Realism Addon gearbox v 0.9.6
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v 0.9.6
4 weeks ago
RealismAddon Gearbox for FS25 – converted and updated – fixing everything around transmissions Giants didn’t get right.
We are back in FS25! Unfortunately Giants did not fix any of the issues regarding manual transmissions and the clutch so this Mod is still needed for anybody and everybody that plays with manual or manual & clutch Setting in FS25. Especially if you play with an actual Shifter and Pedals.
The goal with this mod is to fix all the large and little problems realism players have with the default Farm Sim transmissions. This is again a BETA Version as of right now – I have been playing with it for about 2-3 weeks now this being one of the first things I converted. I also added and updated and fixed a few things compared to FS22, otherwise it mainly works the same as in FS22. I have a list of Changes between FS22 and FS25 below. The goal this time is to actually get this Mod out if Beta which I never did in FS22 simply not because it wasn’t working properly but because I always had Ideas and Stuff I wanted to add or improve but never got around to it. So for now the features are final I think – at least for a first final version. All I need to do is fix eventual bugs.
Changes between FS22 and FS25
added parkbrake/handbrake function. Since at the time of converting there were no other mods with this feature it was neccessary to add it. As EnhancedVehicle is now released the EV parking brake should work again and the REA-GB parking brake disable itself. If you don’t use EV you have to set the Key Binds for the REA GB Parking Brake
added XML Support to change basegame Vehicle Gearbox Settings (currently inclueded are John Deere 3650, Zetor Proxima 120HD, Zetor Forterra HSX140 and Zetor Crystal, more will be added later)
fixed MP synchronization where Gears shifted with a Gear Lever were only synchronized up to Gear 7 making all Vehicles with H/L Gears in one impossible to play
Feature List FS25
removes all unnatural/automatic braking, only adding back Engine Braking depending on gearRatio
add constant rpm regulation (vehicle will drive at idle and not only if the gas pedal is pressed)
linear gas pedal (50% throttle pedal means 50% rpm not 80-90% like with Giants Default where the pedal is a acceleration pedal not throttle pedal)
real physical rpm everywhere (means wheels, sound, visual(Hud), engine rpm are all synchronized and the same – default Giants is that the sound/visual rpm is completely seperate from the actual physics calculation)
added proper clutch calculation which allows clutch slipping and proper clutch feel
added hand throttle (it doesn’t automatically raise RPM when PTO is turned on anymore)
removed artifical rpm drop each time gas is liftet and hit again (Giants artifically lowered sound/visual rpm by about 200rpm each time you get off and on the gas even if its just a second)
remove automatic full brake when clutching in reverse bug
added support for axis shifting for FPS transmissions
added handbrake
added support for second Group-Set so the usual Gears, Groups and second Group can be simulated. (for example Gears, R, L, H Group and L / H Powershift) Inputs need to be configured, nothing set by default
Changelog: +
V 0.9.0.6
– added MB Trac 700-900 and Highland Fishing Fastrac 2000 Configs (also fixed steering angle for Fastrac 2000)
– MoreRealistic Mod compatible
V 0.9.0.5
– fixed automatic transmissions not working
– added automatic clutch opening when stopped on automatic transmissions so they can be used without clutch still
– added optional Inputs for group5 to group8 since Giants default only allows 1-4
V 0.9.0.4
added animations of secondGroup Levers
added possibility for modders to add motorized > gearLevers > gearLever(n) > state(n) #secondGroup property to trigger animations based on selected second group
adjusted xml overrides to add secondGroup animations to John Deere 3650
V 0.9.0.3
added “P” for parking brake to gear hud instead of additional P to simplify hud
Credits:
modelleicher
We are back in FS25! Unfortunately Giants did not fix any of the issues regarding manual transmissions and the clutch so this Mod is still needed for anybody and everybody that plays with manual or manual & clutch Setting in FS25. Especially if you play with an actual Shifter and Pedals.
The goal with this mod is to fix all the large and little problems realism players have with the default Farm Sim transmissions. This is again a BETA Version as of right now – I have been playing with it for about 2-3 weeks now this being one of the first things I converted. I also added and updated and fixed a few things compared to FS22, otherwise it mainly works the same as in FS22. I have a list of Changes between FS22 and FS25 below. The goal this time is to actually get this Mod out if Beta which I never did in FS22 simply not because it wasn’t working properly but because I always had Ideas and Stuff I wanted to add or improve but never got around to it. So for now the features are final I think – at least for a first final version. All I need to do is fix eventual bugs.
