
Realistic Weather v 1.1.2.6
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Latest Update
latest
Version
v 1.1.2.6
4 days ago
a revision to the weather system that prioritizes snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Changelog: 1.1.6 – probably the last update prior to the subsequent modhub release
Additional tasks for irrigation
Slurry tankers now have irrigation assistance (3x higher output than sprayers).
Modifications to the fire model
Modifications to the creation of the moisture map for more diversity
Reworked harvest yield for moisture
Sprayer irrigation was redesigned for more accuracy.
The following settings options have been added:
Modify the harvest yield factor for moisture.
reduced the impact of the spray on moisture
MP is now in line with the rebuilt moisture map configuration.
Enhanced fire performance
Hourly lag is much improved.
resolved a fire sync problem with MP 1.1.2.5 loading.
Passive irrigation performance increase (average processing time ~64%)
Enhancements in performance for different systems that read and/or modify moisture system parameters (- around 26% on average processing time)
For unidentified modified crop kinds, a default harvest moisture range has been included.
Spraying not synchronizing on MP 1.1.2.3 has been fixed.
Additional dynamic puddles that emerge at high moisture levels and progressively flow downward dependent on soil moisture levels
Rather of leaving blank areas, withering crops are now shown as wilted.
The following settings options have been added:
Turn on or off puddles
Modifier for grass moisture gain
Modifier for grass moisture loss
The moisture screen now has a teleport button.
After changing from restricted to comprehensive irrigation information, several cells on the moisture screen now display it. Ukrainian translation was added.
1.1.0.2
– Fixed an issue causing certain mods to freeze the game
– Fixed sprayers not increasing the moisture of every intended cell
– Fixed sprayers not having a visible spray effect for water
– Fixed wrapped bales being affected by rain
– Possible fix for game occasionally temporarily freezing when saving
– Lowered the volume of certain ambient sounds
– Lowered the cost of passive irrigation
– Sprayers are now limited to fields
– Lowered water usage of sprayers
– Increased moisture gain through passive irrigation and spraying
– Lowered passive moisture loss
– Harvesting contracts should now account for withering and different moisture values across the field
1.1.0.1
– Fixed overloading being disabled
– Fixed irrigation context button disappearing after exiting a vehicle
– Fixed irrigation starting when pressing relevant keybind in a vehicle
– Tweaked irrigation costs and amounts
1.1.0.0:
– Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs)
– Re-enabled and improved crop withering at low moisture
– Crops can now wither in small patches based on their cell’s moisture
– Crops now have a fluctuating percentage of withering every 4 hours
– Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
– Sprayers can now be filled with water which will give 4x as much moisture when irrigating
– Added automatic grass -> hay drying based on moisture, further details above
– Added 12 new ambient sounds, including new sounds for blizzards, varying rain levels, hail, birds, and crickets. Bales left outdoors during rain will now gradually lose content dependent on the quantity of rainfall. decreased moisture needs for sugarbeet and sugarcane… Resolved issues with moisture not syncing on MP, certain weather events not syncing on MP, and the "attempt to index nil with ‘temperature'" problem
Credits: Arrow
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Changelog: 1.1.6 – probably the last update prior to the subsequent modhub release
Additional tasks for irrigation
Slurry tankers now have irrigation assistance (3x higher output than sprayers).
Modifications to the fire model
Modifications to the creation of the moisture map for more diversity
Reworked harvest yield for moisture
Sprayer irrigation was redesigned for more accuracy.
The following settings options have been added:
Modify the harvest yield factor for moisture.
reduced the impact of the spray on moisture
MP is now in line with the rebuilt moisture map configuration.
Enhanced fire performance
Hourly lag is much improved.
resolved a fire sync problem with MP 1.1.2.5 loading.
Passive irrigation performance increase (average processing time ~64%)
Enhancements in performance for different systems that read and/or modify moisture system parameters (- around 26% on average processing time)
For unidentified modified crop kinds, a default harvest moisture range has been included.
Spraying not synchronizing on MP 1.1.2.3 has been fixed.
Additional dynamic puddles that emerge at high moisture levels and progressively flow downward dependent on soil moisture levels
Rather of leaving blank areas, withering crops are now shown as wilted.
The following settings options have been added:
Turn on or off puddles
Modifier for grass moisture gain
Modifier for grass moisture loss
The moisture screen now has a teleport button.
After changing from restricted to comprehensive irrigation information, several cells on the moisture screen now display it. Ukrainian translation was added.
1.1.0.2
– Fixed an issue causing certain mods to freeze the game
– Fixed sprayers not increasing the moisture of every intended cell
– Fixed sprayers not having a visible spray effect for water
– Fixed wrapped bales being affected by rain
– Possible fix for game occasionally temporarily freezing when saving
– Lowered the volume of certain ambient sounds
– Lowered the cost of passive irrigation
– Sprayers are now limited to fields
– Lowered water usage of sprayers
– Increased moisture gain through passive irrigation and spraying
– Lowered passive moisture loss
– Harvesting contracts should now account for withering and different moisture values across the field
1.1.0.1
– Fixed overloading being disabled
– Fixed irrigation context button disappearing after exiting a vehicle
– Fixed irrigation starting when pressing relevant keybind in a vehicle
– Tweaked irrigation costs and amounts
1.1.0.0:
– Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs)
– Re-enabled and improved crop withering at low moisture
– Crops can now wither in small patches based on their cell’s moisture
– Crops now have a fluctuating percentage of withering every 4 hours
– Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
– Sprayers can now be filled with water which will give 4x as much moisture when irrigating
– Added automatic grass -> hay drying based on moisture, further details above
– Added 12 new ambient sounds, including new sounds for blizzards, varying rain levels, hail, birds, and crickets. Bales left outdoors during rain will now gradually lose content dependent on the quantity of rainfall. decreased moisture needs for sugarbeet and sugarcane… Resolved issues with moisture not syncing on MP, certain weather events not syncing on MP, and the "attempt to index nil with ‘temperature'" problem
Credits: Arrow
An overhaul to the weather system, focusing mainly on snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Credits::
Arrow
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
– Blizzards:
— Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
— Temperature during blizzards can go as low as -15 celsius
— Snow will likely remain for much longer time
– Droughts:
— Droughts result in extreme heat which will lead to rapid moisture loss in fields
– Fog:
— Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
– Wheel Physics:
— Friction for all wheel types have been changed to be much more realistic
— Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
— Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
— Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
— Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
— Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Credits::
Arrow
Download Latest Version Files
Version: v 1.1.2.6Updated: 4 days ago
Total Size: 2.44 MB FS25_RealisticWeather_fs25planet.zip direct download · 2.44 MB · added 4 days ago
hello everyone the tone of the mod is unrefined when it snows it doesn't melt after it should disappear when it is warm
witam wszystkich ton mod jest nie dopracowany jak spadnie snieg on sie nie topi po winen znikac jak jest cieplo