Road master building v 1.1
0/5,
0
голоса
Changelog
последние
Версия
v 1.1
3 недели назад
Moin Moin, To save you from having to download each of the four buildings from the road maintenance department separately, I once combined them into a single mod.
Here are some recent and historical facts:
Under "Straßenmeisterei," you may locate the buildings in your own category.
Every door is able to be opened and closed.
It is possible to turn the lights on and off.
Schafshalle: 150 sheep may be accommodated there.
makes wool
Schilderpack V1 and V2 signs have been erected (not yet in the LS25).
Salzhalle: The "R" button may be used to load salt.
places for parking under the roof.
Mods needed: The building category of Stani
Changelog: +
Stani's building category was added in V1.1.0.0. You are welcome to sit wherever there is seating.
Advice: Use EasyDevControls to reset the building if you experience a floating feeling while seated. After that, everything functions normally once again. (Unknown cause.)
Thanks to Bauhof Stani
Here are some recent and historical facts:
Under "Straßenmeisterei," you may locate the buildings in your own category.
Every door is able to be opened and closed.
It is possible to turn the lights on and off.
Schafshalle: 150 sheep may be accommodated there.
makes wool
Schilderpack V1 and V2 signs have been erected (not yet in the LS25).
Salzhalle: The "R" button may be used to load salt.
places for parking under the roof.
Mods needed: The building category of Stani
Changelog: +
Stani's building category was added in V1.1.0.0. You are welcome to sit wherever there is seating.
Advice: Use EasyDevControls to reset the building if you experience a floating feeling while seated. After that, everything functions normally once again. (Unknown cause.)
Thanks to Bauhof Stani