
Lime Fertilizer Salt Herbicide Seed Production v 1.0.2
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v 1.0.2
5 days ago
This structure will generate lime, solid fertilizer, road salt, herbiced, and seed in addition to accepting silage, water, stone, wheat, barley, soybeans, and maize.
Corn, wheat, barley, or soybeans will be turned into raw seed when they are tipped to this structure. Fertilizer and raw seed will yield seed.
Although it does not manufacture pallets, this structure is able to take them.
Although silage bales may be placed in this facility, no bale will be produced. It must be loaded into a silage-accepting trailer.
Any tool that is compatible with an input or output product may be used to load it.
Manufacturing Facilities
Cost: $80,000
$30 per day for maintenance
Recipe: Lime 75000L per hour with Lime Input and Stone Output
Fertilizer 75000L per hour; Silage Output; Solid Fertilizer Input
Digestate 750L per hour is the output.
Input of Road Salt and Output of Stone 75,000L of road salt per hour
6.0L of water, 1.5L of road salt, and herbicide input
Credits: Herbicide 75000L per hour of output
5L of fertilizer and 5000L of raw seed (automatically converted from tipping wheat, barley, soybean, and corn) are inputs.
50000L of seeds are produced each hour.
Capabilities: 750000L for all products
Changelog: +
Changelog 1.0.0.2: Missions were eliminated. Players would not get credit for dumping in to trigger since crops are converted. The player would be billed for that harvest and the objective would fail as a result. The structure will continue to function as a selling point even if the land is sold.
Additional agricultural inputs were added. (red beet, sugar beet, potato, carrot, and parsnip)
Changelog 1.0.0.1: – Modifications to the filltypes file for console registration
BDBSSB is credited.
Corn, wheat, barley, or soybeans will be turned into raw seed when they are tipped to this structure. Fertilizer and raw seed will yield seed.
Although it does not manufacture pallets, this structure is able to take them.
Although silage bales may be placed in this facility, no bale will be produced. It must be loaded into a silage-accepting trailer.
Any tool that is compatible with an input or output product may be used to load it.
Manufacturing Facilities
Cost: $80,000
$30 per day for maintenance
Recipe: Lime 75000L per hour with Lime Input and Stone Output
Fertilizer 75000L per hour; Silage Output; Solid Fertilizer Input
Digestate 750L per hour is the output.
Input of Road Salt and Output of Stone 75,000L of road salt per hour
6.0L of water, 1.5L of road salt, and herbicide input
Credits: Herbicide 75000L per hour of output
5L of fertilizer and 5000L of raw seed (automatically converted from tipping wheat, barley, soybean, and corn) are inputs.
50000L of seeds are produced each hour.
Capabilities: 750000L for all products
Changelog: +
Changelog 1.0.0.2: Missions were eliminated. Players would not get credit for dumping in to trigger since crops are converted. The player would be billed for that harvest and the objective would fail as a result. The structure will continue to function as a selling point even if the land is sold.
Additional agricultural inputs were added. (red beet, sugar beet, potato, carrot, and parsnip)
Changelog 1.0.0.1: – Modifications to the filltypes file for console registration
BDBSSB is credited.