
Autodrive Hof Bergmann v 1.0.2
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The AutoDrive course for the Hof Bergmann is available here. Version 1.0.0.0
Greetings, virtual farmers and livestock breeders.
Here is another piece of work I did on the ad course.
Let me convince you that I should develop the course for the "Hof Bergmann" at the request of those who value and trust in me.
After little over 75 hours, including test drives, the outcome is finally available.
I hope what I accomplished there is somewhat acceptable to you.
Simply said, every roadway was ran in
Every fishing line (field edge) has been retracted. Since it's unclear precisely where the field boundary finishes, I didn't draw fan lines to the meadows.
Each field's approaches come to a dead stop at the field number waypoint.
To the best of my understanding and belief, all productions, sales channels, and necessary items were brought in. (Therefore, around 90% is automated.) The remaining tasks must be completed by hand since they are either too small or require human labor.
There are two sections to the courtyard (farmland), which I also included in the AD list. Because this farm land (with reference to the courtyard extension) must be purchased individually.
You should use a small or medium-sized gadget to play the card. I cannot ensure that I just input Vanilla cars (the original Giants in-game vehicles) and I have no idea how Mod vehicles will respond.
Large machinery like combine harvesters or the like should always be supervised since the road network and topography are very constrained.
I have set the following parameters for the cars I selected for the course: collision recognition “ an; corn speed “ 70%; field exit – fold the attachment “ on; distance forward (steering) “ 5 meters; maximum detour “ 100 meters; collision over the ground “ 0.5” – I leave the rest up to you, if you desire and require it.
"Explanation of the abbreviation: withdrawal" and "ent." and "delivery" and "Anl."
Thanks to DerRentnerMarc
Greetings, virtual farmers and livestock breeders.
Here is another piece of work I did on the ad course.
Let me convince you that I should develop the course for the "Hof Bergmann" at the request of those who value and trust in me.
After little over 75 hours, including test drives, the outcome is finally available.
I hope what I accomplished there is somewhat acceptable to you.
Simply said, every roadway was ran in
Every fishing line (field edge) has been retracted. Since it's unclear precisely where the field boundary finishes, I didn't draw fan lines to the meadows.
Each field's approaches come to a dead stop at the field number waypoint.
To the best of my understanding and belief, all productions, sales channels, and necessary items were brought in. (Therefore, around 90% is automated.) The remaining tasks must be completed by hand since they are either too small or require human labor.
There are two sections to the courtyard (farmland), which I also included in the AD list. Because this farm land (with reference to the courtyard extension) must be purchased individually.
You should use a small or medium-sized gadget to play the card. I cannot ensure that I just input Vanilla cars (the original Giants in-game vehicles) and I have no idea how Mod vehicles will respond.
Large machinery like combine harvesters or the like should always be supervised since the road network and topography are very constrained.
I have set the following parameters for the cars I selected for the course: collision recognition “ an; corn speed “ 70%; field exit – fold the attachment “ on; distance forward (steering) “ 5 meters; maximum detour “ 100 meters; collision over the ground “ 0.5” – I leave the rest up to you, if you desire and require it.
"Explanation of the abbreviation: withdrawal" and "ent." and "delivery" and "Anl."
Thanks to DerRentnerMarc
Welcome to the Bergmann Farm map AutoDrive course presentation! 🏡🌾 This realistic and comprehensive map provides a wealth of opportunities for production, agricultural, and animal husbandry. You may effectively manage the farm and its environs with the aid of our AutoDrive course!
🔥 The AutoDrive Course's features
✅ Full farm connections: Every pertinent aspect of the farm is connected.
✅ Field connections: Every field has a road connection.
✅ Field pathways and road networks: optimal routing for effective travel.
✅ Production facilities and sales points: All pertinent information is provided.
✅ Special transportation of liquids: Milk, dung, fuel, and other materials may be carried automatically.
✅ A variety of loading and departure locations for optimal agricultural flexibility.
For a genuine game experience, the routing is clear and logical.
Critical information
📌 Mod required: Installing AutoDrive is necessary.
Version: Works with the most recent version of Hof Bergmann.
📌 Suggested configurations: Adapt the departure plan and order of importance to your business.
ElMatador is credited.
🔥 The AutoDrive Course's features
✅ Full farm connections: Every pertinent aspect of the farm is connected.
✅ Field connections: Every field has a road connection.
✅ Field pathways and road networks: optimal routing for effective travel.
✅ Production facilities and sales points: All pertinent information is provided.
✅ Special transportation of liquids: Milk, dung, fuel, and other materials may be carried automatically.
✅ A variety of loading and departure locations for optimal agricultural flexibility.
For a genuine game experience, the routing is clear and logical.
Critical information
📌 Mod required: Installing AutoDrive is necessary.
Version: Works with the most recent version of Hof Bergmann.
📌 Suggested configurations: Adapt the departure plan and order of importance to your business.
ElMatador is credited.
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Versione: v 1.0.2Aggiornato: 1 settimana fa
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