NF Marsch 4fach v 1.9
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v 1.9
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LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Extra mods:
FED Mods Pack
FED Productions Pack
Changelog: +
NF Marsch 1.9
– Tobacco and alfalfa should now reach harvest maturity even in games without seasonal growth
– The tipping gate at the Grain Corporation is no longer affected by frost textures
– Terrain data for certain seedbeds, such as potatoes, has been adjusted
– The outbuilding at the Sawmill selling station now has collision detection
– The Animal Trading Station now accepts bales of alfalfa, alfalfa hay, and legume straw
– Changed the crop icons for rice and long grain rice
– Optimizations implemented according to the Giants Testrunner Tool
– Channel members of NF Marsch Residents are now up to date
Map 1.8.1
– Height of the dung heap reduced
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’
– A floating lamp in the courtyard has been moved to fit
– Fixed strange lighting effects at hardware stores and Edeka sales
– Optimizations according to Giant’s Testrunner Tool
Map 1.8
– Onions added as a new multi-fruit to the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now grow near mustard
– Fixed the AnimalTrade.xml error “UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW”
– Reduced grass density slightly
– Deleted unnecessary back files
– Added Polish translation
– Tipping piles for BGA silos can now be piled 2 meters higher (Note: this will increase the number of existing piles)
– Fixed the Tobacco CutterMotionPathEffect error (Thanks to ztfahrer)
– Adjusted piles such as sand, soil, and gravel (based on the savegame)
– Added water effects for boat rides
Map 1.7.2
– Grass is now significantly denser
– Wooden bridges at fields 78 and 81 can now be completely removed with the Object Hide mod
– Riding arena divided into two parts so they can be more easily removed with Object Hide and won’t reappear after a restart
– Crops with stubble destruction can now be completely mulched (thanks to Achim)
– Growth level adjusted for lavender and tobacco
– Fixed a texture error with the guardrail screws
Map 1.7.1
– NFMarsch/fillPlanes/desktop.ini fixed
– Added fertilizer and seed values for arable grass for precision farming
– Sand, soil, and gravel areas are now correctly filled again (save game related)
– Adjusted some crop yields and selling prices
– All horses can now be valued at up to €50,000
– Updated textures for alfalfa bales, alfalfa hay bales, and lavender bales
– Deleted duplicate gas stations
Map 1.7.0.0
– 8 new multifruits added (lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat)
– All multifruits and most standard crops now have stubble destruction.
– Visibility ranges for all plants increased.
– Fields can be painted again via the terraforming menu.
– New goat’s milk pallet that can be loaded with the liquid trailer (thanks to ztfahrer).
– A rather low-lying birch tree near the gravel pit area has been moved to the appropriate location.
– Fixed a lamp collision on the bridge near the harbor to the island.
– A tree between fields 8 and 9 has been moved slightly so that it can be felled with a chainsaw.
– Guide post behind the guardrail in the curve at land number 153/154 has been moved to the appropriate location.
– Fixed an invisible collision at the train station building.
– Set driving lanes to 42m as the default for precision farming.
– Fire department. Optimized for map object hiding in the harbor
– Relocated an electric charging station at the North gas station
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)”)
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)”)
– Poplars and sugarcane no longer jump to “needs plowing” after harvest
– Hemp growth levels corrected (thanks to Achim)
– Ready for more crops or mods like MaizePlus or Similar
densityMap_height changed. Number of dumpable piles changed from 128 to 256 (Warning: Savegame error message)
(All piles on the ground (silage, swath, straw, manure, soil, sand, gravel, etc.) may disappear/be faulty)
2025-07-21 08:05:09.727 Error: GDM file has wrong number of channels (14 should be 16)
2025-07-21 08:05:09.727 Error: DensityMap failed to load GDM file.
2025-07-21 08:05:09.727 Error: Can’t load resource ‘C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm’.
Map 1.6.0.0
– 13 new ground textures (paving stones) for map design
– The gate to the dike at parcel 163 can now be removed using the object hide mod
– The large birch trees can now be felled properly
– In the OG version, the road at field 72 has been adjusted (savegame-related) and the guideposts have been adjusted
– In the OG version, the guardrail between fields 21 and 19 now has a collision, so it can be removed using the hide mod
– The guardrail at field 24 towards the bridge has been slightly reduced in size
LS25 NF March 4-Way Description V1.5.2
– Toolbox on the shelf at the vehicle dealership moved appropriately
– Door at the vehicle dealership outbuilding fixed
– Fixed manureDistance_diffuse.png bug from Patch 1.8 (thanks to Zombold)
– Snow can now be cleared from roads again (savegame-related file infoLayer_tipCollisionGenerated and thanks to Cobra)
– Train now travels slightly slower, improving the chances of the barriers closing in time
– Floating tree at the drilling platform construction site moved appropriately
– Linseed hoeing now possible in a further growth stage
– Electric charging station installed at the North Gas Station
– Horses can now be valued at up to €50,000
Map 1.5.1.0
– Fixed incorrect graphics in the hall between plots 126 and 146
– Adjusted alfalfa values for precision farming
– Adjusted field bean and field pea values for precision farming
– Changed the liquid triggers at the station, BGAs, gas station, and harbor sales stations to facilitate unloading with the large trailer (thanks to Rolf69)
– Moved a few decorative objects at the station that were too low.
