
WAMPSVILLE, NY V 1.0 Beta 8.1
0/5,
0
głosy
Changelog
najnowszy
Wersja
8.1
8 godzin temu
In New York, you find yourself at the intersection of three very distinct routes, each of which presents a significant challenge to your abilities, ambition, and strategy. Will you fight against wild nature, prosper in the contemporary agricultural environment, or reshape the land from the bottom up?
Forestry Edition (NPC Story Line 1), Wampsville, NY
Go back in time to before the advent of modern agriculture. Your aspirations are blocked by towering woods and unexplored landscapes. Will you dominate the timber business, establish vast farmlands, or establish a homestead? You have the power to tame the wild.
NOTE: Be ready since there is a higher likelihood of severe weather occurrences like tornadoes and storms on this map.
DIY Edition (NPC Story Line 2), Wampsville, NY
The land is yours to reshape now that the loggers have gone. Pure creative freedom with no crops to manage or woods to clean. Create the highways, communities, and farmlands that YOU want. Will you create a city for roleplaying and yard maintenance, plant some trees, or construct the ultimate agricultural empire?
Homestead Edition, Wampsville, NY (NPC Story Line 3)
This is farming at its best—the soil is prepared, the fields are prepared. The only issue is: Can you turn this area into a major agricultural powerhouse? It has a genuine rural layout and plenty of space for growth.
You have a choice, but one thing is for sure: only the most resilient will prosper in Wampsville. What will you do?
Important attributes:
Friendly Role-Playing!
Opportunities for forestry and mining.
For a more American feel, use Custom Tall Grass or Tall Mixed Meadow, which is taller than standard game grass and yields more.
There are three distinct map editions available.
Voice-activated Custom Non-Player Characters (NPCs): Since we don't have access to basic game NPCs, we can't keyframe their mouth movements to our dialogue.
The majority of NPCs may be moved to various predetermined places, such as their newly constructed homes (the preplaced ones). To see the prompt, stand just beyond the start conversation trigger (controller users may need to utilize both bumpers). Switch Vehicle Seat is keybound to (in your keybinds).
Almost all NPCs may be completely removed from the map so that you can utilize the land they occupy; however, those that are on nonbuyable land cannot be removed. The map displays the phrase "Tell The NPCs To Take A Train To Somewhere Else" (Train Icon).
factories and manufacturing networks that are unique.
distinctive structures and placeables, such as specially designed homes for NPCs devoid of spawning locations.
The NPC will provide instructions on how to utilize the custom sale point, which allows players to purchase anything with a price listed in the commodity list.
Ponds and other features on buyable property should be able to be sold or demolished when they are acquired.
Kenneth's dialogue varies somewhat depending on the "predeffined" development of the map you are playing on.
If you don't want to mine and would want to use the area in another manner, you may paint over the quarries to remove the product.
You may buy the NPC Houses from the store and put them wherever you choose, but be aware that the NPCs won't spawn there unless you put them in the location where they already travel.
The following types of items are available for purchase in the store: SHEDS, CONSTRUCTABLES, CONTAINERS, TOOLS, FACTORIES, and DECORATION.
Alfalfa, Clover, Rye, Triticale, Millet, Spelt, Mustard, Buckwheat, and Poppies are among the several crop varieties. (Thanks for the custom crops, Iron Thunder!) Dtapgaming's redesign of the icons.
Presented by FarmHub Modding, Custom Animal Dealer – Truck and trailer to Truck and trailer!
Road mapping, American Tall Grass, location selection, the first map creation, the HOMESTEAD EDITION, and more Delivered by StarSpangledModz!
Lizard Inc., Custom Productions, NPCs, Conversations, and Movable NPCs Products, license plates, Custom Shop Purchase Buildings for every map, and simplified NPC constructables: Dtapgaming brings you the Forestry Edition and more!
We both worked together to choose the layout and design for DIY Edition!
We appreciate the assistance of our Alpha and Beta Testers in identifying errors and problems with the map! Thank you very much!
Changelog: +
Public BETA 8.1: Major Bug Minor Patch ***Thank you for the quick bug report; the Alfalfa and Clover Baling problem has been resolved.
Notes on Patching Wampsville PublicBeta.7 ALL V1.0.0.0
CONSIDER THIS ENTIRE SECTION.
repaired the iron and sand that had broken due to the addition of precision farming, which added a height type. It may need to be saved again if you saved it when it was broken. FIRST, MAKE SURE YOUR SAVE IS GOOD! (to indicate that you may use Iron to spawn in a farmland). If it's invisible, it was tainted by a save. I am really sorry about everything; I made a huge mistake on this one and I can't express how sorry I am. (Only needs a fresh save if you want to mine; otherwise, simply paint over the region and you'll be OK!)
CONSIDER THIS ENTIRE SECTION.
Water Tower and Look Out Tower Forestry Edition store name issues have been resolved.
