Sudbury, ONTARIO map v 2.1
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v 2.1
3 weeks ago
Sudbury, Ontario's FS25 is finished. I'll update it as soon as I can. It's time for a change of project. For the last year, I have been working on this map. It took a lot of time and work. This is not a dull, lifeless map. That's for certain!
Thank you to all of the contributions mentioned below. The FarmSimGuy is a reliable individual for a fantastic presentation video.
I wish you many enjoyable hours on the map.
Giving a tiny gift as a token of gratitude is always enjoyable.
On the map, note:
The worldwide silo blower that is available on Itch may be used to fill the concrete stave silos.The capacity is based on x3 silos (only the first silo has the trigger). both farms that make use of them.
The silos of blue chaff are not dependent on one another.
Using a conveyor, the ag bags may be filled at the yellow Degelman trigger and emptied at the other end.
Bslmodding Gea pumps are not necessary for the liquid manure pit to function.
The little potato storage facility next to Red Farm was intended to be a part of the main farm, but it was located on a separate piece of property that would be purchased later. Take note of the Mexican and Guatemalan shack across the street. That's what it is here, and it's not racist.
Roleplay was considered while designing this level.
Landscaping, rebuilding a mine, cutting trees under and along the hydroelectric pylone line, and other tasks.
The train is decorated and meant to go off the map and return to another location in a loop. The train has no selling point. I like seeing it span the countryside, but I don't utilize it.
Since certain decorations could remain there after you sell them and you might not receive the desired outcome, I do not advise selling anything on the prebuilt five farms.
The map has lots of room for you to design your own the way you want.
Please take notice that there aren't many production points since that's how it's meant to be, so you may do anything you want.
If you want to play simple farming, all you need are the few sale points on the map.
Note about seasonal décor.
The game only "hides" the item in the summer, thus the winter barrier does not have collision that would get in the way.
Paddleboaders and ice fishing may be seen on the lake.
The Timhortons displays a tractor and several season-related vehicles stationed there.
There are several people surrounding the home on the main "red" farm.
Indeed, a wife in the living room, an elderly daughter and her infant in the kitchen, two younger daughters, sunbathing, and suffering.
The calf in the spring is seen in the static calf enclosure.
Some fields feature a rainwater plane immediately below their level surface; this might aid RP and will be seen after the area is plowed. or if you lose your bearings.
A restored farm was going to be placed on the map, and much more was planned to happen with the modest addition farm. However, I was pressed for time.
The route that leads to the old carry-in was designed in this manner; you are free to rebuild it if you so want.
Although I'm not really interested in forestry, I made sure to leave enough room for it. The lovely mountain on the map is meant for that, so if you want to plant more, I've made sure you have enough to specialize in this or that. while ensuring that there are no "empty" or "lifeless" areas.
Some of the assets on the map are mine, but the majority are not!
Nearly every component I've used has been significantly altered or completely retextured to fit the map.
Please remember that.
Of course, I could overlook crucial details about the map that you should be aware of.
Alright,Have fun, buddy!
Changelog: +
2.1.0.0 Sudbury, Ontario The RowCrop System (v2.1.0.0) is now accessible.
-Adapt to different fruits
-Main Farm's straw trigger Bales are not accepted by cows in the proper manner; further minor adjustments and improvements
Download the Placeables as well. v2.1.0.0
*Once again, a huge thank you to my men, Davil Van Mol!
2.0.0.0 Fix all known issues (there are still a few warnings, nothing major).
Multifruits introduced twenty times as many new fruits. David Van Mol deserves a huge thank you (you're amazing!). He added many angles and improved the wind impact. He also made significant adjustments to the Blue Farm.
The blue farm now has cows, manure, and roads around the buildings.Thanks to David Van Mol, the blue farm now has two bale storage units; paintable grass can now be mowed; the file size has been decreased (placeables have been relocated to a separate download). It should now be suitable for servers. Two farmhouses were replaced, and both the white and blue farmhouses have interiors. The white and blue farmhouse areas were edited (for the new homes). The farmhouse interior on the contemporary farm was edited. (many textures on the interior items were missing.)