– Fixed a floating tree at the corner of fields 86 and 87 and one at the cattle farm.
– Increased the visibility of the object at the end of the bike path near the nursery.
– Slightly moved the water tarp next to the Lidl sales station.
– Removed some decorative grass from the road in the upper floor version.
– Moved the glass pane of a lamp at the farm.
Map 1.5.0
– FS25 Precision Farming Ready
– Grain purchases at the harbor unlocked for cash boxes activated
– Purchase prices of the BGAs installed on the map reduced
– Missing Easter bunny added
– Collision at the flour factory entrance adjusted
– Section of fence protruding from the wall near the flour factory fixed
– Guide posts near the gas station Mitte (Middle) were moved to the correct position
– Small trash cans at the house opposite Field 18 reassigned
– A few height adjustments to fields and dikes (related to the savegame)
– Purchase price of silage additive at the train station slightly reduced
– Selling price of mineral feed at the pet store reduced
– Some floating trees at the park and train station fixed
– Collision at the wall near the hardware store added
– A few superfluous guide posts below the map deleted
Map 1.4.0
– New animal type: ducks for the chicken coops from the Fed Mods Pack
– New Easter Collectibles Update with 25 golden Easter Bunny collectibles
– Construction site info: oil rig not yet available. Info deleted.
– Purchase prices for pallets at the hardware store adjusted.
– Ropes added to hardware store purchase.
– Sugar pallet now has a photo.
– Buy pallets.
– Moved a few lamps at the Pellet Factory construction site.
– Collision at the garage and house number 21 added.
– Moved guide posts that were too low at the dike exit near the North gas station.
– Moved some lamps at the yard.
– Moved Fed & Shelly sign at the pallet collection point at the hardware store.
– Moved rain gutter at the entrance to the vehicle dealership.
– Pushed guide posts out of the guardrail at the bridge next to field 61.
– Moved a few guide posts at the dike on the island bottom left.
– Collisions with some lamps at the Gas station Mitte fixed
Map 1.3.2 Hofix
This should fix the bug after patch 1.7
Map 1.3.1.1 oG
– Shopping at the hardware store has now been expanded to include yeast, sugar, and empty pallets
– Barriers at the third railroad crossing have also been added
Map 1.3.1.0
– Sheep in the appropriate stable can now also produce manure
– Cotton can now be sold in bulk at the harbor
– Empty pallets can now be purchased at the hardware store
– Temporary solution: Yeast can also be purchased at the hardware store
– Land area 108 has been enlarged to accommodate the flour factory
– The non-gated railroad crossing now has barriers
– Field 4: Water puddles moved closer to the road
– Invisible bench collision on the driveway to House 37 moved
– A lamp at the riding arena has been moved
– Fixed the floating manhole cover on the road in front of the livestock dealer
– Combined heat and power plant now also accepts wood chips in pallet form
– Flag and flower boxes at the North Gas Station moved
– Mineral feed is now included in the price list displayed
– Improved flashing lights on the decorative wind turbines
Map 1.3.0.0
– Pallet trigger from the playground building site enlarged
– The gates to the animal enclosures at the livestock trade have been fixed again
– Grain converter loading pipe now attached to the building
– Hemp swath yield reduced again
– Egg production from chickens reduced
– Chickens and sheep/goats can now also get straw (if the stable supports it)
– Cotton registered as a possible bulk material
– Floating tree moved to the ground next to the livestock trade
– Invisible plastic box moved to the train station
– Collector’s pallet moved out of the ground on the property below Aldi
– Spawn point at area 142 moved to the land
– Spawn point at area 95 moved slightly
– A few guide posts on the dike between field 35 and 36 moved
– Bridge at field 50 improved slightly
– Manure purchase error: Can’t load resource error fixed
– Guide post to the entrance at the sewage treatment plant building site moved
– Floating Inflatable boat moved to the correct position at the lower pond
– Lamp opposite the playground construction site glass moved to the correct position
– Windows at the ticket sales office at the stadium now have a collision
– Drainage pipes inserted at the field entrance to field 50
– BGA South stairs to the digestate tank now have a collision
– Two floating manhole covers between the main courtyard and field 11 moved to the correct position
– Road markings at the curve at the Aldi sales station improved
– Fence at the hardware store entrance moved slightly
– Zebra crossing inserted at the road between fields 60 and 67
– oG 1.2.0.1 the fence gates are gone from the fields again
Preview NF March Version 1.2
Savegame can simply be continued
– Improvement to the dikes for placing dike sheep
– Methane is now in the price overview
– Pig feed is now in the price overview
– Additional foreign languages added
– The gates on the dikes can now be hidden with Object Hide Mod
– Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
