Field Service Trailer v 1.0.3
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v 1.0.3
3 weeks ago
Remote Assistance trailer that can transport gasoline if necessary and allows you to construct and fix cars in the field.
To access the workshop menu, the rear door has to be open. The laptop computer will display the service information as soon as a car enters the trigger.
Start the engine first, then choose the necessary work modes from the list below to start refueling:
Diesel: Fuel or replenish automobiles from storage tanks; Electric Charge: Use a generator to charge electric cars; DEF: Fuel or refill automobiles from storage tanks
Cost: $24,500
Type: Unspecified
Capabilities: - Standard Configuration: Diesel 2875 l - Standard Configuration +DEF: Diesel 2000 l / DEF 850 l - Store Configurations: - Strobe Lights: Activated using 'Beacon' key binding.
Glowing markers are square markings that become blue when a legitimate car pulls the trigger.
Configuration +DEF: Not necessary in the basic game, but an option for users of the AdBlue/Def Pack mod or anything similar.
At each player trigger, trigger markings may be turned off if they are not needed.
NOTE: In order to continue "refueling" or "charging," you must stay in the car while utilizing "Automatic Engine Start." When filling from a trailer with this mode enabled, this is a basic game need.
Changelog: +
Changelog 1.0.3.0: Vehicles will now continue to charge while they are not in use (the game parameter "Automatic Engine Start" has to be turned off, as mentioned above).
Time scale now has an impact on electric charging speed.
Charging speed was changed to better match base game placeable charging stations.
Changelog 1.0.2.0: – Resolve the issue that some users had when they quickly changed setups on the store page.
Fix the random visibility update bug that occurs in some game scenarios (Changelog 1.0.1.0).
Thanks to GtX
To access the workshop menu, the rear door has to be open. The laptop computer will display the service information as soon as a car enters the trigger.
Start the engine first, then choose the necessary work modes from the list below to start refueling:
Diesel: Fuel or replenish automobiles from storage tanks; Electric Charge: Use a generator to charge electric cars; DEF: Fuel or refill automobiles from storage tanks
Cost: $24,500
Type: Unspecified
Capabilities: - Standard Configuration: Diesel 2875 l - Standard Configuration +DEF: Diesel 2000 l / DEF 850 l - Store Configurations: - Strobe Lights: Activated using 'Beacon' key binding.
Glowing markers are square markings that become blue when a legitimate car pulls the trigger.
Configuration +DEF: Not necessary in the basic game, but an option for users of the AdBlue/Def Pack mod or anything similar.
At each player trigger, trigger markings may be turned off if they are not needed.
NOTE: In order to continue "refueling" or "charging," you must stay in the car while utilizing "Automatic Engine Start." When filling from a trailer with this mode enabled, this is a basic game need.
Changelog: +
Changelog 1.0.3.0: Vehicles will now continue to charge while they are not in use (the game parameter "Automatic Engine Start" has to be turned off, as mentioned above).
Time scale now has an impact on electric charging speed.
Charging speed was changed to better match base game placeable charging stations.
Changelog 1.0.2.0: – Resolve the issue that some users had when they quickly changed setups on the store page.
Fix the random visibility update bug that occurs in some game scenarios (Changelog 1.0.1.0).
Thanks to GtX
Remote Service trailer that enables you to configure and repair vehicles in the field and can also carry fuel if required.
Rear door must be open to activate workshop menu. When a vehicle enters the trigger the servicing information will be available on the laptop computer.
To begin refuelling first start the engine and then select the required work modes from list below:
– Diesel: Refuel or refill vehicles from storage tank
– Electric Charge: Charge electric vehicles using generator
– DEF: Refuel or refill vehicles from storage tank
Price: 24500 $
Category: Miscellaneous
Capacities:
– Configuration Standard: Diesel 2875 l
– Configuration +DEF: Diesel 2000 l / DEF 850 l
Store Configurations:
– Strobe Lights: Activated using ‘Beacon’ key binding.
– Glowing Markers: Square markers that glow ‘Blue’ when a valid vehicle enters the trigger.
– Configuration +DEF: Option for users of the AdBlue / Def Pack mod or similar, not required in base game.
Trigger markers can be disabled if not required at each player trigger.
NOTE: When using ‘Automatic Engine Start’ you will be required to remain in the vehicle to continue ‘refuelling’ or ‘charging’. This is a base game requirement when filling from a trailer with this mode active.
Credits:
GtX
Rear door must be open to activate workshop menu. When a vehicle enters the trigger the servicing information will be available on the laptop computer.
To begin refuelling first start the engine and then select the required work modes from list below:
– Diesel: Refuel or refill vehicles from storage tank
– Electric Charge: Charge electric vehicles using generator
– DEF: Refuel or refill vehicles from storage tank
Price: 24500 $
Category: Miscellaneous
Capacities:
– Configuration Standard: Diesel 2875 l
– Configuration +DEF: Diesel 2000 l / DEF 850 l
Store Configurations:
– Strobe Lights: Activated using ‘Beacon’ key binding.
– Glowing Markers: Square markers that glow ‘Blue’ when a valid vehicle enters the trigger.
– Configuration +DEF: Option for users of the AdBlue / Def Pack mod or similar, not required in base game.
Trigger markers can be disabled if not required at each player trigger.
NOTE: When using ‘Automatic Engine Start’ you will be required to remain in the vehicle to continue ‘refuelling’ or ‘charging’. This is a base game requirement when filling from a trailer with this mode active.
Credits:
GtX
Download Latest Version Files
Version: v 1.0.3Updated: 3 weeks ago
Total Size: 5.88 MB FS25_FST99Service_fs25planet.zip direct download · 5.88 MB · added 3 weeks ago
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