Tornado Physics v 1.0
0/5,
0
votes
Make tornadoes frightening once again! Tornadoes in Farming Simulator 25 are by default merely visual effects that bypass your equipment. That is entirely altered by tornado physics. In order to provide actual physical forces to any vehicle trapped in the storm, this script mod connects to the game engine. 🔥 Important attributes:
True Suction: Cars are literally pulled toward the funnel over the ground.
Lift & Throw: After entering the "Eye," cars are raised into the air and whirled around.
Mass Matters: Lighter vehicles (pickups, small tractors) will be catapulted high into the air, whereas heavy tractors (30t+) will struggle and hover low.
Total Destruction: A car is immediately "totaled" if it gets caught in a tornado.It will get 100% dirt, 100% paint wear, and 100% damage. It will need to be towed to a mechanic when the engine fails.
Shop Safety: The shop setup screen protects vehicles from the forces of physics.
Aww, How It Operates: The mod determines the distance to each active vehicle by searching the game engine for the tornado's location. It creates a realistic "tumbling" sensation without latency or physics explosions by overriding the game's strong gravity and friction with a modified impulse system.
💻 Console Instructions (Optional): Although this mod operates naturally with weather, you may test it or create a storm by using these console commands:
A tornado is spawned right in front of you by gsWeatherTwisterSpawn (Game Default).
t_status – Verifies if the script has latched onto the tornado.
If the tornado doesn't appear to be pulling, t_scan_root 'forces a re-scan of the engine'.
To lock physics to a particular object ID, use the manual override t_lock [ID] –. Compatibility
Supported is multiplayer.
Performance: Very well-optimized. Until the storm passes, physics sleeps.
Server: Utilizes server-side logic to maintain client synchronization.
Credits: Whitevamp for scripting and physics
True Suction: Cars are literally pulled toward the funnel over the ground.
Lift & Throw: After entering the "Eye," cars are raised into the air and whirled around.
Mass Matters: Lighter vehicles (pickups, small tractors) will be catapulted high into the air, whereas heavy tractors (30t+) will struggle and hover low.
Total Destruction: A car is immediately "totaled" if it gets caught in a tornado.It will get 100% dirt, 100% paint wear, and 100% damage. It will need to be towed to a mechanic when the engine fails.
Shop Safety: The shop setup screen protects vehicles from the forces of physics.
Aww, How It Operates: The mod determines the distance to each active vehicle by searching the game engine for the tornado's location. It creates a realistic "tumbling" sensation without latency or physics explosions by overriding the game's strong gravity and friction with a modified impulse system.
💻 Console Instructions (Optional): Although this mod operates naturally with weather, you may test it or create a storm by using these console commands:
A tornado is spawned right in front of you by gsWeatherTwisterSpawn (Game Default).
t_status – Verifies if the script has latched onto the tornado.
If the tornado doesn't appear to be pulling, t_scan_root 'forces a re-scan of the engine'.
To lock physics to a particular object ID, use the manual override t_lock [ID] –. Compatibility
Supported is multiplayer.
Performance: Very well-optimized. Until the storm passes, physics sleeps.
Server: Utilizes server-side logic to maintain client synchronization.
Credits: Whitevamp for scripting and physics
Download Latest Version Files
Version: v 1.0Updated: 1 hour ago
Total Size: 61.29 KB FS25_TornadoPhysics_fs25planet.zip direct download · 61.29 KB · added 1 hour ago
You Might Also Like »
0 Comments
There are no comments. Be first to comment!