
Hinterkaifeck Map v 5.0.2
3/5,
2
głosy
Ostatnia aktualizacja
najnowszy
Wersja
v 5.0.2
2 tygodnie temu
There are a total of 47 fields and meadows and 20 forest plots for sale.
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984
Twenty woodland plots and forty-seven pastures and meadows are up for sale.
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: 5.0.0.0 version
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: 5.0.0.0 version
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
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Wersja: v 5.0.2Aktualizacja: 2 tygodnie temu
Wielkość całkowita: 738.03 MB FS25_Hinterkaifeck_fs25planet.zip direct pobierz · 738.03 MB · dodano 2 tygodnie temu
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