Barehaven v 1.1
5/5,
1
голоса
Последнее обновление
последние
Версия
v 1.1
3 недели назад
Barehaven is a fictional location situated far from New England's southern coast. A forsaken island abandoned to time and water, it was once a little refuge for tired fisherman.
The sea wind and wildflowers have long ago recovered what was previously supported by little farms and dispersed animals.
Barehaven's inhabitants disappeared when the trade routes changed and the port became quiet, leaving behind just wild fields, thick woods, and remnants of a past existence.
You can now shape the island. Every field plowed and tree removed is a step closer to survival since there are no towns, no neighbors, and just one lifeline for supplies. and the opportunity to reawaken the spirit of Barehaven.
Details of the map include: 6 farmlands (you own the entire island); 2 fields (1.43 ha & #038; 1.68 ha); 3 large forestry areas; free water at the water tower; a limestone cave with breakable limestone rocks that produce lime (requires a jackhammer); breakable island palm trees that produce woodchips (requires a jackhammer); an island animal supply store where you can buy animals and sell goods to Barehaven Sawmill; new grass type: wild flower grass; a new fill type: tuna fish; a driveable Lizard Tiny tugboat for
"Tuna Fishing Areas" are two buoys in the ocean where tuna fish are often captured. "Water can be used in sprayers to help crops grow" (counts as a fertilizer state)
When logs are loaded, the barehaven wood container is edited to have no mass, which makes it simpler for machines to handle.
Changelog: +
This is CHANGELOG V1.1.0.0.Requires New Save Game***
– Removed Wild Flower Grass (Free’s 162 required slots for consoles)
– Added more ground paint types
– Added customized Barehaven license plates
– Removed Chickens roaming around by the Water Tower
– Main Farm is now sellable
– Removed Tuna Fish being able to be sold on land at the Animal Dealer
– Added Barehaven Tuna Exports cargo ship to sell Tuna Fish
– Sleeping Hammock building is now sellable
– Updated hidden cave and added a 2nd entrance
– Added more breakable rocks around the island
– Resized island bridge leading to farm
– Environment adjusted – temperatures adjusted, it will not snow in the winter, and twisters can happen any season
– Fixed Tiny Tugboat from unloading Diesel when unloading pallets of Tuna Fish
– Added swimming Tuna Fish around fishing areas
Thanks to Squigglze
The sea wind and wildflowers have long ago recovered what was previously supported by little farms and dispersed animals.
Barehaven's inhabitants disappeared when the trade routes changed and the port became quiet, leaving behind just wild fields, thick woods, and remnants of a past existence.
You can now shape the island. Every field plowed and tree removed is a step closer to survival since there are no towns, no neighbors, and just one lifeline for supplies. and the opportunity to reawaken the spirit of Barehaven.
Details of the map include: 6 farmlands (you own the entire island); 2 fields (1.43 ha & #038; 1.68 ha); 3 large forestry areas; free water at the water tower; a limestone cave with breakable limestone rocks that produce lime (requires a jackhammer); breakable island palm trees that produce woodchips (requires a jackhammer); an island animal supply store where you can buy animals and sell goods to Barehaven Sawmill; new grass type: wild flower grass; a new fill type: tuna fish; a driveable Lizard Tiny tugboat for
"Tuna Fishing Areas" are two buoys in the ocean where tuna fish are often captured. "Water can be used in sprayers to help crops grow" (counts as a fertilizer state)
When logs are loaded, the barehaven wood container is edited to have no mass, which makes it simpler for machines to handle.
Changelog: +
This is CHANGELOG V1.1.0.0.Requires New Save Game***
– Removed Wild Flower Grass (Free’s 162 required slots for consoles)
– Added more ground paint types
– Added customized Barehaven license plates
– Removed Chickens roaming around by the Water Tower
– Main Farm is now sellable
– Removed Tuna Fish being able to be sold on land at the Animal Dealer
– Added Barehaven Tuna Exports cargo ship to sell Tuna Fish
– Sleeping Hammock building is now sellable
– Updated hidden cave and added a 2nd entrance
– Added more breakable rocks around the island
– Resized island bridge leading to farm
– Environment adjusted – temperatures adjusted, it will not snow in the winter, and twisters can happen any season
– Fixed Tiny Tugboat from unloading Diesel when unloading pallets of Tuna Fish
– Added swimming Tuna Fish around fishing areas
Thanks to Squigglze
A fictional map called Barehaven is situated far off the southern coast of New England. A forsaken island abandoned to time and water, it was once a little refuge for tired fisherman.
The sea wind and wildflowers have long ago recovered what was previously supported by little farms and dispersed animals.
Barehaven's inhabitants disappeared when the trade routes changed and the port became quiet, leaving behind just wild fields, thick woods, and remnants of a past existence.
You can now shape the island. Every field plowed and every tree felled is a step toward survival when there are no towns, no neighbors, and just one connection for supplies. and the opportunity to bring Barehaven's spirit back to life.
Details of the map include: 6 farmlands (you own the entire island); 2 fields (1.43 ha & #038; 1.68 ha); 3 large forestry areas; free water at the water tower; a limestone cave with breakable limestone rocks that produce lime (requires a jackhammer); breakable island palm trees that produce woodchips (requires a jackhammer); an island animal supply store where you can buy animals and sell goods to Barehaven Sawmill; new grass type: wild flower grass; a new fill type: tuna fish; a driveable Lizard Tiny tugboat for
Water may be used in sprayers to aid in crop growth (counts as a fertilizer state); two buoys are placed in the ocean where tuna fish are reported to be often captured.
When logs are loaded, the barehaven wood container is edited to have no mass, which makes it simpler for machines to handle.
Thanks to Squigglze
The sea wind and wildflowers have long ago recovered what was previously supported by little farms and dispersed animals.
Barehaven's inhabitants disappeared when the trade routes changed and the port became quiet, leaving behind just wild fields, thick woods, and remnants of a past existence.
You can now shape the island. Every field plowed and every tree felled is a step toward survival when there are no towns, no neighbors, and just one connection for supplies. and the opportunity to bring Barehaven's spirit back to life.
Details of the map include: 6 farmlands (you own the entire island); 2 fields (1.43 ha & #038; 1.68 ha); 3 large forestry areas; free water at the water tower; a limestone cave with breakable limestone rocks that produce lime (requires a jackhammer); breakable island palm trees that produce woodchips (requires a jackhammer); an island animal supply store where you can buy animals and sell goods to Barehaven Sawmill; new grass type: wild flower grass; a new fill type: tuna fish; a driveable Lizard Tiny tugboat for
Water may be used in sprayers to aid in crop growth (counts as a fertilizer state); two buoys are placed in the ocean where tuna fish are reported to be often captured.
When logs are loaded, the barehaven wood container is edited to have no mass, which makes it simpler for machines to handle.
Thanks to Squigglze
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Версия: v 1.1Обновленный: 3 недели назад
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