
Fed Mods Pack v 1.7
5/5,
1
głosy
Ostatnia aktualizacja
najnowszy
Wersja
v 1.7
19 godzin temu
9 Multisilos: Apart from the typical grain varieties, a variety of different fillings, such as peas, beans, spinach, etc., may also be used in the multisilos: You can store spinach, peas, beans, fertilizer, and more. Almost everything that can be transported in a trailer
Five extensions for silos: Expand the multisilos' storage capacity.
Five pastures for animals: Moreover, feed and water capabilities are greatly expanded in pastures that may be customized to accommodate additional cows, chickens, pigs, sheep, and goats.
Four retail locations: Here, you may buy and store seeds, fertilizer, lime, and poison.
Multieinkauf: Purchasing bulk commodities and grains of various kinds
Direct sales of wood: This is a fast and simple way to sell wood.
2 Water withdrawals: Water may be easily filled at the hydrant or field well for free.
Changelog: Mods Pack 1.7 – Alfalfa hay bale hall description corrected – Bale hall display fill level indicators slightly shifted – BGA wedge silo back wall changed again (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillableThe water trigger on the huge pigpen should be corrected, and the player vehicle trigger on the large sheepfold should be switched to the player vehicle trigger (a benefit of the Automatic Gate Mod).
Three bale halls are included in Mods Pack 1.6 and #8211 for the storage of bales or bulk commodities. Bulk output is also feasible with the Production Storage Control Mod.
To make emptying the big trailer simpler, the liquid triggers for the storage of manure and liquid were switched.
In order to keep the dung mounds attached to the stables, they were once again changed.
The roofs of the enormous pigpen and poultry coop were covered with snow.
The water tarp for the sheep corral was moved to the proper spot.
Improved allocation of the spawners for the sheep pen pallets.
1.5.1.0 Mods Pack
The old, unnecessary bale trigger was taken out of the cowshed so that AD could drive in without any issues.
AD is able to drive into the 25 million silo now that the collision has been repaired.
The pigpen and big chicken coop's straw bale trigger is somewhat increased.
The animal pastures' capacity for feed and water significantly expanded.
After patch 1.7, manure heap extensions were once again repaired (thanks to Achimobil).
Moved the leap point and information trigger for the chicken coop
Adjustments based on the Giants TestRunner tool
Mods Pack 1.5.0.0
* Collisions at the 25 million multi-silo optimized for AD
* Increased capacity in the cow pasture for water and feed
* Collisions at the chicken coop side window eliminated (really)
* Ducks may enter the chicken coops and offer down
Mods Pack 1.4.1.0 – BGA Wedge Silo Bug HotFix Mods Pack 1.4.0.0 – New multi-storage for liquids – New expansion for the liquids storage – New fast diesel filling station – New manure/digestate storage – The three manure heaps are now also available for purchase as a manure heap expansion – The three large multi-silos are now better positioned in terms of height – The cowpen water level indicator moved accordingly – The cowpen manure loading area was slightly lowered – The manure heaps can now be renamed – The cabinet in the large sheeppen is now positioned correctly – The pig pasture now has larger triggers for bales, water, and feed – The collision in the side window of the chicken coop has been removed; the BGA Wedge Silo walls should now be watertight; the power box at the 1.2 million silo now has a collision; the cowshed with the feeding robot has added a second milk tank; the manure heap's range for the large chicken coop and pigsty has been increased; the small chicken coop's animal trigger has been enlarged and moved; the small chicken coop's feed marker has been moved appropriately; a few more collisions have been added; the small chicken coop now produces manure; a few more collisions have been installed; the floating fuse box at the sheep barn and cow barn has been moved appropriately; the sheep will only provide manure after an upcoming map update (the exact time is still unknown); the sheep will only provide manure after an upcoming map update (the exact date is still unknown); the sheep will only provide manure after an upcoming map update (the exact time is still unknown); the cowshed with feeding robot no longer creates an additional standard meadow is no longer able to be colored except for the doors.
Mods Pack 1.3.0.0
– XL cowshed with space for 800 cattle (can be expanded with meadow)
– XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow)
– XL pigsty with space for 1000 pigs (can be expanded with meadow)
– XL pigsty with space for 1500 pigs
– XL chicken coop with space for 5000 animals
– XL chicken coop with space for 1600 animals (can be expanded with meadow)
– XL sheep barn with space for at least 800 sheep (can be expanded with meadow)
– The number of animals in all animal barns/enclosures has been increased when pastures are built
– 3 placeable manure heaps
– 2 wood storage facilities, storage of wood and removal of log pallets
– The lamps from the BGA silos have been moved to the appropriate height
– Cotton can now be bought loose from the Multifruit silos outsource (On the NF March)
– BGA wedge silo trigger areas / collision changed
Preview Mods Pack 1.2.1.0
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool
Mods Pack 1.2.0.2 – Flax is now included in the price list – Multibuy silo particle animation has been repositioned appropriately beneath the pipe – MultiSilo4000 now has the correct collision – a new silo extension in the farmhouse category with a sleeping function – a doormat with a sleeping function – floodlight for a brighter yard
Mods Pack 1.2.0.1 – Flax is now included in the price list; Multibuy silo particle animation has been repositioned appropriately beneath the pipe; MultiSilo4000 now has the correct collision; a new silo extension with a capacity of 2 million; a doormat under the farmhouse category that has a sleeping function; and floodlights for a brighter yard
Version 1.2 – All 9 multi-silos are ready to accommodate the various fruits of the NF marsh; Both BGA silos now accept alfalfa; Multi-buy station is enlarged; a new sheep/goat enclosure for dikes is added; a small placeable fence is added; Spanish translation is added; the water and feed triggers for the sheep/goat pasture are larger; the water and feed triggers for the cow pasture are larger; the collision of the multi-silos has been adjusted and slightly enlarged; all multi-silos are now able to accommodate bales (straw, hay, silage, grass, wood chips, etc.); and the multi-buy silo is enlarged to accommodate all trailers.
