Animal Herding Lite v 1.0
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Arrow's AnimalHerding Lite mod for FS25. includes AnimalHerding's basic herding function but lacks more sophisticated capabilities that are currently theoretical or in development. Customized animal behavior, animations, nav mesh, and route finding to replace the default engine behavior are examples of advanced functionality. Because such code is obfuscated inside the engine, much of the animal system must be created from scratch with zero reference code. Although it is still in its early stages of development, AnimalHerding is not yet playable. When finished, this will enable more dynamic animal interactions, including personalized animal behavior (e.g., limping, friendly, cowardly, escape artist, etc.), dynamic milking parlors, and more.
Features
Toggle button for herding in the present husbandry
All of the husbandry's animals will be herdable once it is turned on.
When the player is near, herdable animals react by walking or running away; otherwise, they will graze or idle at random.
When an animal comes within range of a herd (that is, enters its fenced area), it is added to the husbandry and ceases to be herdable.
All animals may be dynamically herded whenever desired with this patch. Animals may be interactively transported between pastures since they will wander away from the player while being herded. The full version of this mod includes more dynamic custom features like path finding, husbandry navigation, the ability to create custom animations, individual behaviors, and more. The Lite version only manages herding between husbandries. The full version transfers the entire visual animal system from the engine to LUA scripts, giving the moderator much more control over the animals.
You may make routes for animals to follow, as in the screenshots, since they will stop for objects, cars, buildings, and other animals.
Vehicles like quad bikes may be used to herd animals since they react to both foot and vehicle players.
Pressing the "Start Herding" button (default left shift + n) requires you to be within a husbandry before you can begin herding. At that point, every visible animal in that husbandry will be able to be herded and will react to the player.
Except for the initial husbandry from where they originated, which will only become accessible to them once they leave the husbandry for a certain period of time, herded animals will immediately be transferred into a husbandry when they go inside. As an alternative, you may click the "Stop Herding" option, which will send all herded animals into the nearest husbandry, if one is available, to their present location.
Only singleplayer is supported at this time; multiplayer is planned. Additionally, when the player holds a bag of food, the animals are supposed to follow.
Herding animals in sheds with very high floors is not advised since the animals might get trapped.
Arrow-kb is credited.
Features
Toggle button for herding in the present husbandry
All of the husbandry's animals will be herdable once it is turned on.
When the player is near, herdable animals react by walking or running away; otherwise, they will graze or idle at random.
When an animal comes within range of a herd (that is, enters its fenced area), it is added to the husbandry and ceases to be herdable.
All animals may be dynamically herded whenever desired with this patch. Animals may be interactively transported between pastures since they will wander away from the player while being herded. The full version of this mod includes more dynamic custom features like path finding, husbandry navigation, the ability to create custom animations, individual behaviors, and more. The Lite version only manages herding between husbandries. The full version transfers the entire visual animal system from the engine to LUA scripts, giving the moderator much more control over the animals.
You may make routes for animals to follow, as in the screenshots, since they will stop for objects, cars, buildings, and other animals.
Vehicles like quad bikes may be used to herd animals since they react to both foot and vehicle players.
Pressing the "Start Herding" button (default left shift + n) requires you to be within a husbandry before you can begin herding. At that point, every visible animal in that husbandry will be able to be herded and will react to the player.
Except for the initial husbandry from where they originated, which will only become accessible to them once they leave the husbandry for a certain period of time, herded animals will immediately be transferred into a husbandry when they go inside. As an alternative, you may click the "Stop Herding" option, which will send all herded animals into the nearest husbandry, if one is available, to their present location.
Only singleplayer is supported at this time; multiplayer is planned. Additionally, when the player holds a bag of food, the animals are supposed to follow.
Herding animals in sheds with very high floors is not advised since the animals might get trapped.
Arrow-kb is credited.
Download Latest Version Files
Version: v 1.0Updated: 1 week ago
Total Size: 104.78 KB FS25_AnimalHerdingLite_fs25planet.zip direct download · 104.78 KB · added 1 week ago
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