Terrain Height Adjuster V Beta

Terrain Height Adjuster V Beta v 1.0.4

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Changelog

latest Version v 1.0.4 6 days ago
Vehicles may lose traction and slide on muddy and damp grass when it rains.
Deep ruts: After rain, heavy equipment leaves obvious traces, particularly in soft soil.
Getting trapped in mud: Using narrow tires when driving on wet terrain increases the likelihood of being stuck.
Changing resistance: handling and fuel consumption are impacted by various surfaces, such as asphalt, grass, and mud.
Dynamic parameter changes: the mod responds to surface and weather changes automatically.
Supported Surfaces: 🌱 Asphalt has maximum traction and no slipping, 🌧 Mud has little traction and a significant risk of being stuck after rain, and 🌱 Grass has moderate traction and little possibility of sliding.
How It Operates:
Wheel friction drops, resistance rises, and ruts deepen in the rain.
Vehicles may slide and get trapped on soft terrain.
Cars stay steady on asphalt regardless of the weather.

Changelog: V1.0.0.4 - Modified the structure and enhanced the physics, however at this point just the behavior is marginally better (I'd want to hear from reviewers to see how much it's improved; maybe I ruined everything).
V1.0.0.3 -When doing heavy labor, it is important to consider the different pressures that different tire types apply to the ground.
-Sliding on grass and dirt roads was eliminated since it was hardly perceptible.
-Aquaplaning was eliminated.
-Added visual alterations to the terrain. This has a disadvantage, too, and you will be aware of it while using the plow.
-Please read the mod's header in order for the code to function properly, since it has been somewhat modified.
V1.0.0.2 Modifications and New Features:
Mechanics of Realistic Physics:
To mimic weight and resistance, inertia and gravity computations were included.
Slope modifications were put into place to improve movement dynamics (slowing uphill and accelerating downhill).
included load-based handling modifications that change the turning radius according to the weight of the payload.
Improved Surface Interaction: Detailed friction and slide probabilities for different surfaces were introduced.
Plowed Fields: Up to 80% more possibilities of slippage and less friction.
Slip probability were adjusted to 60% on cultivated fields.
Default Surfaces: 20% less likely to slide.
For dirt roads, additional friction dynamics:
10% less friction in dry conditions.
Rainy conditions: 30% less friction.
Changes for natural cover surfaces were introduced:
20% less friction in dry conditions.
Rainy conditions: 40% less friction.
Better Slip and Stuck Mechanics: To guarantee stationary cars with spinning wheels, a 100% slip mechanic was used in lieu of total stuck circumstances.
Version 1.0.0.0
Additionally, the field's hardness is altered (as much as the game permits, although it still feels like riding on stones).
-and altered the field's friction, but just in the rain for the present.

Thanks to Era

About Mod

Latest Version v 1.0.4
Game FS25
Category Tools
Downloads 32
Created 3 weeks ago
Last Updated 6 days ago