Fed Mods Pack

Fed Mods Pack v 1.8.2

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9 Multisilos: Apart from the typical grain varieties, a variety of different fillings, such as peas, beans, spinach, etc., may also be used in the multisilos: You can store spinach, peas, beans, fertilizer, and more. Almost everything that can be transported in a trailer
Five extensions for silos: Expand the multisilos' storage capacity.
Five pastures for animals: Moreover, feed and water capabilities are greatly expanded in pastures that may be customized to accommodate additional cows, chickens, pigs, sheep, and goats.
Four retail locations: Here, you may buy and store seeds, fertilizer, lime, and poison.
Multieinkauf: Purchasing bulk commodities and grains of various kinds
Direct sales of wood: This is a fast and simple way to sell wood.
2 Water withdrawals: Water may be easily filled at the hydrant or field well for free.



Changelog: +



Mod Pack 1.8.2
Small new silo extension with a capacity of 150,000

Mod Pack 1.8.1: Repaired the construction site entry collision and updated a few translations
Mod Pack 1.8: Construction site as a basic sales station for sand, soil, gravel, stones, and hardware store products; New, larger horse barn with fully animated doors/gates; Sheep barn, pig barn, chicken coop, and horse barn also in Sönke Nissen Koog colors; Matching feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks, and horses; Well for free water supply
Mods Pack 1.7.1 – Refilled farm gas station that may be accessed via the production distribution function – Chicken coop feed tarp relocated to the proper spot
The Sönke-NissenKoog color variety of the Mods Pack 1.7 is now available for the large cowshed. Additionally, the Sönke-NissenKoog color option now includes a feeding robot.
The description of Alfalfa Hay Bale Hall has been updated. The fill level indications on the Bale Hall display have been slightly moved. The BGA wedge silo rear wall has been altered once again, thanks to Cobra.
Error message from the server It is necessary to modify FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet; the huge pigpen's water trigger was modified; the large sheepfold player trigger was switched to a player vehicle trigger (a benefit of the Automatic Gate Mod).
Three bale halls are included in Mods Pack 1.6 and #8211 for the storage of bales or bulk commodities. Bulk output is also feasible with the Production Storage Control Mod.
To make emptying the big trailer simpler, the liquid triggers for the storage of manure and liquid were switched.
In order to keep the dung mounds attached to the stables, they were once again changed.
The roofs of the enormous pigpen and poultry coop were covered with snow.
The water tarp for the sheep corral was moved to the proper spot.
Improved distribution of spawners for sheep pen pallets.
1.5.1.0 Mods Pack
The old, unnecessary bale trigger was taken out of the cowshed so that AD could drive in without any issues.
AD is able to drive into the 25 million silo now that the collision has been repaired.
The pigpen and big chicken coop's straw bale trigger is somewhat increased.
The animal pastures' capacity for feed and water significantly expanded.
After patch 1.7, manure heap extensions were once again repaired (thanks to Achimobil).
Moved the leap point and information trigger for the chicken coop
The Giants TestRunner tool Mods Pack 1.5.0.0 includes the following optimizations: collision at the 25 million multi-silo optimized for AD; increased capacity in the cow pasture for water and feed; collision at the chicken coop side window removed (really); ducks can enter the chicken coops and provide down;
Mods Pack 1.4.1.0
– BGA Wedge Silo Bug HotFix
Mods Pack 1.4.0.0
– New multi-storage for liquids
– New expansion for the liquids storage
– New fast diesel filling station
– New manure/digestate storage
– The 3 manure heaps are now also available for purchase as a manure heap expansion
– Triggers and level areas of the manure heaps adjusted
– The pigpen doors can now also be colored
– The 3 large multi-silos are now better positioned in terms of height
– Cowpen water level indicator moved accordingly
– Cowpen manure loading area lowered slightly
– The manure heaps can now be renamed
– Cabinet in the large sheeppen is now positioned correctly
– Pig pasture now has larger triggers for bales, water, and feed
– Collision in the chicken coop side window removed
– BGA Wedge Silo walls should now be watertight
Mods Pack 1.3.1.0
– The power box at the 1.2 million silo now has a collision
– Cowshed with feeding robot installed a second milk tank
– Increased range of manure heap for large chicken coop and pigsty
– Small chicken coop animal trigger enlarged and moved
– Small chicken coop feed marker moved appropriately
– Small chicken coop a few more collisions installed
– Small chicken coop now also produces manure
– Pointless trigger marker deleted at pigsty
– Floating fuse box at sheep barn and cow barn moved appropriately
– Sheep will only give manure after an upcoming map update (time still unclear)
– Cowshed with feeding robot no longer creates an additional standard meadow
– Pigsty can now be colored except for the doors
Mods Pack 1.3.0.0
– XL cowshed with space for 800 cattle (can be expanded with meadow)
– XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow)
– XL pigsty with space for 1000 pigs (can be expanded with meadow)
– XL pigsty with space for 1500 pigs
– XL chicken coop with space for 5000 animals
– XL chicken coop with space for 1600 animals (can be expanded with meadow)
– XL sheep barn with space for at least 800 sheep (can be expanded with meadow)
– The number of animals in all animal barns/enclosures has been increased when pastures are built
– 3 placeable manure heaps
– 2 wood storage facilities, storage of wood and removal of log pallets
– The lamps from the BGA silos have been moved to the appropriate height
– Cotton can now be bought loose from the Multifruit silos outsource (On the NF March)
– BGA wedge silo trigger areas / collision changed
Preview Mods Pack 1.2.1.0
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool
Mods Pack 1.2.0.2
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Mods Pack 1.2.0.1
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Version 1.2
– All 9 multi silos prepared to suit the multifruits of the NF marsh
– Both BGA silos now also accept alfalfa
– Multi purchase station expanded
– New sheep / goat enclosure for dikes
– Small placeable fence
– Spanish translation added
– Larger water and feed triggers for the sheep / goat pasture
– Larger water and feed triggers for the cow pasture
– Multi purchase silo collision adjusted and slightly enlarged
Mods Pack 1.1
New or changed
– All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.)
– Multi-buy silo enlarged so that all trailers can fit underneath.
Large BGA drive-through silo, large BGA wedge silo, placeable workshop trigger repair, and typo in direct wood sales rectified



FedAction is credited.

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Informazioni su Mod

Ultima versione v 1.8.2
Gioco FS25
Categoria Confezioni
Scarica 774
Creato 6 mesi fa
Ultimo aggiornamento 2 settimane fa

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