, in one or the other certain parking spaces could not be retracted because the access to the parking lot was simply too tight. I also wrote (manually) in the places in brackets.
I also could not fully drive in dung heap for the automatic loading of the trailer/manure, since the mapper of the card in places installed the trigger for loading with decoration or another, either that must be changed by you, or the manually manually emptied with front loaders.
Since I assume that most of them will use the “Hof 01”, a little tip, I drove the dung heap there, but previously flattened the pile of earth on the Ladtrigger with the construction tool. If you don’t want this, you are welcome to get the starting point.
Since we are on the approaches, I got everything with “vanilla vehicles”. So if you were to use a mod vehicle, I do not guarantee that it will work, since sometimes mods behave differently like vanilla vehicles. Please adapt the course yourself in such cases. Thank you very much
Recorded network control was carried out by me, there are no “dead ends signs”!
All sales outlets and shopping points were collected
Alternative bays were brought in so that vehicles face as little as possible.
All field edges have run in blue because no vehicle can drive on a field on my course, but only down!
The pick -up locations for wooden transports were also brought in
I recommend using small and medium -sized vehicles.
In the case of combine harvesters and the like, you should stay with despite AutoDrive, if possible, since it is quite tight here and there.
My test vehicles and also for the course are: Fendt 924 with wide tires and weights, which was used to enter the course. Deutz 7250 was used for testing, with a shooting stool and tandem trailer. The John Deere combine harvester with 10 meters of mower was used for testing, with band drives. Since he turned out to be fitting on the road. Everything else big about it is probably a bit violent and should then be driven manually. At the Fendt I then took the ASW 271 pendant fliegl, with tandem axle. (see PDF pictures)
I have not created any folders for the silos because there would have been far too many on the menu. Please be so nice if you may have automatic filling of the passenger silos to create these folders yourself as needed. Thank you for your understanding.
My settings of the vehicles I chose are for the course:
Collision recognition “an”
Corn speed “60%”
Field exit “closest”
Fold the attachment “on”
Distance forward (steering) “8 meters”
Maximum detour “200 meters”
Collision over the ground “0.75”
I leave the rest to you as you want and need.
Long story, short sense, now a lot of fun with the course and if you have any questions, I am at your disposal.
Greetings from the pensioner Marc
Credits:
DerRentnerMarc
Since we also play the card on the server, I got the AD course of the “Schwesing Bahnhof“.
I better not say anything about the hours of work that I needed, okay, it has become just over 180 hours, including test drive, etc., but that’s not the point.
The reason for the road was automatically created with AD, it only affects the main streets, the rest I had to manage.
At this point I would like to thank my dear friend “Ansgar”, who helped me to take the field courses, with 242 fields it is some time.
So now to the matter itself:
There were:
All roads driven in
All field edges (except for the pastures, where there are no goals)
If possible, all fields have received at least 2 field trips
Unfortunately, I had to drive over 3 or 4 fields a bit to get to another field, but mostly tried to avoid the fields, because I personally do not find it nice to drive over a foreign field to get to another.
I have designed the access to the fields so that they are next to the fields, i.e. do not deliver the entrance so that the downhill can leave the field undisturbed.
“All” 18 courtyards were brought in, in one or the other certain parking spaces could not be retracted because the access to the parking lot was simply too tight. I also wrote (manually) in the places in brackets.
I also could not fully drive in dung heap for the automatic loading of the trailer/manure, since the mapper of the card in places installed the trigger for loading with decoration or another, either that must be changed by you, or the manually manually emptied with front loaders.
Since I assume that most of them will use the “Hof 01”, a little tip, I drove the dung heap there, but previously flattened the pile of earth on the Ladtrigger with the construction tool. If you don’t want this, you are welcome to get the starting point.
Since we are on the approaches, I got everything with “vanilla vehicles”. So if you were to use a mod vehicle, I do not guarantee that it will work, since sometimes mods behave differently like vanilla vehicles. Please adapt the course yourself in such cases. Thank you very much
Recorded network control was carried out by me, there are no “dead ends signs”!
All sales outlets and shopping points were collected
Alternative bays were brought in so that vehicles face as little as possible.
All field edges have run in blue because no vehicle can drive on a field on my course, but only down!
The pick -up locations for wooden transports were also brought in
I recommend using small and medium -sized vehicles.
In the case of combine harvesters and the like, you should stay with despite AutoDrive, if possible, since it is quite tight here and there.
My test vehicles and also for the course are: Fendt 924 with wide tires and weights, which was used to enter the course. Deutz 7250 was used for testing, with a shooting stool and tandem trailer. The John Deere combine harvester with 10 meters of mower was used for testing, with band drives. Since he turned out to be fitting on the road. Everything else big about it is probably a bit violent and should then be driven manually. At the Fendt I then took the ASW 271 pendant fliegl, with tandem axle. (see PDF pictures)
I have not created any folders for the silos because there would have been far too many on the menu. Please be so nice if you may have automatic filling of the passenger silos to create these folders yourself as needed. Thank you for your understanding.
My settings of the vehicles I chose are for the course:
Collision recognition “an”
Corn speed “60%”
Field exit “closest”
Fold the attachment “on”
Distance forward (steering) “8 meters”
Maximum detour “200 meters”
Collision over the ground “0.75”
I leave the rest to you as you want and need.
Long story, short sense, now a lot of fun with the course and if you have any questions, I am at your disposal.
Greetings from the pensioner Marc
Credits:
DerRentnerMarc
Scarica i file dell'ultima versione
Versione: v 1.0Aggiornato: 2 giorni fa
Dimensione totale: 2.36 MB FS25_AD_Kurs_SchwesingBahnhof_fs25planet.zip direct scaricare · 2.36 MB · aggiunto 2 giorni fa
Informazioni su Mod
Ultima versione | v 1.0 |
Gioco | FS25 |
Scarica | 17 |
Creato | 2 giorni fa |
Ultimo aggiornamento | 2 giorni fa |
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