Added a Vehicles Workshop to the farms that didn't already have one (Main Farm and Blue Farm);
Added icons to the placeables on the map;
Made a few placeables from the map available in the Construction Menu;
Added a bale seeling point to the main farm cow barn. (Overlooking Central Alley)
One of the major farm buildings has a modest bale storage area.
The missing menu paintable deco foliages have been fixed in version 1.1.0.0. (Source: JakedUp77)
Fix the floating ivy in the modern farm yard; fix the missing manure pile that connects to the dairy on the modern farm; remove a bugged building from the modern farm yard; and fix the AG-Bags triggers so that they can be utilized with the bucket and conveyors.
Fix Ag-Bags to convert to silage instead of TMR; Fix Concrete Silos to convert to silage instead of TMR; Fix Field Rainwater plane to prevent planting and seeding (or other field work); Fix Missing Icons on the few Placeable provided by the map (Palletizer, GEA manure ramp, Bales storage, Ag-Bags); Duplicate NH3 tank on Red farm.
There have been other minor fixes reported.
Not yet updated or added to the map:
"A dairy, use the "Auto sale Milk" mod, or place a dairy yourself." "A train sell point, which I dislike using, was added as a visual decoration to view through the map." That is not going to change!
To trigger a shop, I use the in-game menu. There are more things mentioned that either work or that I forgot about, but I'll include one in V.2.
Credits: -OlaHaldor, Base map used for Sudbury, Canadian Phoenix Modding
Elk Mountain Modification, Farmhouse -RiverBottomCustom, Sukup siloplex -Ikas,Sheds++ -Celobuki, Horses Stable++ -PascalFSModding, TimHortons -BSLModding, Cow Barn++
-Sheds++, VX mapping
-GuiLaum, Old Barn, American Modding Inc., Doors -MA7Studio, Manure Evacuator -Roger, Old Barn/Silo -KDModding Krzysztof Dadej, Placeable Farmer, AG Bags, BrudiTV, Shell, Newell Gaming, Tree House++
Thank you to all of the contributions mentioned below. The FarmSimGuy is a reliable individual for a fantastic presentation video.
I wish you many enjoyable hours on the map.
Giving a tiny gift as a token of gratitude is always enjoyable.
On the map, note:
The worldwide silo blower that is available on Itch may be used to fill the concrete stave silos.The capacity is based on x3 silos (only the first silo has the trigger). both farms that make use of them.
The silos of blue chaff are not dependent on one another.
Using a conveyor, the ag bags may be filled at the yellow Degelman trigger and emptied at the other end.
Bslmodding Gea pumps are not necessary for the liquid manure pit to function.
The little potato storage facility next to Red Farm was intended to be a part of the main farm, but it was located on a separate piece of property that would be purchased later. Take note of the Mexican and Guatemalan shack across the street. That's what it is here, and it's not racist.
Roleplay was considered while designing this level.
Landscaping, rebuilding a mine, cutting trees under and along the hydroelectric pylone line, and other tasks.
The train is decorated and meant to go off the map and return to another location in a loop. The train has no selling point. I like seeing it span the countryside, but I don't utilize it.
Since certain decorations could remain there after you sell them and you might not receive the desired outcome, I do not advise selling anything on the prebuilt five farms.
The map has lots of room for you to design your own the way you want.
Please take notice that there aren't many production points since that's how it's meant to be, so you may do anything you want.
If you want to play simple farming, all you need are the few sale points on the map.
Note about seasonal décor.
The game only "hides" the item in the summer, thus the winter barrier does not have collision that would get in the way.
Paddleboaders and ice fishing may be seen on the lake.
The Timhortons displays a tractor and several season-related vehicles stationed there.
There are several people surrounding the home on the main "red" farm.
Indeed, a wife in the living room, an elderly daughter and her infant in the kitchen, two younger daughters, sunbathing, and suffering.
The calf in the spring is seen in the static calf enclosure.
Some fields feature a rainwater plane immediately below their level surface; this might aid RP and will be seen after the area is plowed. or if you lose your bearings.
A restored farm was going to be placed on the map, and much more was planned to happen with the modest addition farm. However, I was pressed for time.
The route that leads to the old carry-in was designed in this manner; you are free to rebuild it if you so want.