Large BGA drive-through silo, large BGA wedge silo, placeable workshop trigger repair, and typo in direct wood sales rectified
FedAction is credited.
Five extensions for silos: Expand the multisilos' storage capacity.
Five pastures for animals: Moreover, feed and water capabilities are greatly expanded in pastures that may be customized to accommodate additional cows, chickens, pigs, sheep, and goats.
Four retail locations: Here, you may buy and store seeds, fertilizer, lime, and poison.
Multieinkauf: Purchasing bulk commodities and grains of various kinds
Direct sales of wood: This is a fast and simple way to sell wood.
2 Water withdrawals: Water may be easily filled at the hydrant or field well for free.
Changelog: Mods Pack 1.7 – Alfalfa hay bale hall description corrected – Bale hall display fill level indicators slightly shifted – BGA wedge silo back wall changed again (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillableThe water trigger on the huge pigpen should be corrected, and the player vehicle trigger on the large sheepfold should be switched to the player vehicle trigger (a benefit of the Automatic Gate Mod).
Three bale halls are included in Mods Pack 1.6 and #8211 for the storage of bales or bulk commodities. Bulk output is also feasible with the Production Storage Control Mod.
To make emptying the big trailer simpler, the liquid triggers for the storage of manure and liquid were switched.
In order to keep the dung mounds attached to the stables, they were once again changed.
The roofs of the enormous pigpen and poultry coop were covered with snow.
The water tarp for the sheep corral was moved to the proper spot.
Improved allocation of the spawners for the sheep pen pallets.
1.5.1.0 Mods Pack
The old, unnecessary bale trigger was taken out of the cowshed so that AD could drive in without any issues.
AD is able to drive into the 25 million silo now that the collision has been repaired.
The pigpen and big chicken coop's straw bale trigger is somewhat increased.
The animal pastures' capacity for feed and water significantly expanded.
After patch 1.7, manure heap extensions were once again repaired (thanks to Achimobil).
Moved the leap point and information trigger for the chicken coop
Adjustments based on the Giants TestRunner tool
Mods Pack 1.5.0.0
* Collisions at the 25 million multi-silo optimized for AD
* Increased capacity in the cow pasture for water and feed
* Collisions at the chicken coop side window eliminated (really)
* Ducks may enter the chicken coops and offer down
Mods Pack 1.4.1.0 – BGA Wedge Silo Bug HotFix Mods Pack 1.4.0.0 – New multi-storage for liquids – New expansion for the liquids storage – New fast diesel filling station – New manure/digestate storage – The three manure heaps are now also available for purchase as a manure heap expansion – The three large multi-silos are now better positioned in terms of height – The cowpen water level indicator moved accordingly – The cowpen manure loading area was slightly lowered – The manure heaps can now be renamed – The cabinet in the large sheeppen is now positioned correctly – The pig pasture now has larger triggers for bales, water, and feed – The collision in the side window of the chicken coop has been removed; the BGA Wedge Silo walls should now be watertight; the power box at the 1.2 million silo now has a collision; the cowshed with the feeding robot has added a second milk tank; the manure heap's range for the large chicken coop and pigsty has been increased; the small chicken coop's animal trigger has been enlarged and moved; the small chicken coop's feed marker has been moved appropriately; a few more collisions have been added; the small chicken coop now produces manure; a few more collisions have been installed; the floating fuse box at the sheep barn and cow barn has been moved appropriately; the sheep will only provide manure after an upcoming map update (the exact time is still unknown); the sheep will only provide manure after an upcoming map update (the exact date is still unknown); the sheep will only provide manure after an upcoming map update (the exact time is still unknown); the cowshed with feeding robot no longer creates an additional standard meadow is no longer able to be colored except for the doors.
