Real Vehicle Breakdowns v 0.9.5.2
3/5,
5
votes
Latest Update
latest
Version
v 0.9.5.2
1 day ago
The mod is currently under beta testing. Please use it with this in mind, since I was unable to test it on a server. Now, the RVB menu may only be viewed when seated in a car, which is a small difference from the FS22 version.
Only at base vehicle workshop triggers can vehicles be fixed. Many players experienced trouble utilizing the mod in FS22, therefore this was put into place.
Only when the engine is operating above idle RPM does the car's generator replenish the battery. Electric charging stations are another option for charging the battery. Additionally, the battery may be recharged at the car repair if it falls to 10% or less.
Errors may arise since this version is just for testing.
Dependencies:
charging station for wind turbines
JCB Powerpack E-tech
Changelog: +
Changelog 0.9.5.2: Issue #95 on Github
Github issues #94
Github issues #92
Changelog version 0.9.5.1: github issues #92, #90, and #89
Changelog 0.9.2.9: – Resolved a bug that prevented saved games from loading after the v0.9.2.8 update.
Changelog version 0.9.2.8: github problems #79, #78, and #76
Github issues #71
Modified jump-starting
Changelog 0.9.2.7: Issue #75 on Github
Changelog 0.9.2.6: WorkshopClose array now contains the missing value (21).
During jump-starting and charging, the missing translation was fixed.
The jumper wire is now 10 meters long, warning and breaking if either car starts.
Changelog 0.9.2.5: issue #74 on github
problems #68 and #66 on Github
Github issues #63
Issues with vehicles.xml RVB on/off have been resolved, and 20%
Changelog 0.9.2.4: difficulties with github #65 and #64
Changelog 0.9.2.3: Resolves the server's persistent jump-start cable warning message.
Changelog 0.9.2.2: CZ translation update github issues #58, #55, #54, and #53 are all listed.
github problems #50, #47, #45, #51, and #8211 NL translation update (thanks to NozemOil, 1982). Github issues #4: Italian translation added (thanks to Caymann Lo Re, 1982).
– github issues#44 – github issues#43 Changelog 0.9.2.1
0.9.2.0 Changelog: – Include a new feature: Car Jump Start – github issues#30, issues#37 – Compatible with the FS25_electricChargeStation mod – github issues#40 – I made a minor modification, but it requires extensive testing – github issues#35 – Ukrainian translation added – github issues#34 – github issues#29
Changelog 0.9.1.1: When using the yarder (shadow2391) (Koller K-300-T I tested) or Autodrive, the battery drains rapidly. This has been corrected.
Github issues #27
Github issues #22
The error with General Settings loading (MP) has been addressed.
Changelog 0.9.1.0: Issue #23 on Github
I hope that github problems #11 and #8211 will be resolved.
Motorbike vehicle types were not included in the mod MP bug repair.
The car's running time grew and was mended, but its lights were out.
Changelog 0.9.0.7: Temporary, fast bug patch for github bugs #19 and #8211.
Github problems #16
Issues with Github #14, #11, and #10.
Changelog 0.9.0.6: issue #18 on github
Github problems #16
Czech translation was added.
Issue #14 on Github?
Github problems #13, #12, #11, #10, and #6
Github problems #2
Thanks to Mathias
Only at base vehicle workshop triggers can vehicles be fixed. Many players experienced trouble utilizing the mod in FS22, therefore this was put into place.
Only when the engine is operating above idle RPM does the car's generator replenish the battery. Electric charging stations are another option for charging the battery. Additionally, the battery may be recharged at the car repair if it falls to 10% or less.
Errors may arise since this version is just for testing.
Dependencies:
charging station for wind turbines
JCB Powerpack E-tech
Changelog: +
Changelog 0.9.5.2: Issue #95 on Github
Github issues #94
Github issues #92
Changelog version 0.9.5.1: github issues #92, #90, and #89
Changelog 0.9.2.9: – Resolved a bug that prevented saved games from loading after the v0.9.2.8 update.
Changelog version 0.9.2.8: github problems #79, #78, and #76
Github issues #71
Modified jump-starting
Changelog 0.9.2.7: Issue #75 on Github
Changelog 0.9.2.6: WorkshopClose array now contains the missing value (21).
During jump-starting and charging, the missing translation was fixed.
The jumper wire is now 10 meters long, warning and breaking if either car starts.
Changelog 0.9.2.5: issue #74 on github
problems #68 and #66 on Github
Github issues #63
Issues with vehicles.xml RVB on/off have been resolved, and 20%
Changelog 0.9.2.4: difficulties with github #65 and #64
Changelog 0.9.2.3: Resolves the server's persistent jump-start cable warning message.
Changelog 0.9.2.2: CZ translation update github issues #58, #55, #54, and #53 are all listed.
github problems #50, #47, #45, #51, and #8211 NL translation update (thanks to NozemOil, 1982). Github issues #4: Italian translation added (thanks to Caymann Lo Re, 1982).
– github issues#44 – github issues#43 Changelog 0.9.2.1
0.9.2.0 Changelog: – Include a new feature: Car Jump Start – github issues#30, issues#37 – Compatible with the FS25_electricChargeStation mod – github issues#40 – I made a minor modification, but it requires extensive testing – github issues#35 – Ukrainian translation added – github issues#34 – github issues#29
Changelog 0.9.1.1: When using the yarder (shadow2391) (Koller K-300-T I tested) or Autodrive, the battery drains rapidly. This has been corrected.
Github issues #27
Github issues #22
The error with General Settings loading (MP) has been addressed.
Changelog 0.9.1.0: Issue #23 on Github
I hope that github problems #11 and #8211 will be resolved.
Motorbike vehicle types were not included in the mod MP bug repair.
The car's running time grew and was mended, but its lights were out.
Changelog 0.9.0.7: Temporary, fast bug patch for github bugs #19 and #8211.
Github problems #16
Issues with Github #14, #11, and #10.
Changelog 0.9.0.6: issue #18 on github
Github problems #16
Czech translation was added.
Issue #14 on Github?
Github problems #13, #12, #11, #10, and #6
Github problems #2
Thanks to Mathias
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Changelog::
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Credits::
Mathias
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Changelog::
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Credits::
Mathias
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Version: v 0.9.5.2Updated: 1 day ago
Total Size: 374.69 KB FS25_gameplay_Real_Vehicle_Breakdowns_fs25planet.zip direct download · 374.69 KB · added 1 day ago
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