Changes between FS22 and FS25
added parkbrake/handbrake function. Since at the time of converting there were no other mods with this feature it was neccessary to add it. As EnhancedVehicle is now released the EV parking brake should work again and the REA-GB parking brake disable itself. If you don’t use EV you have to set the Key Binds for the REA GB Parking Brake
added XML Support to change basegame Vehicle Gearbox Settings (currently inclueded are John Deere 3650, Zetor Proxima 120HD, Zetor Forterra HSX140 and Zetor Crystal, more will be added later)
fixed MP synchronization where Gears shifted with a Gear Lever were only synchronized up to Gear 7 making all Vehicles with H/L Gears in one impossible to play
Feature List FS25
removes all unnatural/automatic braking, only adding back Engine Braking depending on gearRatio
add constant rpm regulation (vehicle will drive at idle and not only if the gas pedal is pressed)
linear gas pedal (50% throttle pedal means 50% rpm not 80-90% like with Giants Default where the pedal is a acceleration pedal not throttle pedal)
real physical rpm everywhere (means wheels, sound, visual(Hud), engine rpm are all synchronized and the same – default Giants is that the sound/visual rpm is completely seperate from the actual physics calculation)
added proper clutch calculation which allows clutch slipping and proper clutch feel
added hand throttle (it doesn’t automatically raise RPM when PTO is turned on anymore)
removed artifical rpm drop each time gas is liftet and hit again (Giants artifically lowered sound/visual rpm by about 200rpm each time you get off and on the gas even if its just a second)
remove automatic full brake when clutching in reverse bug
added support for axis shifting for FPS transmissions
added handbrake
added support for second Group-Set so the usual Gears, Groups and second Group can be simulated. (for example Gears, R, L, H Group and L / H Powershift) Inputs need to be configured, nothing set by default
Changelog: +
V 0.9.0.6
– added MB Trac 700-900 and Highland Fishing Fastrac 2000 Configs (also fixed steering angle for Fastrac 2000)
– MoreRealistic Mod compatible
V 0.9.0.5
– fixed automatic transmissions not working
– added automatic clutch opening when stopped on automatic transmissions so they can be used without clutch still
– added optional Inputs for group5 to group8 since Giants default only allows 1-4
V 0.9.0.4
added animations of secondGroup Levers
added possibility for modders to add motorized > gearLevers > gearLever(n) > state(n) #secondGroup property to trigger animations based on selected second group
adjusted xml overrides to add secondGroup animations to John Deere 3650
V 0.9.0.3
added “P” for parking brake to gear hud instead of additional P to simplify hud
Credits:
modelleicher
The RealismAddon Gearbox for FS25 has been updated and converted, addressing all issues related to the transmissions that the Giants didn't get right.
We've returned to FS25! Sadly, Giants did not address any of the clutch and manual gearbox problems, therefore this mod is still required for anybody who plays with manual or manual clutch settings in FS25. particularly when using a real shifter and pedals.
Fixing all the little and major issues that realistic gamers have with the default Farm Sim broadcasts is the aim of this update. As of right now, this is also a beta version. I have been experimenting with it for two to three weeks, and it was one of the first things I converted. It mostly functions the same as in FS22, but I have added, updated, and repaired a few items. Below is a summary of the changes made between FS22 and FS25. This time, the objective is to really release this mod in beta, something I never did in FS22—not because it wasn't functioning well, but rather because I always had ideas and things I wanted to add or improve but never got around to it. As of right now, I believe the features are final, at least for the first draft. I only have to repair any issues that may arise.
Between FS22 and FS25, the parkbrake and handbrake functions were implemented. It was necessary to include this functionality since there were no other modifications having it at the time of conversion. With the release of EnhancedVehicle, the REA-GB parking brake should deactivate itself and the EV parking brake should function once again. You must configure the Key Binds for the REA GB Parking Brake added XML Support to modify the basegame Vehicle Gearbox Settings if you don't use an electric vehicle. Currently included are the Zetor Proxima 120HD, Zetor Forterra HSX140, Zetor Crystal, and John Deere 3650; more may be added eventually.
corrected MP synchronization, which prevented all vehicles with H/L gears in one from playing since gears moved with a gear lever were only synced up to gear 7. The FS25 solely adds back engine braking based on gear, eliminating any artificial or automated braking.Ratio provides steady rpm control, allowing the car to run at idle without the gas pedal being depressed.