Mods Pack 1.3.0.0
– XL cowshed with space for 800 cattle (can be expanded with meadow)
– XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow)
– XL pigsty with space for 1000 pigs (can be expanded with meadow)
– XL pigsty with space for 1500 pigs
– XL chicken coop with space for 5000 animals
– XL chicken coop with space for 1600 animals (can be expanded with meadow)
– XL sheep barn with space for at least 800 sheep (can be expanded with meadow)
– The number of animals in all animal barns/enclosures has been increased when pastures are built
– 3 placeable manure heaps
– 2 wood storage facilities, storage of wood and removal of log pallets
– The lamps from the BGA silos have been moved to the appropriate height
– Cotton can now be bought loose from the Multifruit silos outsource (On the NF March)
– BGA wedge silo trigger areas / collision changed
Preview Mods Pack 1.2.1.0
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool
Mods Pack 1.2.0.2 – Flax is now included in the price list – Multibuy silo particle animation has been repositioned appropriately beneath the pipe – MultiSilo4000 now has the correct collision – a new silo extension in the farmhouse category with a sleeping function – a doormat with a sleeping function – floodlight for a brighter yard
Mods Pack 1.2.0.1 – Flax is now included in the price list; Multibuy silo particle animation has been repositioned appropriately beneath the pipe; MultiSilo4000 now has the correct collision; a new silo extension with a capacity of 2 million; a doormat under the farmhouse category that has a sleeping function; and floodlights for a brighter yard
Version 1.2 – All 9 multi-silos are ready to accommodate the various fruits of the NF marsh; Both BGA silos now accept alfalfa; Multi-buy station is enlarged; a new sheep/goat enclosure for dikes is added; a small placeable fence is added; Spanish translation is added; the water and feed triggers for the sheep/goat pasture are larger; the water and feed triggers for the cow pasture are larger; the collision of the multi-silos has been adjusted and slightly enlarged; all multi-silos are now able to accommodate bales (straw, hay, silage, grass, wood chips, etc.); and the multi-buy silo is enlarged to accommodate all trailers.
Large BGA drive-through silo, large BGA wedge silo, placeable workshop trigger repair, and typo in direct wood sales rectified
FedAction is credited.
9 Multisilos: In addition to the normal grain types, many other types of filling can also be used in the multisilos, e.g. peas, beans, spinach, etc: Peas, beans, spinach, fertilizer and more can be stored. Practically anything that can be loaded by trailer
5 Silo extensions: Increase the storage capacity of your multisilos
5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased.
4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here
Multieinkauf: Purchase of all types of grain and bulk goods
Wood direct sales: Here you can sell wood quickly and easily
2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant
Changelog:
Preview Mods Pack 1.2.1.0
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool
Mods Pack 1.2.0.2
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Mods Pack 1.2.0.1
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Version 1.2
– All 9 multi silos prepared to suit the multifruits of the NF marsh
– Both BGA silos now also accept alfalfa
– Multi purchase station expanded
– New sheep / goat enclosure for dikes
– Small placeable fence
– Spanish translation added
– Larger water and feed triggers for the sheep / goat pasture
– Larger water and feed triggers for the cow pasture
– Multi purchase silo collision adjusted and slightly enlarged
Mods Pack 1.1
New or changed
– All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.)
– Multi-buy silo enlarged so that all trailers can fit underneath.
– Large BGA wedge silo
– Large BGA drive-through silo
– Placeable workshop trigger
Fix
– Typo in direct wood sales fixed
*If you are having issues with Fed packs, remove the version naming from the file.
Credits:
FedAction
5 Silo extensions: Increase the storage capacity of your multisilos
5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased.
4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here
Multieinkauf: Purchase of all types of grain and bulk goods
Wood direct sales: Here you can sell wood quickly and easily
2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant
Changelog:
Preview Mods Pack 1.2.1.0
– Improved dike sheep for easier placement
– Collision in the trough for the dike sheep installed
– All multifruits made purchasable in the shopping station
– The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation
– A bale trigger installed in the small sheep pen
– Optimizations according to the Giants Test Runner Tool
Mods Pack 1.2.0.2
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Mods Pack 1.2.0.1
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Version 1.2
– All 9 multi silos prepared to suit the multifruits of the NF marsh
– Both BGA silos now also accept alfalfa
– Multi purchase station expanded
– New sheep / goat enclosure for dikes
– Small placeable fence
– Spanish translation added
– Larger water and feed triggers for the sheep / goat pasture
– Larger water and feed triggers for the cow pasture
– Multi purchase silo collision adjusted and slightly enlarged
Mods Pack 1.1
New or changed
– All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.)
– Multi-buy silo enlarged so that all trailers can fit underneath.
– Large BGA wedge silo
– Large BGA drive-through silo
– Placeable workshop trigger
Fix
– Typo in direct wood sales fixed
*If you are having issues with Fed packs, remove the version naming from the file.
Credits:
FedAction
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Wersja: v 1.7Aktualizacja: 19 godzin temu
Wielkość całkowita: 216.73 MB FS25_Fed_Mods_Pack_fs25planet.zip direct pobierz · 216.73 MB · dodano 19 godzin temu
O Mod
Najnowsza wersja | v 1.7 |
Gra | FS25 |
Kategoria | Opakowania |
Pliki do pobrania | 447 |
Utworzony | 4 miesiące temu |
Ostatnio aktualizowane | 19 godzin temu |
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