– Area 109 (space for oil rig) enlarged
– Field 77 road moved from the field
– Floating lamp moved at house no. 24
– Floating water tarpaulin at the harbor fixed
– Bushes deleted from field 61
– Floating guide post moved at the yard
– Floating garbage cans at the barrier moved appropriately
– Additional collisions at the barrier installed
– Bridge at the barrier moved appropriately
– Floating lamp at the pond at house no. 1 moved
– Floating alarm lamp at the bank moved
– Lock between field 16 and 19 now has collision
– Guide post moved from the guard rail at field 67
– The containers on building area 154 now have collision
– “Diarrhea” in the gravel pit in the small gravel hole fixed
– Underground gutter at the “horse farm” deleted
– Car moved a little higher at house number: 22
– Wood pile in forest no. 118 now has collision
– A tree moved from the fence at forest no. 119
– Flower pot at the stadium behind the bus stop now has collision
– Wet street decoration moved away from the lowered dyke
– Indoor mask created for some buildings
– Green texture error at the station building fixed
– Collision of a canister at the gas station moved
– Collision at the veranda at house number 35 added
– Texture of the alfalfa bale improved
– Pet shop sales point slightly moved
– Fence moved out of the wall at field 28
– Car at house number: 43 deleted
– A tree next to field 54 moved a little further away from the field
– A zebra crossing added at the nursery
– Concrete texture on the station building fixed
– Hemp swath yield reduced again after threshing
– Legume straw for field peas and field beans now yields a little more
– Graphic bug in OG version between fields 88 and 89 fixed
V1.1.0.1
– Soil improvement, weights, bales, big bags etc. no longer sink into the ground all the time
– Shop area spawn point of vehicles increased
– Twitch sub board in shop area no longer identical
– Collision at fence at hardware store / bank added
– Collision fence elements railway tracks added
– Collision railway bridge added
– Collision at garage at vehicle dealership added
– Collision of part of building at grain dealership added
– Bush on field 48 at power pole deleted (savegame related)
– Passers-by at train station fixed
– Teleport point country no. 94 moved
– Teleport point country no. 177 moved
– Collision at supermarket Aldi and Lidl moved appropriately
– Double flickering bush at cattle farm deleted
– Vehicle dealer building New Holland fixed
– Collision at dairy fence fixed
– Shopping at train station moved appropriately
– Lantern on stadium grandstand moved
– Stadium Bushes/grass removed from grandstand, gutters moved
– Old LS22 logo in PDA map replaced with LS25
– Lamp on carport at house 31 rotated and carport moved slightly
– Zebra crossing added at gas station south and campsite
– Slanted flower at vehicle shop straightened up
– NF Marsch logo added to almost all bus stops
– Garden center greenhouse tank added and door changed
– House opposite stadium grass removed
– Lidl garbage can fixed in flower and floating flower box
– Grass and fence removed from carport at apartment building
– Some grills equipped with collision
– Doormat moved in front of door at house no. 19
– Curb at house no. 18 changed to driveway
– Window ledge at house no. 14 and no. 3 concealed
– Flying chairs fixed at house no. 5
– Gas station near village fire hose moved away from logo
– Gas station near village garbage can moved from wall
– Fixed floating parking space marking at bank
– Gas station south, water bucket moved from trash can
– Carport house 54, floating lamp moved appropriately
– Collision at house 54 slightly adjusted
– Addition building collision added
– Train disappears into the hall a little later, gaining more time for the barriers
– Drainage building inserted at the dike ground collision
– Harbor ground level slightly adjusted
– Floating antenna at house number. 35 fixed
– Faulty collision of a lamp at Raiffeisen fixed
– Version of dike crossing to field 83/84 adjusted without ditches
– Buying manure from the animal trade is now possible
– Straw and other things can now be sold at the heating plant
– Vehicle shop removed from the purchasable area 100
– Floating manhole covers at house no. 5 moved
– Invisible collision between hardware store and Edeka deleted
– 2 birches at the cattle farm moved a little further away from the field
– No more Riverband Springs lettering at the train station
– Teleport point land no. 142 moved
– User-unfriendly bank at the apartment building fixed
– Collision at the sidewalk at the bus stop fixed
– Collision at the school’s outbuilding installed
– Broken grill at house no.: 43 fixed
– Area of future feed XL made purchasable as in LS22 and cleared of bushes/weeds freed
– Collision at cargo box at train station added
– Forklift truck freed from Raiffeisen building
– Collision at stairs installed by wind turbine
– Wood spawn points for transport missions slightly increased
– Flax is now shown in the price overview
– Floating fir tree moved appropriately at field 7
– Lamp at bus stop at yard moved from road salt box
– Floating stickers from curve sign at BGA South fixed
– Sidewalk at field 19 cleared of bushes and too much grass
