
EcoGreen Multis v 3.0
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голоса
Последнее обновление
последние
Версия
v 3.0
18 часов назад
Two people may select and plant potatoes, sugarbeets, carrots, parsnips, redbeets, peas, green beans, and spinach with these electric equipment.
For energy independence, both come with optional photovoltaic panels.
When they settle, I'll attempt to add a multifruit script for AI. The harvester will call warnings, but these are connected to maps and something the Giants did with the most recent scripts, so they may be disregarded.
A gaming mechanic that cannot be overidden is to lower the machine (V) before harvesting; otherwise, nothing will be picked up.
Crops may be unloaded into pallets with an optional update.
Changelog: +
For AI assistance, the harvester machines were divided into three variants in V3.0.0.0.
ModDesc version has been updated.
general cleanup of the TestRunner.
Version 2.0.0.0
The handling is significantly better now that the wheels have been adjusted to return speed.
By increasing the engine braking force and avoiding the crop weight, the machine should now stop more effectively and not slide when fully loaded on a hill.
Thanks to IllGib
For energy independence, both come with optional photovoltaic panels.
When they settle, I'll attempt to add a multifruit script for AI. The harvester will call warnings, but these are connected to maps and something the Giants did with the most recent scripts, so they may be disregarded.
A gaming mechanic that cannot be overidden is to lower the machine (V) before harvesting; otherwise, nothing will be picked up.
Crops may be unloaded into pallets with an optional update.
Changelog: +
For AI assistance, the harvester machines were divided into three variants in V3.0.0.0.
ModDesc version has been updated.
general cleanup of the TestRunner.
Version 2.0.0.0
The handling is significantly better now that the wheels have been adjusted to return speed.
By increasing the engine braking force and avoiding the crop weight, the machine should now stop more effectively and not slide when fully loaded on a hill.
Thanks to IllGib
Electric machines that let two operators pick and plant potato, sugarbeet, carrots, parsnips, redbeet, pea, green beens and spinach.
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Changelog:
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Changelog:
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Скачать файлы последней версии
Версия: v 3.0Обновленный: 18 часов назад
Общий размер: 14.4 MB FS25_EcoGreenMultis_fs25planet.zip direct скачать · 14.4 MB · добавлено 18 часов назад
О моде
Последняя версия | v 3.0 |
Игра | FS25 |
Загрузки | 36 |
Создано | 4 месяца назад |
Последнее обновление | 18 часов назад |
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