linear gas pedal (the Giants Default pedal is an acceleration pedal, not a throttle pedal; a 50% throttle pedal indicates 50% rpm instead of 80–90%)
The default Giants feature is that the sound and visual rpms are entirely independent of the actual physics computation. This means that the wheels, sound, visual (Hud), and engine rpms are all synchronized and the same.
added a hand throttle (it no longer automatically raises RPM when PTO is switched on) and a correct clutch calculation that permits clutch sliding and appropriate clutch sensation.
eliminated the artificial rpm decrease that occurs every time the gas is lifted and then pressed again (the Giants artificially reduced the sound and visible rpm by around 200 rpm every time you go off and on the gas, even for a little moment).
eliminated the automated full brake while gripping in reverse and offered FPS transmissions axis shifting assistance.
In order to imitate the typical Gears, Groups, and second Group, a handbrake was included, along with support for the second Group-Set. Gears, R, L, H Group, and L/H Powershift are a few examples. Nothing is set by default; inputs must be adjusted.
Changelog: +
In order to simplify the hud, V 0.9.0.3 incorporated "P" for the parking brake to the gear hud rather than an extra P.
Thanks to Modelleicher
We've returned to FS25! Sadly, Giants did not address any of the clutch and manual gearbox problems, therefore this mod is still required for anybody who plays with manual or manual clutch settings in FS25. particularly when using a real shifter and pedals.
Fixing all the little and major issues that realistic gamers have with the default Farm Sim broadcasts is the aim of this update. As of right now, this is also a beta version. I have been experimenting with it for two to three weeks, and it was one of the first things I converted. It mostly functions the same as in FS22, but I have added, updated, and repaired a few items. Below is a summary of the changes made between FS22 and FS25. This time, the objective is to really release this mod in beta, something I never did in FS22—not because it wasn't functioning well, but rather because I always had ideas and things I wanted to add or improve but never got around to it. As of right now, I believe the features are final, at least for the first draft. I only have to repair any issues that may arise.
Between FS22 and FS25, the parkbrake and handbrake functions were implemented. It was necessary to include this functionality since there were no other modifications having it at the time of conversion. With the release of EnhancedVehicle, the REA-GB parking brake should deactivate itself and the EV parking brake should function once again. You must configure the Key Binds for the REA GB Parking Brake added XML Support to modify the basegame Vehicle Gearbox Settings if you don't use an electric vehicle. Currently included are the Zetor Proxima 120HD, Zetor Forterra HSX140, Zetor Crystal, and John Deere 3650; more may be added eventually.
corrected MP synchronization, which prevented all vehicles with H/L gears in one from playing since gears moved with a gear lever were only synced up to gear 7. The FS25 solely adds back engine braking based on gear, eliminating any artificial or automated braking.Ratio provides steady rpm control, allowing the car to run at idle without the gas pedal being depressed.
linear gas pedal (the Giants Default pedal is an acceleration pedal, not a throttle pedal; a 50% throttle pedal indicates 50% rpm instead of 80–90%)
The default Giants feature is that the sound and visual rpms are entirely independent of the actual physics computation. This means that the wheels, sound, visual (Hud), and engine rpms are all synchronized and the same.
added a hand throttle (it no longer automatically raises RPM when PTO is switched on) and a correct clutch calculation that permits clutch sliding and appropriate clutch sensation.
eliminated the artificial rpm decrease that occurs every time the gas is lifted and then pressed again (the Giants artificially reduced the sound and visible rpm by around 200 rpm every time you go off and on the gas, even for a little moment).
eliminated the automated full brake while gripping in reverse and offered FPS transmissions axis shifting assistance.
In order to imitate the typical Gears, Groups, and second Group, a handbrake was included, along with support for the second Group-Set. Gears, R, L, H Group, and L/H Powershift are a few examples. Nothing is set by default; inputs must be adjusted.
Changelog: +
In order to simplify the hud, V 0.9.0.3 incorporated "P" for the parking brake to the gear hud rather than an extra P.
Thanks to Modelleicher
Download Latest Version Files
Version: v 0.9.6Updated: 4 weeks ago
Total Size: 100.11 KB FS25_realismAddon_gearbox_fs25planet.zip direct download · 100.11 KB · added 4 weeks ago
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