– Hole in BGA North patched
– Floating tree moved over field 56
– Bale moved from wall at garden center sales building
– Floating tree moved at the farm house
– 4 floating lamps moved at the sluice building
– Tree and doormat moved at plot 38
– Road marker post moved from road between field 11 and 12
– Road marker post moved from guardrail at field 48
– Tugboat at the harbor a little deeper in the water
– Collision added at the picnic benches
– Tree moved in curve of BGA South, tree moved at Kure next to field 60, tree moved at field 55
– Collision added at the silos of the GetreideAG
– Floating road markings in the village fixed
– Sunken bench moved at the dike
– Lamps moved at the building site for the flour factory
– Goat’s milk pallet set to 5000L
– Shopping facility for herbicides, liquid fertilizers and silage additives installed at the train station
– Textures when placing buildings work again
– Map edge collision in the south and west added
– Carport at house no. 9 now has collision
– Collision added to other decorative objects
– Floating NPC at the harbor and collision of some boats fixed
– Legume straw can now be sold at the harbor
– Flax is now displayed in the price menu (Fed Mods Pack Update)
– Curtains added to 2 windows at house 53
– Lamps moved from Raiffeisen
– Brick pallets can now be bought at the hardware store
– Purchase prices at the train station and Raiffeisen adjusted
– Diesel sales prices adjusted
– Herbicides, liquid fertilizer can no longer be sold at gas stations
– BGA South manhole cover set a little lower
– Lamp moved from tank at heating plant
– Campsite tidied up a little
– A few trees moved between fields 50 and 52
– New lime texture from JMZ installed
– Collisions installed at riding arena
– Hemp swath quantity and price reduced
– Hemp price reduced
– Collisions added at some power boxes
– Floating parking space marking at sluice building fixed
– Ha prices increased by about 10%
– Grandpa Walter moved a little
– A tree moved away from field 8
– Road system optimized on the version with ditches
– Collision added at the seating group at the dealer
– A bush deleted from field 52
– Canister changed to static object
– Bale moved at the nursery
Credits:
FedAction LetsPlay
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Extra mods:
FED Mods Pack
FED Productions Pack
Changelog: +
NF Marsch 1.9
– Tobacco and alfalfa should now reach harvest maturity even in games without seasonal growth
– The tipping gate at the Grain Corporation is no longer affected by frost textures
– Terrain data for certain seedbeds, such as potatoes, has been adjusted
– The outbuilding at the Sawmill selling station now has collision detection
– The Animal Trading Station now accepts bales of alfalfa, alfalfa hay, and legume straw
– Changed the crop icons for rice and long grain rice
– Optimizations implemented according to the Giants Testrunner Tool
– Channel members of NF Marsch Residents are now up to date
Map 1.8.1
– Height of the dung heap reduced
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’
– A floating lamp in the courtyard has been moved to fit
– Fixed strange lighting effects at hardware stores and Edeka sales
– Optimizations according to Giant’s Testrunner Tool
Map 1.8
– Onions added as a new multi-fruit to the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now grow near mustard
– Fixed the AnimalTrade.xml error “UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW”
– Reduced grass density slightly
– Deleted unnecessary back files
– Added Polish translation
– Tipping piles for BGA silos can now be piled 2 meters higher (Note: this will increase the number of existing piles)
– Fixed the Tobacco CutterMotionPathEffect error (Thanks to ztfahrer)
– Adjusted piles such as sand, soil, and gravel (based on the savegame)
– Added water effects for boat rides
Map 1.7.2
– Grass is now significantly denser
– Wooden bridges at fields 78 and 81 can now be completely removed with the Object Hide mod
– Riding arena divided into two parts so they can be more easily removed with Object Hide and won’t reappear after a restart
– Crops with stubble destruction can now be completely mulched (thanks to Achim)
– Growth level adjusted for lavender and tobacco
– Fixed a texture error with the guardrail screws
Map 1.7.1
– NFMarsch/fillPlanes/desktop.ini fixed
– Added fertilizer and seed values for arable grass for precision farming
– Sand, soil, and gravel areas are now correctly filled again (save game related)
– Adjusted some crop yields and selling prices
– All horses can now be valued at up to €50,000
– Updated textures for alfalfa bales, alfalfa hay bales, and lavender bales
– Deleted duplicate gas stations
Map 1.7.0.0
– 8 new multifruits added (lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat)
– All multifruits and most standard crops now have stubble destruction.
– Visibility ranges for all plants increased.
– Fields can be painted again via the terraforming menu.
– New goat’s milk pallet that can be loaded with the liquid trailer (thanks to ztfahrer).
– A rather low-lying birch tree near the gravel pit area has been moved to the appropriate location.
