
Realistic Livestock v 1.0.1
0/5,
0
голоса
Please be aware that the mod does not now support MP owing to its complexity (it has many tens of thousands of lines of code), but this is planned.
Qualities:
Animals with males
Greater value
Necessary for reproduction
I'm not a 3D artist, thus no male models.
Animals with eyes
With the help of a slider, the maximum number of visible animals per husbandry has been raised from the 25 in the original game to 200.
Individual Animals
More variation in gameplay and animals is now possible since the outdated cluster approach has been abandoned and all animals are now 100% unique.
According to the UK's cattle identification system, each animal has a unique identity number, a birthdate, and a place of origin.
Each animal has a name.
In addition to a partial identification on their back, supported animals receive ear tags on their left and right ears that provide information about their name, birthdate, farm ID, country of origin, and animal ID.
Nose rings are used by supported animals.
Enhanced Pregnancy System varied kinds of animals have varied numbers of possible children each pregnancy (for instance, cows may give birth to 0–3 calves).
Instead of being born, the child is formed within the mother throughout the process of pregnancy.
The ability to see how many children are anticipated and when they are due
Each animal's reproductive period is currently different; even within the same species, different animals will take different amounts of time to give birth to their young.
The System of Genetics
A novel genetics system
Health, fertility, metabolism, productivity, and meat quality are some of the genetic modifiers that are entirely specific to each animal.
Numerous aspects of the animal, including pregnancy and market value, are influenced by genetics.
System of Weights
A new weight system
Each animal has a certain weight, and depending on how much they eat and drink, they will fluctuate daily between that weight and their optimal weight (determined by their metabolism).
Weight has an impact on health and market value, and excessive weight, particularly in young animals, may be fatal.
Improved User Interface
The animal screen displays a new family tree.
The animal screen and the information box regarding each species provide a wealth of further details.
Increased Output
The production of supported animals will depend on a number of variables.
Only during lactation do cows produce milk, and the amount they produce varies depending on the previous pregnancy.
Wool is only produced by sheep during the warmer months.
Aging and Death
Animals may now live longer than five years.
Every kind of animal has a life expectancy, and as they age, they all have the potential to pass away from old age, but they may also live longer.
Health issues, unplanned mishaps, and unintended pregnancies may all cause an animal's death.
Improved Animal Dealer
The animal merchant has undergone a whole makeover.
There are currently several distinct farms in every supported nation in the globe, each of which produces up to three different kinds of animals.
Every day, a portion of each farm's animals are sent to the animal dealer.
Each animal given to the dealer will ultimately vanish and no longer be available for purchase; instead, new ones will be produced. Each animal is distinct and no longer a template, and they are created depending on the caliber of the farm from which they originate.
While the majority of animals are native to your nation, some will be brought from elsewhere.
In addition to having a possibility of being pregnant, each animal at the dealer will have distinct genetic traits that will affect its value and cost.
Anticipated Features
Diseases
Hereditary illnesses
Arrow-kb is credited.
Qualities:
Animals with males
Greater value
Necessary for reproduction
I'm not a 3D artist, thus no male models.
Animals with eyes
With the help of a slider, the maximum number of visible animals per husbandry has been raised from the 25 in the original game to 200.
Individual Animals
More variation in gameplay and animals is now possible since the outdated cluster approach has been abandoned and all animals are now 100% unique.
According to the UK's cattle identification system, each animal has a unique identity number, a birthdate, and a place of origin.
Each animal has a name.
In addition to a partial identification on their back, supported animals receive ear tags on their left and right ears that provide information about their name, birthdate, farm ID, country of origin, and animal ID.
Nose rings are used by supported animals.
Enhanced Pregnancy System varied kinds of animals have varied numbers of possible children each pregnancy (for instance, cows may give birth to 0–3 calves).
Instead of being born, the child is formed within the mother throughout the process of pregnancy.
The ability to see how many children are anticipated and when they are due
Each animal's reproductive period is currently different; even within the same species, different animals will take different amounts of time to give birth to their young.
The System of Genetics
A novel genetics system
Health, fertility, metabolism, productivity, and meat quality are some of the genetic modifiers that are entirely specific to each animal.
Numerous aspects of the animal, including pregnancy and market value, are influenced by genetics.
System of Weights
A new weight system
Each animal has a certain weight, and depending on how much they eat and drink, they will fluctuate daily between that weight and their optimal weight (determined by their metabolism).
Weight has an impact on health and market value, and excessive weight, particularly in young animals, may be fatal.
Improved User Interface
The animal screen displays a new family tree.
The animal screen and the information box regarding each species provide a wealth of further details.
Increased Output
The production of supported animals will depend on a number of variables.
Only during lactation do cows produce milk, and the amount they produce varies depending on the previous pregnancy.
Wool is only produced by sheep during the warmer months.
Aging and Death
Animals may now live longer than five years.
Every kind of animal has a life expectancy, and as they age, they all have the potential to pass away from old age, but they may also live longer.
Health issues, unplanned mishaps, and unintended pregnancies may all cause an animal's death.
Improved Animal Dealer
The animal merchant has undergone a whole makeover.
There are currently several distinct farms in every supported nation in the globe, each of which produces up to three different kinds of animals.
Every day, a portion of each farm's animals are sent to the animal dealer.
Each animal given to the dealer will ultimately vanish and no longer be available for purchase; instead, new ones will be produced. Each animal is distinct and no longer a template, and they are created depending on the caliber of the farm from which they originate.
While the majority of animals are native to your nation, some will be brought from elsewhere.
In addition to having a possibility of being pregnant, each animal at the dealer will have distinct genetic traits that will affect its value and cost.
Anticipated Features
Diseases
Hereditary illnesses
Arrow-kb is credited.
Скачать файлы последней версии
Версия: v 1.0.1Обновленный: 9 часов назад
Общий размер: 19.53 MB FS25_RealisticLivestock_fs25planet.zip direct скачать · 19.53 MB · добавлено 9 часов назад
Вам также может понравиться »
0 Комментарии
Комментариев нет. Будьте первым, кто прокомментирует!