Field Service Trailer v 1.0.3
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голоса
Changelog
последние
Версия
v 1.0.3
3 недели назад
Remote Assistance trailer that can transport gasoline if necessary and allows you to construct and fix cars in the field.
To access the workshop menu, the rear door has to be open. The laptop computer will display the service information as soon as a car enters the trigger.
Start the engine first, then choose the necessary work modes from the list below to start refueling:
Diesel: Fuel or replenish automobiles from storage tanks; Electric Charge: Use a generator to charge electric cars; DEF: Fuel or refill automobiles from storage tanks
Cost: $24,500
Type: Unspecified
Capabilities: - Standard Configuration: Diesel 2875 l - Standard Configuration +DEF: Diesel 2000 l / DEF 850 l - Store Configurations: - Strobe Lights: Activated using 'Beacon' key binding.
Glowing markers are square markings that become blue when a legitimate car pulls the trigger.
Configuration +DEF: Not necessary in the basic game, but an option for users of the AdBlue/Def Pack mod or anything similar.
At each player trigger, trigger markings may be turned off if they are not needed.
NOTE: In order to continue "refueling" or "charging," you must stay in the car while utilizing "Automatic Engine Start." When filling from a trailer with this mode enabled, this is a basic game need.
Changelog: +
Changelog 1.0.3.0: Vehicles will now continue to charge while they are not in use (the game parameter "Automatic Engine Start" has to be turned off, as mentioned above).
Time scale now has an impact on electric charging speed.
Charging speed was changed to better match base game placeable charging stations.
Changelog 1.0.2.0: – Resolve the issue that some users had when they quickly changed setups on the store page.
Fix the random visibility update bug that occurs in some game scenarios (Changelog 1.0.1.0).
Thanks to GtX
To access the workshop menu, the rear door has to be open. The laptop computer will display the service information as soon as a car enters the trigger.
Start the engine first, then choose the necessary work modes from the list below to start refueling:
Diesel: Fuel or replenish automobiles from storage tanks; Electric Charge: Use a generator to charge electric cars; DEF: Fuel or refill automobiles from storage tanks
Cost: $24,500
Type: Unspecified
Capabilities: - Standard Configuration: Diesel 2875 l - Standard Configuration +DEF: Diesel 2000 l / DEF 850 l - Store Configurations: - Strobe Lights: Activated using 'Beacon' key binding.
Glowing markers are square markings that become blue when a legitimate car pulls the trigger.
Configuration +DEF: Not necessary in the basic game, but an option for users of the AdBlue/Def Pack mod or anything similar.
At each player trigger, trigger markings may be turned off if they are not needed.
NOTE: In order to continue "refueling" or "charging," you must stay in the car while utilizing "Automatic Engine Start." When filling from a trailer with this mode enabled, this is a basic game need.
Changelog: +
Changelog 1.0.3.0: Vehicles will now continue to charge while they are not in use (the game parameter "Automatic Engine Start" has to be turned off, as mentioned above).
Time scale now has an impact on electric charging speed.
Charging speed was changed to better match base game placeable charging stations.
Changelog 1.0.2.0: – Resolve the issue that some users had when they quickly changed setups on the store page.
Fix the random visibility update bug that occurs in some game scenarios (Changelog 1.0.1.0).
Thanks to GtX