– Fixed a lamp collision on the bridge near the harbor to the island.
– A tree between fields 8 and 9 has been moved slightly so that it can be felled with a chainsaw.
– Guide post behind the guardrail in the curve at land number 153/154 has been moved to the appropriate location.
– Fixed an invisible collision at the train station building.
– Set driving lanes to 42m as the default for precision farming.
– Fire department. Optimized for map object hiding in the harbor
– Relocated an electric charging station at the North gas station
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)”)
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)”)
– Poplars and sugarcane no longer jump to “needs plowing” after harvest
– Hemp growth levels corrected (thanks to Achim)
– Ready for more crops or mods like MaizePlus or Similar
densityMap_height changed. Number of dumpable piles changed from 128 to 256 (Warning: Savegame error message)
(All piles on the ground (silage, swath, straw, manure, soil, sand, gravel, etc.) may disappear/be faulty)
2025-07-21 08:05:09.727 Error: GDM file has wrong number of channels (14 should be 16)
2025-07-21 08:05:09.727 Error: DensityMap failed to load GDM file.
2025-07-21 08:05:09.727 Error: Can’t load resource ‘C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm’.
Map 1.6.0.0
– 13 new ground textures (paving stones) for map design
– The gate to the dike at parcel 163 can now be removed using the object hide mod
– The large birch trees can now be felled properly
– In the OG version, the road at field 72 has been adjusted (savegame-related) and the guideposts have been adjusted
– In the OG version, the guardrail between fields 21 and 19 now has a collision, so it can be removed using the hide mod
– The guardrail at field 24 towards the bridge has been slightly reduced in size
LS25 NF March 4-Way Description V1.5.2
– Toolbox on the shelf at the vehicle dealership moved appropriately
– Door at the vehicle dealership outbuilding fixed
– Fixed manureDistance_diffuse.png bug from Patch 1.8 (thanks to Zombold)
– Snow can now be cleared from roads again (savegame-related file infoLayer_tipCollisionGenerated and thanks to Cobra)
– Train now travels slightly slower, improving the chances of the barriers closing in time
– Floating tree at the drilling platform construction site moved appropriately
– Linseed hoeing now possible in a further growth stage
– Electric charging station installed at the North Gas Station
– Horses can now be valued at up to €50,000
Map 1.5.1.0
– Fixed incorrect graphics in the hall between plots 126 and 146
– Adjusted alfalfa values for precision farming
– Adjusted field bean and field pea values for precision farming
– Changed the liquid triggers at the station, BGAs, gas station, and harbor sales stations to facilitate unloading with the large trailer (thanks to Rolf69)
– Moved a few decorative objects at the station that were too low.
– Fixed a floating tree at the corner of fields 86 and 87 and one at the cattle farm.
– Increased the visibility of the object at the end of the bike path near the nursery.
– Slightly moved the water tarp next to the Lidl sales station.
– Removed some decorative grass from the road in the upper floor version.
– Moved the glass pane of a lamp at the farm.
Map 1.5.0
– FS25 Precision Farming Ready
– Grain purchases at the harbor unlocked for cash boxes activated
– Purchase prices of the BGAs installed on the map reduced
– Missing Easter bunny added
– Collision at the flour factory entrance adjusted
– Section of fence protruding from the wall near the flour factory fixed
– Guide posts near the gas station Mitte (Middle) were moved to the correct position
– Small trash cans at the house opposite Field 18 reassigned
– A few height adjustments to fields and dikes (related to the savegame)
– Purchase price of silage additive at the train station slightly reduced
– Selling price of mineral feed at the pet store reduced
– Some floating trees at the park and train station fixed
– Collision at the wall near the hardware store added
– A few superfluous guide posts below the map deleted
Map 1.4.0
– New animal type: ducks for the chicken coops from the Fed Mods Pack
– New Easter Collectibles Update with 25 golden Easter Bunny collectibles
– Construction site info: oil rig not yet available. Info deleted.
– Purchase prices for pallets at the hardware store adjusted.
– Ropes added to hardware store purchase.
– Sugar pallet now has a photo.
– Buy pallets.
– Moved a few lamps at the Pellet Factory construction site.
– Collision at the garage and house number 21 added.
– Moved guide posts that were too low at the dike exit near the North gas station.
– Moved some lamps at the yard.
– Moved Fed & Shelly sign at the pallet collection point at the hardware store.
– Moved rain gutter at the entrance to the vehicle dealership.
– Pushed guide posts out of the guardrail at the bridge next to field 61.
– Moved a few guide posts at the dike on the island bottom left.