Although I'm not really interested in forestry, I made sure to leave enough room for it. The lovely mountain on the map is meant for that, so if you want to plant more, I've made sure you have enough to specialize in this or that. while ensuring that there are no "empty" or "lifeless" areas.
Some of the assets on the map are mine, but the majority are not!
Nearly every component I've used has been significantly altered or completely retextured to fit the map.
Please remember that.
Of course, I could overlook crucial details about the map that you should be aware of.
Alright,Have fun, buddy!
Changelog: +
2.1.0.0 Sudbury, Ontario The RowCrop System (v2.1.0.0) is now accessible.
-Adapt to different fruits
-Main Farm's straw trigger Bales are not accepted by cows in the proper manner; further minor adjustments and improvements
Download the Placeables as well. v2.1.0.0
*Once again, a huge thank you to my men, Davil Van Mol!
2.0.0.0 Fix all known issues (there are still a few warnings, nothing major).
Multifruits introduced twenty times as many new fruits. David Van Mol deserves a huge thank you (you're amazing!). He added many angles and improved the wind impact. He also made significant adjustments to the Blue Farm.
The blue farm now has cows, manure, and roads around the buildings.Thanks to David Van Mol, the blue farm now has two bale storage units; paintable grass can now be mowed; the file size has been decreased (placeables have been relocated to a separate download). It should now be suitable for servers. Two farmhouses were replaced, and both the white and blue farmhouses have interiors. The white and blue farmhouse areas were edited (for the new homes). The farmhouse interior on the contemporary farm was edited. (many textures on the interior items were missing.)
Added a Vehicles Workshop to the farms that didn't already have one (Main Farm and Blue Farm);
Added icons to the placeables on the map;
Made a few placeables from the map available in the Construction Menu;
Added a bale seeling point to the main farm cow barn. (Overlooking Central Alley)
One of the major farm buildings has a modest bale storage area.
The missing menu paintable deco foliages have been fixed in version 1.1.0.0. (Source: JakedUp77)
Fix the floating ivy in the modern farm yard; fix the missing manure pile that connects to the dairy on the modern farm; remove a bugged building from the modern farm yard; and fix the AG-Bags triggers so that they can be utilized with the bucket and conveyors.
Fix Ag-Bags to convert to silage instead of TMR; Fix Concrete Silos to convert to silage instead of TMR; Fix Field Rainwater plane to prevent planting and seeding (or other field work); Fix Missing Icons on the few Placeable provided by the map (Palletizer, GEA manure ramp, Bales storage, Ag-Bags); Duplicate NH3 tank on Red farm.
There have been other minor fixes reported.
Not yet updated or added to the map:
"A dairy, use the "Auto sale Milk" mod, or place a dairy yourself." "A train sell point, which I dislike using, was added as a visual decoration to view through the map." That is not going to change!
To trigger a shop, I use the in-game menu. There are more things mentioned that either work or that I forgot about, but I'll include one in V.2.
Credits: -OlaHaldor, Base map used for Sudbury, Canadian Phoenix Modding
Elk Mountain Modification, Farmhouse -RiverBottomCustom, Sukup siloplex -Ikas,Sheds++ -Celobuki, Horses Stable++ -PascalFSModding, TimHortons -BSLModding, Cow Barn++
-Sheds++, VX mapping
-GuiLaum, Old Barn, American Modding Inc., Doors -MA7Studio, Manure Evacuator -Roger, Old Barn/Silo -KDModding Krzysztof Dadej, Placeable Farmer, AG Bags, BrudiTV, Shell, Newell Gaming, Tree House++
FS25 Sudbury Ontario, is completed. It will receive updates when i can. Time to move to a new project. Ive been working on this map for a year now. Lots of time and effort went into it. Here is no boring lifeless map. Thats for sure!
Thanks to all contributors listed bellow, The FarmSimGuy a trust worthy fellow for an awesome Presentation Video
I hope you have lots of fun hours on the map.
A small donation is always fun as a sign of appreciation.
Note on the map:
The concrete stave silos can be fill with the international silo blower found on itch.(theres only the first silo that have the trigger) capacity is according to x3 silos. On both farm that use them.
The blue chaff silos are independant from each other.
The ag bags can be fill at the yellow degelman trigger and empty from the other end with a conveyor.
