
Realism Addon gearbox v 0.9.3
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The RealismAddon Gearbox for FS25 has been updated and converted, addressing all issues related to the transmissions that the Giants didn't get right.
We've returned to FS25! Sadly, Giants did not address any of the clutch and manual gearbox problems, therefore this mod is still required for anybody who plays with manual or manual clutch settings in FS25. particularly when using a real shifter and pedals.
Fixing all the little and major issues that realistic gamers have with the default Farm Sim broadcasts is the aim of this update. As of right now, this is also a beta version. I have been experimenting with it for two to three weeks, and it was one of the first things I converted. It mostly functions the same as in FS22, but I have added, updated, and repaired a few items. Below is a summary of the changes made between FS22 and FS25. This time, the objective is to really release this mod in beta, something I never did in FS22—not because it wasn't functioning well, but rather because I always had ideas and things I wanted to add or improve but never got around to it. As of right now, I believe the features are final, at least for the first draft. I only have to repair any issues that may arise.
Between FS22 and FS25, the parkbrake and handbrake functions were implemented. It was necessary to include this functionality since there were no other modifications having it at the time of conversion. With the release of EnhancedVehicle, the REA-GB parking brake should deactivate itself and the EV parking brake should function once again. You must configure the Key Binds for the REA GB Parking Brake added XML Support to modify the basegame Vehicle Gearbox Settings if you don't use an electric vehicle. Currently included are the Zetor Proxima 120HD, Zetor Forterra HSX140, Zetor Crystal, and John Deere 3650; more may be added eventually.
corrected MP synchronization, which prevented all vehicles with H/L gears in one from playing since gears moved with a gear lever were only synced up to gear 7. The FS25 solely adds back engine braking based on gear, eliminating any artificial or automated braking.Ratio provides steady rpm control, allowing the car to run at idle without the gas pedal being depressed.
linear gas pedal (the Giants Default pedal is an acceleration pedal, not a throttle pedal; a 50% throttle pedal indicates 50% rpm instead of 80–90%)
The default Giants feature is that the sound and visual rpms are entirely independent of the actual physics computation. This means that the wheels, sound, visual (Hud), and engine rpms are all synchronized and the same.
added a hand throttle (it no longer automatically raises RPM when PTO is switched on) and a correct clutch calculation that permits clutch sliding and appropriate clutch sensation.
eliminated the artificial rpm decrease that occurs every time the gas is lifted and then pressed again (the Giants artificially reduced the sound and visible rpm by around 200 rpm every time you go off and on the gas, even for a little moment).
eliminated the automated full brake while gripping in reverse and offered FPS transmissions axis shifting assistance.
In order to imitate the typical Gears, Groups, and second Group, a handbrake was included, along with support for the second Group-Set. Gears, R, L, H Group, and L/H Powershift are a few examples. Nothing is set by default; inputs must be adjusted.
Changelog: +
In order to simplify the hud, V 0.9.0.3 incorporated "P" for the parking brake to the gear hud rather than an extra P.
Thanks to Modelleicher
We've returned to FS25! Sadly, Giants did not address any of the clutch and manual gearbox problems, therefore this mod is still required for anybody who plays with manual or manual clutch settings in FS25. particularly when using a real shifter and pedals.
Fixing all the little and major issues that realistic gamers have with the default Farm Sim broadcasts is the aim of this update. As of right now, this is also a beta version. I have been experimenting with it for two to three weeks, and it was one of the first things I converted. It mostly functions the same as in FS22, but I have added, updated, and repaired a few items. Below is a summary of the changes made between FS22 and FS25. This time, the objective is to really release this mod in beta, something I never did in FS22—not because it wasn't functioning well, but rather because I always had ideas and things I wanted to add or improve but never got around to it. As of right now, I believe the features are final, at least for the first draft. I only have to repair any issues that may arise.
Between FS22 and FS25, the parkbrake and handbrake functions were implemented. It was necessary to include this functionality since there were no other modifications having it at the time of conversion. With the release of EnhancedVehicle, the REA-GB parking brake should deactivate itself and the EV parking brake should function once again. You must configure the Key Binds for the REA GB Parking Brake added XML Support to modify the basegame Vehicle Gearbox Settings if you don't use an electric vehicle. Currently included are the Zetor Proxima 120HD, Zetor Forterra HSX140, Zetor Crystal, and John Deere 3650; more may be added eventually.
corrected MP synchronization, which prevented all vehicles with H/L gears in one from playing since gears moved with a gear lever were only synced up to gear 7. The FS25 solely adds back engine braking based on gear, eliminating any artificial or automated braking.Ratio provides steady rpm control, allowing the car to run at idle without the gas pedal being depressed.
linear gas pedal (the Giants Default pedal is an acceleration pedal, not a throttle pedal; a 50% throttle pedal indicates 50% rpm instead of 80–90%)
The default Giants feature is that the sound and visual rpms are entirely independent of the actual physics computation. This means that the wheels, sound, visual (Hud), and engine rpms are all synchronized and the same.
added a hand throttle (it no longer automatically raises RPM when PTO is switched on) and a correct clutch calculation that permits clutch sliding and appropriate clutch sensation.
eliminated the artificial rpm decrease that occurs every time the gas is lifted and then pressed again (the Giants artificially reduced the sound and visible rpm by around 200 rpm every time you go off and on the gas, even for a little moment).
eliminated the automated full brake while gripping in reverse and offered FPS transmissions axis shifting assistance.
In order to imitate the typical Gears, Groups, and second Group, a handbrake was included, along with support for the second Group-Set. Gears, R, L, H Group, and L/H Powershift are a few examples. Nothing is set by default; inputs must be adjusted.
Changelog: +
In order to simplify the hud, V 0.9.0.3 incorporated "P" for the parking brake to the gear hud rather than an extra P.
Thanks to Modelleicher
Скачать файлы последней версии
Версия: v 0.9.3Обновленный: 20 часов назад
Общий размер: 94.11 KB FS25_realismAddon_gearbox_fs25planet.zip direct скачать · 94.11 KB · добавлено 20 часов назад
О моде
Последняя версия | v 0.9.3 |
Игра | FS25 |
Категория | Инструменты |
Загрузки | 2 |
Создано | 20 часов назад |
Последнее обновление | 20 часов назад |
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