– Collisions with some lamps at the Gas station Mitte fixed
Map 1.3.2 Hofix
This should fix the bug after patch 1.7
Map 1.3.1.1 oG
– Shopping at the hardware store has now been expanded to include yeast, sugar, and empty pallets
– Barriers at the third railroad crossing have also been added
Map 1.3.1.0
– Sheep in the appropriate stable can now also produce manure
– Cotton can now be sold in bulk at the harbor
– Empty pallets can now be purchased at the hardware store
– Temporary solution: Yeast can also be purchased at the hardware store
– Land area 108 has been enlarged to accommodate the flour factory
– The non-gated railroad crossing now has barriers
– Field 4: Water puddles moved closer to the road
– Invisible bench collision on the driveway to House 37 moved
– A lamp at the riding arena has been moved
– Fixed the floating manhole cover on the road in front of the livestock dealer
– Combined heat and power plant now also accepts wood chips in pallet form
– Flag and flower boxes at the North Gas Station moved
– Mineral feed is now included in the price list displayed
– Improved flashing lights on the decorative wind turbines
Map 1.3.0.0
– Pallet trigger from the playground building site enlarged
– The gates to the animal enclosures at the livestock trade have been fixed again
– Grain converter loading pipe now attached to the building
– Hemp swath yield reduced again
– Egg production from chickens reduced
– Chickens and sheep/goats can now also get straw (if the stable supports it)
– Cotton registered as a possible bulk material
– Floating tree moved to the ground next to the livestock trade
– Invisible plastic box moved to the train station
– Collector’s pallet moved out of the ground on the property below Aldi
– Spawn point at area 142 moved to the land
– Spawn point at area 95 moved slightly
– A few guide posts on the dike between field 35 and 36 moved
– Bridge at field 50 improved slightly
– Manure purchase error: Can’t load resource error fixed
– Guide post to the entrance at the sewage treatment plant building site moved
– Floating Inflatable boat moved to the correct position at the lower pond
– Lamp opposite the playground construction site glass moved to the correct position
– Windows at the ticket sales office at the stadium now have a collision
– Drainage pipes inserted at the field entrance to field 50
– BGA South stairs to the digestate tank now have a collision
– Two floating manhole covers between the main courtyard and field 11 moved to the correct position
– Road markings at the curve at the Aldi sales station improved
– Fence at the hardware store entrance moved slightly
– Zebra crossing inserted at the road between fields 60 and 67
– oG 1.2.0.1 the fence gates are gone from the fields again
Preview NF March Version 1.2
Savegame can simply be continued
– Improvement to the dikes for placing dike sheep
– Methane is now in the price overview
– Pig feed is now in the price overview
– Additional foreign languages added
– The gates on the dikes can now be hidden with Object Hide Mod
– Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
– Area 109 (space for oil rig) enlarged
– Field 77 road moved from the field
– Floating lamp moved at house no. 24
– Floating water tarpaulin at the harbor fixed
– Bushes deleted from field 61
– Floating guide post moved at the yard
– Floating garbage cans at the barrier moved appropriately
– Additional collisions at the barrier installed
– Bridge at the barrier moved appropriately
– Floating lamp at the pond at house no. 1 moved
– Floating alarm lamp at the bank moved
– Lock between field 16 and 19 now has collision
– Guide post moved from the guard rail at field 67
– The containers on building area 154 now have collision
– “Diarrhea” in the gravel pit in the small gravel hole fixed
– Underground gutter at the “horse farm” deleted
– Car moved a little higher at house number: 22
– Wood pile in forest no. 118 now has collision
– A tree moved from the fence at forest no. 119
– Flower pot at the stadium behind the bus stop now has collision
– Wet street decoration moved away from the lowered dyke
– Indoor mask created for some buildings
– Green texture error at the station building fixed
– Collision of a canister at the gas station moved
– Collision at the veranda at house number 35 added
– Texture of the alfalfa bale improved
– Pet shop sales point slightly moved
– Fence moved out of the wall at field 28
– Car at house number: 43 deleted
– A tree next to field 54 moved a little further away from the field
– A zebra crossing added at the nursery
– Concrete texture on the station building fixed
– Hemp swath yield reduced again after threshing
– Legume straw for field peas and field beans now yields a little more
– Graphic bug in OG version between fields 88 and 89 fixed
V1.1.0.1
– Soil improvement, weights, bales, big bags etc. no longer sink into the ground all the time
– Shop area spawn point of vehicles increased
– Twitch sub board in shop area no longer identical
– Collision at fence at hardware store / bank added
– Collision fence elements railway tracks added
– Collision railway bridge added
– Collision at garage at vehicle dealership added
– Collision of part of building at grain dealership added
– Bush on field 48 at power pole deleted (savegame related)
– Passers-by at train station fixed
– Teleport point country no. 94 moved
– Teleport point country no. 177 moved
– Collision at supermarket Aldi and Lidl moved appropriately