The liquid manure pit can work with or without bslmodding Gea pump.
The small potato storage plant near the red farm was intednded as part of the main farm, just on a different plot of land, to buy later. Notice the mexican and guatemalthec shack accross the street… lol thats not racist, thats what it is here.
This map was design with Roleplay in mind.
Cut thees under and along the hydro electric pylone line, rebuilt a mine, landscaping and what not.
The train goes off map to come back in elsewhere on a loop, this is decoration and intended this way. Theres no sell point for the train. I dont use it, but i like watching cross the landscape.
I do not recommend selling anything on the prebuilt 5 farms, some decorations might stay there after and you might not get the intended result.
Theres plenty of space on the map to create your own, the way you want it elsewhere.
Please note, theres not a lot of production point , its intended that way, so you can do what ever please you.
The few sell point within the map are all you need to play basic farming if you wish.
Seasonal decorations note.
The winter fence do not have colision, otherwise it would be in the way in summer, the game only “hide” the object.
The lake shows paddleboaders and ice fishing.
The timhortons shows different season related trucks and tractor parked there.
Thevmain “red” farm shows different person around the house.
Yes, a wife in the living room, a old daugther and her baby in the kitchen a 2 younger ddaugther, sunbathing and suff.
The calf pen is static and shows calf in the spring.
“Some” field do have a rain water plane just bellow the flat surface of those field, this can help RP, and will show when the field is plowed. Or if you sink your wheels.
There was a lot more supposed to happen with the small addandonned farm, a rebuilt was supposed to be coded in the map. But i didnt have enough time.
The road leading to the old carry in intended this way, its for you to rebuilt if you wish.
Im not into forestry much, but i included plenty of space for that…
The nice mountain on the mapbis intended for that, if you want to plant more ive made sure that if youbwant to specialized into this or that, that you have space to do it. While at the same time making sure theres no “empty” lifeless area.
Note on assets in the map:, some are mine, most are not!!
Almost all assets ive used are heavyly edited, or completly retextured to suit the map.
Keep that in mind, please.
Of course i might forget important things you might needvto know about the map.
Well .,Enjoy friend.!!!
Changelog: +
1.1.0.0
– Fix Missing menu paintable deco foliages. (thanks JakedUp77)
– Fix floating Ivy in Modern Farm yard
– Fix missing Manure Pile connecting to the Dairy on the Modern Farm
– Removed a bugged building in the mordern farm yard
– Fix AG-Bags triggers to be used with conveyors and bucket.
– Fix Ag-Bags to convert to Silage and not TMR
– Fix Concrete Silos to convert to Silage and not TMR
– Fix Field Rainwater plane to prevent seeding and planting (or other field work)
– Fix Missing Icons on the very few Placeable provided by the map (Palletizer, GEA manure ramp, Bales storage, Ag-Bags)
– Duplicate NH3 tank on Red farm.
– Other small fix reported.
Yet to be Fix/Added on the Map:
– A dairy, use the “Auto Sell Milk” mod, or place a dairy yourself
– A train sell point, I dont like using train, the train was added as a visual decoration to view trough the map. That won’t change!!!
– A Shop Trigger, i use the ingame menu. I will Add one in V.2
– Other stuff mention that actually work or that i forget about.
Credits:
CanadianPhoenixModding
Contributors:
-OlaHaldor,Base map used for Sudbury
-PascalFSModding,TimHortons
-BSLModding,Cow Barn++
-ElkMountainModding,Farmhouse
-RiverBottomCustom, Sukup siloplex
-Ikas,Sheds++
-Celobuki,Horses Stable++
-VX mapping,Sheds++
-American Modding Inc,Doors
-GuiLaum,Old Barn
-MA7Studio,Manure evacuator
-Roger,Old Barn/Silo
-KDModding Krzysztof Dadej,Farm pool
-PlaceableFarmer,AG Bags
-BrudiTV,Shell
-Newell_Gaming,Tree House++
Thanks to all contributors listed bellow, The FarmSimGuy a trust worthy fellow for an awesome Presentation Video
I hope you have lots of fun hours on the map.
A small donation is always fun as a sign of appreciation.
