Manually coupling devices v 1.0
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голоса
Changelog
последние
Версия
v 1.0
1 неделю назад
You may manually attach your implements using this patch.
The "No More Autolift" mod is necessary for this mod.
You may manually connect tools to a tractor with this patch.
You have the option to keep the attachment procedure automated or make it manual under the general settings. When you approach an implement and choose manual attachment, the notice "Exit to attach" will show up.
You may use the Q key to attach the implement after you've gotten out of the car and are close to the attachment location.
After that, you may use the Y key to manually connect the electrical, hydraulic, and air lines.
The Z key may be used to connect the power take-off (PTO) independently.
The exception is trailers and tools that have a jaw coupling:
As soon as the tow bar is positioned exactly against the implement's connection, they pair automatically.
After automated coupling, you only need to join the lines manually if manual coupling is selected in the settings.
The lines will likewise link automatically as soon as the implement is connected if manual coupling is turned off.
The settings allow for the free assignment of all key bindings. The regular in-game key bindings are used in the "Coupling" action.
Changelog: +
Changelog 0.9.2.6: Overlapping tension strap triggers were resolved.
Changelog 0.9.2.5: Resolved a SkipNode-using adapter and implement problem.
Changelog 0.9.2.4: A problem with coupling jaws sometimes being connected too low has been fixed.
Changelog 0.9.2.3: Machine sales problems have been resolved
Additional enhancements to trigger behavior
Even if the ring and drawbar are within the automated coupling radius, a severed drawbar coupling stays unconnected even after you leave and reload the save game.
Changelog 0.9.1.1: The MA7 Stepa crane problem has been fixed.
Issues with tiny cars have been resolved
Resolved a sporadic LUA call stack problem
BayernGamers is credited.
The "No More Autolift" mod is necessary for this mod.
You may manually connect tools to a tractor with this patch.
You have the option to keep the attachment procedure automated or make it manual under the general settings. When you approach an implement and choose manual attachment, the notice "Exit to attach" will show up.
You may use the Q key to attach the implement after you've gotten out of the car and are close to the attachment location.
After that, you may use the Y key to manually connect the electrical, hydraulic, and air lines.
The Z key may be used to connect the power take-off (PTO) independently.
The exception is trailers and tools that have a jaw coupling:
As soon as the tow bar is positioned exactly against the implement's connection, they pair automatically.
After automated coupling, you only need to join the lines manually if manual coupling is selected in the settings.
The lines will likewise link automatically as soon as the implement is connected if manual coupling is turned off.
The settings allow for the free assignment of all key bindings. The regular in-game key bindings are used in the "Coupling" action.
Changelog: +
Changelog 0.9.2.6: Overlapping tension strap triggers were resolved.
Changelog 0.9.2.5: Resolved a SkipNode-using adapter and implement problem.
Changelog 0.9.2.4: A problem with coupling jaws sometimes being connected too low has been fixed.
Changelog 0.9.2.3: Machine sales problems have been resolved
Additional enhancements to trigger behavior
Even if the ring and drawbar are within the automated coupling radius, a severed drawbar coupling stays unconnected even after you leave and reload the save game.
Changelog 0.9.1.1: The MA7 Stepa crane problem has been fixed.
Issues with tiny cars have been resolved
Resolved a sporadic LUA call stack problem
BayernGamers is credited.
Версия
v 0.9.2.5 beta
3 недели назад
This mod allows you to manually attach your implements.
This mod requires the “No More Autolift” mod
This mod allows you to manually attach implements to a tractor.
In the general settings, you can choose whether the attachment process should remain automatic or be manual. If you choose manual attachment, the message “Exit to attach” will appear when you approach an implement.
After exiting the vehicle and approaching the attachment point, you can attach the implement using the Q key.
Then, you can manually connect the hydraulic lines, air lines, and electrical connections using the Y key.
The power take-off (PTO) can be connected separately using the Z key.
Trailers and implements with a jaw coupling are an exception:
These couple automatically as soon as you position the tow bar precisely against the implement’s coupling.
If manual coupling is enabled in the settings, you only need to connect the lines yourself after automatic coupling.
If manual coupling is disabled, the lines will also connect automatically as soon as the implement is coupled.
All key bindings can be freely assigned in the settings. The “Coupling” action uses the standard in-game key bindings.
Changelog: +
Changelog 0.9.2.5:
Fixed an issue with adapters and implements that use SkipNodes.
Changelog 0.9.2.4:
Fixed an issue where coupling jaws were sometimes attached too low.
Changelog 0.9.2.3:
Fixed issues with selling machines
Further improved trigger behavior
A detached drawbar coupling remains disconnected after exiting and reloading the save game, even if the ring and drawbar are within the automatic coupling radius.
Changelog 0.9.1.1:
Fixed a bug with the MA7 Stepa crane
Fixed issues with small vehicles
Fixed an occasional LUA call stack issue
Credits:
BayernGamers
This mod requires the “No More Autolift” mod
This mod allows you to manually attach implements to a tractor.
In the general settings, you can choose whether the attachment process should remain automatic or be manual. If you choose manual attachment, the message “Exit to attach” will appear when you approach an implement.
After exiting the vehicle and approaching the attachment point, you can attach the implement using the Q key.
Then, you can manually connect the hydraulic lines, air lines, and electrical connections using the Y key.
The power take-off (PTO) can be connected separately using the Z key.
Trailers and implements with a jaw coupling are an exception:
These couple automatically as soon as you position the tow bar precisely against the implement’s coupling.
If manual coupling is enabled in the settings, you only need to connect the lines yourself after automatic coupling.
If manual coupling is disabled, the lines will also connect automatically as soon as the implement is coupled.
All key bindings can be freely assigned in the settings. The “Coupling” action uses the standard in-game key bindings.
Changelog: +
Changelog 0.9.2.5:
Fixed an issue with adapters and implements that use SkipNodes.
Changelog 0.9.2.4:
Fixed an issue where coupling jaws were sometimes attached too low.
Changelog 0.9.2.3:
Fixed issues with selling machines
Further improved trigger behavior
A detached drawbar coupling remains disconnected after exiting and reloading the save game, even if the ring and drawbar are within the automatic coupling radius.
Changelog 0.9.1.1:
Fixed a bug with the MA7 Stepa crane
Fixed issues with small vehicles
Fixed an occasional LUA call stack issue
Credits:
BayernGamers
О моде
| Последняя версия | v 1.0 |
| Игра | FS25 |
| Категория | Инструменты |
| Загрузки | 95 |
| Создано | 1 месяц назад |
| Последнее обновление | 1 неделю назад |