– Double flickering bush at cattle farm deleted
– Vehicle dealer building New Holland fixed
– Collision at dairy fence fixed
– Shopping at train station moved appropriately
– Lantern on stadium grandstand moved
– Stadium Bushes/grass removed from grandstand, gutters moved
– Old LS22 logo in PDA map replaced with LS25
– Lamp on carport at house 31 rotated and carport moved slightly
– Zebra crossing added at gas station south and campsite
– Slanted flower at vehicle shop straightened up
– NF Marsch logo added to almost all bus stops
– Garden center greenhouse tank added and door changed
– House opposite stadium grass removed
– Lidl garbage can fixed in flower and floating flower box
– Grass and fence removed from carport at apartment building
– Some grills equipped with collision
– Doormat moved in front of door at house no. 19
– Curb at house no. 18 changed to driveway
– Window ledge at house no. 14 and no. 3 concealed
– Flying chairs fixed at house no. 5
– Gas station near village fire hose moved away from logo
– Gas station near village garbage can moved from wall
– Fixed floating parking space marking at bank
– Gas station south, water bucket moved from trash can
– Carport house 54, floating lamp moved appropriately
– Collision at house 54 slightly adjusted
– Addition building collision added
– Train disappears into the hall a little later, gaining more time for the barriers
– Drainage building inserted at the dike ground collision
– Harbor ground level slightly adjusted
– Floating antenna at house number. 35 fixed
– Faulty collision of a lamp at Raiffeisen fixed
– Version of dike crossing to field 83/84 adjusted without ditches
– Buying manure from the animal trade is now possible
– Straw and other things can now be sold at the heating plant
– Vehicle shop removed from the purchasable area 100
– Floating manhole covers at house no. 5 moved
– Invisible collision between hardware store and Edeka deleted
– 2 birches at the cattle farm moved a little further away from the field
– No more Riverband Springs lettering at the train station
– Teleport point land no. 142 moved
– User-unfriendly bank at the apartment building fixed
– Collision at the sidewalk at the bus stop fixed
– Collision at the school’s outbuilding installed
– Broken grill at house no.: 43 fixed
– Area of future feed XL made purchasable as in LS22 and cleared of bushes/weeds freed
– Collision at cargo box at train station added
– Forklift truck freed from Raiffeisen building
– Collision at stairs installed by wind turbine
– Wood spawn points for transport missions slightly increased
– Flax is now shown in the price overview
– Floating fir tree moved appropriately at field 7
– Lamp at bus stop at yard moved from road salt box
– Floating stickers from curve sign at BGA South fixed
– Sidewalk at field 19 cleared of bushes and too much grass
– Hole in BGA North patched
– Floating tree moved over field 56
– Bale moved from wall at garden center sales building
– Floating tree moved at the farm house
– 4 floating lamps moved at the sluice building
– Tree and doormat moved at plot 38
– Road marker post moved from road between field 11 and 12
– Road marker post moved from guardrail at field 48
– Tugboat at the harbor a little deeper in the water
– Collision added at the picnic benches
– Tree moved in curve of BGA South, tree moved at Kure next to field 60, tree moved at field 55
– Collision added at the silos of the GetreideAG
– Floating road markings in the village fixed
– Sunken bench moved at the dike
– Lamps moved at the building site for the flour factory
– Goat’s milk pallet set to 5000L
– Shopping facility for herbicides, liquid fertilizers and silage additives installed at the train station
– Textures when placing buildings work again
– Map edge collision in the south and west added
– Carport at house no. 9 now has collision
– Collision added to other decorative objects
– Floating NPC at the harbor and collision of some boats fixed
– Legume straw can now be sold at the harbor
– Flax is now displayed in the price menu (Fed Mods Pack Update)
– Curtains added to 2 windows at house 53
– Lamps moved from Raiffeisen
– Brick pallets can now be bought at the hardware store
– Purchase prices at the train station and Raiffeisen adjusted
– Diesel sales prices adjusted
– Herbicides, liquid fertilizer can no longer be sold at gas stations
– BGA South manhole cover set a little lower
– Lamp moved from tank at heating plant
– Campsite tidied up a little
– A few trees moved between fields 50 and 52
– New lime texture from JMZ installed
– Collisions installed at riding arena
– Hemp swath quantity and price reduced
– Hemp price reduced
– Collisions added at some power boxes
– Floating parking space marking at sluice building fixed
– Ha prices increased by about 10%
– Grandpa Walter moved a little
– A tree moved away from field 8
– Road system optimized on the version with ditches
– Collision added at the seating group at the dealer
– A bush deleted from field 52
– Canister changed to static object
– Bale moved at the nursery
Credits:
FedAction LetsPlay
Description of LS25 NF March 4-fold:
Ten new fruit varieties on a multifruit map
Field beans, field peas, hemp, linseed, triticale, summer wheat, summer barley, rye, spelt, and alfalfa
Five new kinds of bales (fresh alfalfa, pulse straw, alfalfa hay, hemp swath, and flax swath)
The typical lowland terrain of North Frisia has been significantly altered and modified.