Note on the map:
The concrete stave silos can be fill with the international silo blower found on itch.(theres only the first silo that have the trigger) capacity is according to x3 silos. On both farm that use them.
The blue chaff silos are independant from each other.
The ag bags can be fill at the yellow degelman trigger and empty from the other end with a conveyor.
The liquid manure pit can work with or without bslmodding Gea pump.
The small potato storage plant near the red farm was intednded as part of the main farm, just on a different plot of land, to buy later. Notice the mexican and guatemalthec shack accross the street… lol thats not racist, thats what it is here.
This map was design with Roleplay in mind.
Cut thees under and along the hydro electric pylone line, rebuilt a mine, landscaping and what not.
The train goes off map to come back in elsewhere on a loop, this is decoration and intended this way. Theres no sell point for the train. I dont use it, but i like watching cross the landscape.
I do not recommend selling anything on the prebuilt 5 farms, some decorations might stay there after and you might not get the intended result.
Theres plenty of space on the map to create your own, the way you want it elsewhere.
Please note, theres not a lot of production point , its intended that way, so you can do what ever please you.
The few sell point within the map are all you need to play basic farming if you wish.
Seasonal decorations note.
The winter fence do not have colision, otherwise it would be in the way in summer, the game only “hide” the object.
The lake shows paddleboaders and ice fishing.
The timhortons shows different season related trucks and tractor parked there.
Thevmain “red” farm shows different person around the house.
Yes, a wife in the living room, a old daugther and her baby in the kitchen a 2 younger ddaugther, sunbathing and suff.
The calf pen is static and shows calf in the spring.
“Some” field do have a rain water plane just bellow the flat surface of those field, this can help RP, and will show when the field is plowed. Or if you sink your wheels.
There was a lot more supposed to happen with the small addandonned farm, a rebuilt was supposed to be coded in the map. But i didnt have enough time.
The road leading to the old carry in intended this way, its for you to rebuilt if you wish.
Im not into forestry much, but i included plenty of space for that…
The nice mountain on the mapbis intended for that, if you want to plant more ive made sure that if youbwant to specialized into this or that, that you have space to do it. While at the same time making sure theres no “empty” lifeless area.
Note on assets in the map:, some are mine, most are not!!
Almost all assets ive used are heavyly edited, or completly retextured to suit the map.
Keep that in mind, please.
Of course i might forget important things you might needvto know about the map.
Well .,Enjoy friend.!!!
Changelog: +
1.1.0.0
– Fix Missing menu paintable deco foliages. (thanks JakedUp77)
– Fix floating Ivy in Modern Farm yard
– Fix missing Manure Pile connecting to the Dairy on the Modern Farm
– Removed a bugged building in the mordern farm yard
– Fix AG-Bags triggers to be used with conveyors and bucket.
– Fix Ag-Bags to convert to Silage and not TMR
– Fix Concrete Silos to convert to Silage and not TMR
– Fix Field Rainwater plane to prevent seeding and planting (or other field work)
– Fix Missing Icons on the very few Placeable provided by the map (Palletizer, GEA manure ramp, Bales storage, Ag-Bags)
– Duplicate NH3 tank on Red farm.
– Other small fix reported.
Yet to be Fix/Added on the Map:
– A dairy, use the “Auto Sell Milk” mod, or place a dairy yourself
– A train sell point, I dont like using train, the train was added as a visual decoration to view trough the map. That won’t change!!!
– A Shop Trigger, i use the ingame menu. I will Add one in V.2
– Other stuff mention that actually work or that i forget about.
Credits:
CanadianPhoenixModding
Contributors:
-OlaHaldor,Base map used for Sudbury
-PascalFSModding,TimHortons
-BSLModding,Cow Barn++
-ElkMountainModding,Farmhouse
-RiverBottomCustom, Sukup siloplex
-Ikas,Sheds++
-Celobuki,Horses Stable++
-VX mapping,Sheds++
-American Modding Inc,Doors
-GuiLaum,Old Barn
-MA7Studio,Manure evacuator
-Roger,Old Barn/Silo
-KDModding Krzysztof Dadej,Farm pool
-PlaceableFarmer,AG Bags
-BrudiTV,Shell
-Newell_Gaming,Tree House++
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