Patch Notes for All Versions of the Fixed Tunnels Images V1.0.0.0.Public Beta.6 –
Implementation of New Lavender
Novel Textures for Alfalfa and Clover Bales
After reaching the first growth stage, the clover and alfalfa that had the incorrect ground texture were fixed.
Implementation of precision farming
ADDED PRECISION FARMING FOR EVERY CUSTOM CROPS
Added seed usage rate
Fruit specifications for new crops have been added.
Use of agricultural sensors for novel crops
NPC tramlines are used for all species except grass.
Tallgrass, Alfalfa, and CLOVER Cover Crop Bonus Subsidies have been introduced.
Retracted fill types Manure from our XML (was utilizing basic game data, but with today's update, it began to cause issues)
removed fermented alfalfa and clover from trailers since Precision Farming now utilizes their height type— console limit reached—and they couldn't be placed in bunker silos anyway.
You can still make fermented clover and alfalfa with only a bale wrapper!
Edition of Homestead
Two New Mixed Meadow Versions for the Homestead's Cow Pasture Have Been Added
These meadows never grow back to their original height; even if you mow them, they won't grow again until they are replenished.
These cannot be painted to prevent confusion on other maps, and once they are painted over, they are permanently lost. This is in contrast to one that grows all the way and yields a regular amount when "harvested."
Handmade
No Patch Forestry
Not a patch
FOR EVERY PRECISION FARMING FEATURE TO WORK, A NEW SAVE GAME IS NEEDED!(I apologize, but this cannot be avoided.)
Wampsville V1.0.0.0.PublicBeta.5 Patch Notes
Homesteading:
Divide the farmland into smaller portions.
modified the pasture for the beefers, adding different growth stages to depict the feeding pathways of the cattle (though this isn't always true for the livestock in the game walk path; think of it as an RP impact). furthermore has mud tracks for heavy traffic (RP) routes.
Meadow vegetation that is fixed and passes through quarries
In order to avoid this in future upgrades, gravel underneath the quarries was painted.
To reduce the amount of straight meadow fields, some bush covering was added to open fields.
The map that showed OAT expanding under pools has been fixed.
Growing in the Pallet shed is a fixed Meadow.
Field 2 was given in place of Field 15, which was removed from the starting fields.
Some of the additional crops were added to the first fields!
maintained Field 2. Players may choose what to plant!
No new save is necessary, however be aware that the aforementioned may not affect your map, thus you might not have the most recent features, such as the cattle walk routes! However, it won't have any adverse effects on your existing early access savings, so don't let minor graphical adjustments cause you to feel anxious unless you want to!
Do It Yourself: No Patch
Forestry: No Patch EVERYTHING: The Forestry Mix had a higher density of bush cover, which made it seem less "blah" under the trees.
DtapGaming is credited.
Forestry Edition (NPC Story Line 1), Wampsville, NY
Go back in time to before the advent of modern agriculture. Your aspirations are blocked by towering woods and unexplored landscapes. Will you dominate the timber business, establish vast farmlands, or establish a homestead? You have the power to tame the wild.
NOTE: Be ready since there is a higher likelihood of severe weather occurrences like tornadoes and storms on this map.
DIY Edition (NPC Story Line 2), Wampsville, NY
The land is yours to reshape now that the loggers have gone. Pure creative freedom with no crops to manage or woods to clean. Create the highways, communities, and farmlands that YOU want. Will you create a city for roleplaying and yard maintenance, plant some trees, or construct the ultimate agricultural empire?
Homestead Edition, Wampsville, NY (NPC Story Line 3)
This is farming at its best—the soil is prepared, the fields are prepared. The only issue is: Can you turn this area into a major agricultural powerhouse? It has a genuine rural layout and plenty of space for growth.
You have a choice, but one thing is for sure: only the most resilient will prosper in Wampsville. What will you do?
Important attributes:
Friendly Role-Playing!
Opportunities for forestry and mining.
For a more American feel, use Custom Tall Grass or Tall Mixed Meadow, which is taller than standard game grass and yields more.
There are three distinct map editions available.
Voice-activated Custom Non-Player Characters (NPCs): Since we don't have access to basic game NPCs, we can't keyframe their mouth movements to our dialogue.
The majority of NPCs may be moved to various predetermined places, such as their newly constructed homes (the preplaced ones). To see the prompt, stand just beyond the start conversation trigger (controller users may need to utilize both bumpers). Switch Vehicle Seat is keybound to (in your keybinds).
Almost all NPCs may be completely removed from the map so that you can utilize the land they occupy; however, those that are on nonbuyable land cannot be removed. The map displays the phrase "Tell The NPCs To Take A Train To Somewhere Else" (Train Icon).
factories and manufacturing networks that are unique.
distinctive structures and placeables, such as specially designed homes for NPCs devoid of spawning locations.
The NPC will provide instructions on how to utilize the custom sale point, which allows players to purchase anything with a price listed in the commodity list.
Ponds and other features on buyable property should be able to be sold or demolished when they are acquired.
Kenneth's dialogue varies somewhat depending on the "predeffined" development of the map you are playing on.
If you don't want to mine and would want to use the area in another manner, you may paint over the quarries to remove the product.
You may buy the NPC Houses from the store and put them wherever you choose, but be aware that the NPCs won't spawn there unless you put them in the location where they already travel.
The following types of items are available for purchase in the store: SHEDS, CONSTRUCTABLES, CONTAINERS, TOOLS, FACTORIES, and DECORATION.
Alfalfa, Clover, Rye, Triticale, Millet, Spelt, Mustard, Buckwheat, and Poppies are among the several crop varieties. (Thanks for the custom crops, Iron Thunder!) Dtapgaming's redesign of the icons.
Presented by FarmHub Modding, Custom Animal Dealer – Truck and trailer to Truck and trailer!
Road mapping, American Tall Grass, location selection, the first map creation, the HOMESTEAD EDITION, and more Delivered by StarSpangledModz!
Lizard Inc., Custom Productions, NPCs, Conversations, and Movable NPCs Products, license plates, Custom Shop Purchase Buildings for every map, and simplified NPC constructables: Dtapgaming brings you the Forestry Edition and more!
We both worked together to choose the layout and design for DIY Edition!
We appreciate the assistance of our Alpha and Beta Testers in identifying errors and problems with the map! Thank you very much!
Changelog: +
Public BETA 8.1: Major Bug Minor Patch ***Thank you for the quick bug report; the Alfalfa and Clover Baling problem has been resolved.
Notes on Patching Wampsville PublicBeta.7 ALL V1.0.0.0
CONSIDER THIS ENTIRE SECTION.
repaired the iron and sand that had broken due to the addition of precision farming, which added a height type. It may need to be saved again if you saved it when it was broken. FIRST, MAKE SURE YOUR SAVE IS GOOD! (to indicate that you may use Iron to spawn in a farmland). If it's invisible, it was tainted by a save. I am really sorry about everything; I made a huge mistake on this one and I can't express how sorry I am. (Only needs a fresh save if you want to mine; otherwise, simply paint over the region and you'll be OK!)
CONSIDER THIS ENTIRE SECTION.
Water Tower and Look Out Tower Forestry Edition store name issues have been resolved.
Patch Notes for All Versions of the Fixed Tunnels Images V1.0.0.0.Public Beta.6 –
Implementation of New Lavender
Novel Textures for Alfalfa and Clover Bales
After reaching the first growth stage, the clover and alfalfa that had the incorrect ground texture were fixed.
Implementation of precision farming
ADDED PRECISION FARMING FOR EVERY CUSTOM CROPS
Added seed usage rate
Fruit specifications for new crops have been added.
Use of agricultural sensors for novel crops
NPC tramlines are used for all species except grass.
Tallgrass, Alfalfa, and CLOVER Cover Crop Bonus Subsidies have been introduced.
Retracted fill types Manure from our XML (was utilizing basic game data, but with today's update, it began to cause issues)
removed fermented alfalfa and clover from trailers since Precision Farming now utilizes their height type— console limit reached—and they couldn't be placed in bunker silos anyway.
You can still make fermented clover and alfalfa with only a bale wrapper!
Edition of Homestead
Two New Mixed Meadow Versions for the Homestead's Cow Pasture Have Been Added
These meadows never grow back to their original height; even if you mow them, they won't grow again until they are replenished.
These cannot be painted to prevent confusion on other maps, and once they are painted over, they are permanently lost. This is in contrast to one that grows all the way and yields a regular amount when "harvested."
Handmade
No Patch Forestry
Not a patch
FOR EVERY PRECISION FARMING FEATURE TO WORK, A NEW SAVE GAME IS NEEDED!(I apologize, but this cannot be avoided.)
Wampsville V1.0.0.0.PublicBeta.5 Patch Notes
Homesteading:
Divide the farmland into smaller portions.
modified the pasture for the beefers, adding different growth stages to depict the feeding pathways of the cattle (though this isn't always true for the livestock in the game walk path; think of it as an RP impact). furthermore has mud tracks for heavy traffic (RP) routes.
Meadow vegetation that is fixed and passes through quarries
In order to avoid this in future upgrades, gravel underneath the quarries was painted.
To reduce the amount of straight meadow fields, some bush covering was added to open fields.
The map that showed OAT expanding under pools has been fixed.
Growing in the Pallet shed is a fixed Meadow.
Field 2 was given in place of Field 15, which was removed from the starting fields.
Some of the additional crops were added to the first fields!
maintained Field 2. Players may choose what to plant!
No new save is necessary, however be aware that the aforementioned may not affect your map, thus you might not have the most recent features, such as the cattle walk routes! However, it won't have any adverse effects on your existing early access savings, so don't let minor graphical adjustments cause you to feel anxious unless you want to!
Do It Yourself: No Patch
Forestry: No Patch EVERYTHING: The Forestry Mix had a higher density of bush cover, which made it seem less "blah" under the trees.
DtapGaming is credited.