89 fields, totaling about. 1,159 hectares of field space
roughly. 146 hectares of forest
roughly. 64 hectares of dike areas that are for sale
Fed Production Pack and Fed Mods Pack are needed.
Three distinct collector's goods (pallets, shelly shoes, and gold coins)
The multifruits may be fed to animals.
The value of horses is much higher.
For excavating, use gravel, sand, and dirt.
Train as a sales tool
roughly. Fifteen distinct sales stations
Three gas stations (one that sells methane and diesel)
The park's major project playground
A big stadium that hosts football games
Two BGAs have been installed.
Two stations for buying products in bulk
Hardware shop for buying construction material pallets
Numerous locations that may be purchased for agriculture and/or production
vast network of roads
More than 40 ground textures that can be painted
Many flowers, plants, and grasses to plant or paint yourself
Purchase ornamental cars, but use caution while using servers and multiplayer.
Grain converter to convert summer barley and wheat to regular barley and wheat
Trade in animals with the potential to buy dung and liquid manure
Wind turbine locations may be bought, and wind turbines can be swapped out for ones that generate energy.
OSB, chipboard, bark mulch, and empty pallets
Supporters and house occupants are all current.
Additional mods:
Pack of FED Mods
Pack for FED Productions
Changelog: +
Map 1.7.0.0
Lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat are the eight new multifruits that have been introduced.
Currently, stubble degradation affects the majority of standard crops and all multifruits.
The ranges of visibility for every plant grew.
The terraforming option may be used to paint fields once again.
Thanks to Ztfahrer, the new goat's milk pallet can be loaded into the liquid trailer.
Near the gravel pit area, a fairly low-lying birch tree has been transplanted to its proper spot.
A light collision on the bridge close to the island's port has been fixed.
A tree between fields 8 and 9 has been relocated a little to make room for a chainsaw to cut it down.
At land number 153/154, the guide post behind the guardrail in the bend has been repositioned to its proper position.
An undetectable collision at the train station building has been fixed.
For precision farming, set the default driving lanes to 42 meters.
The department of fire. Map item hiding in the harbor is optimized.
An electric charging station was moved to the North gas station.
"Fixing the Giants bug:" "Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is significantly larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)";)
"Fixing the Giants bug:" "Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is significantly larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)";)
Following harvest, sugarcane and poplars no longer leap to "needs plowing."
Hemp growth levels have been adjusted (thanks to Achim).
Are you prepared for more crops or modifications like MaizePlus or anything similar?
The densityMap_height was modified. There are now 256 dumpable heaps instead of only 128 (Warning: Savegame problem notice).
(Any ground piles, including silage, swath, straw, manure, dirt, sand, gravel, etc., might vanish or malfunction.)
Error: GDM file contains incorrect number of channels (14 should be 16) 2025-07-21 08:05:09.727
The GDM file could not be loaded by DensityMap on 2025-07-21 08:05:09.727.
Error: Unable to load resource C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm 2025-07-21 08:05:09.727.
Map 1.6.0.0
Thirteen new paving stone ground textures for map design
The item hide mod may now be used to remove the gate to the dike at parcel 163.
The big birch trees can now be appropriately felled.
The route at field 72 has been modified (connected to savegame) and the guideposts have been modified in the original version.
The guardrail between fields 21 and 19 has a collision in the original version, thus the hide mod may be used to eliminate it.
The size of the guardrail at field 24 leading to the bridge has been somewhat lowered.
Description of LS25 NF March 4-Way V1.5.2
The toolbox on the car dealership's shelf was shifted properly.
The door of the car dealership's outbuilding has been repaired.
Thanks to Zombold, the manureDistance_diffuse.png problem from Patch 1.8 has been fixed.
Thanks to Cobra and the savegame-related file infoLayer_tipCollisionGenerated, snow may now be removed from highways.
The train now moves a little more slowly, increasing the likelihood that the barriers will close in time.
At the drilling platform construction site, the floating tree moved in the right way.
Linseed hoeing is now feasible at a stage of further expansion.
The North Gas Station now has an electric charging station.
Nowadays, horses may fetch up to €50,000.
Map 1.5.1.0
Incorrect visuals in the hallway between plots 126 and 146 have been fixed.
Alfalfa values were modified for precision farming.
Field pea and bean values were modified for precision farming.
To make unloading the big trailer easier, the liquid triggers at the station, BGAs, petrol station, and port sales stations were changed (thanks to Rolf69).
A few ornamental items that were too low at the station were moved.
A floating tree at the intersection of fields 86 and 87 as well as one at the livestock farm has been fixed.
The item at the end of the bike path next to the nursery is now more visible.
The water tarp adjacent to the Lidl sales station was shifted a little.
In the version on the top level, some ornamental grass was removed from the road.
At the farm, I moved a lamp's glass window.
Map 1.5.0
The Precision Farming Ready FS25
Grain purchases at the port have been unlocked in order to activate the cash boxes.
Purchase costs for the BGAs that are shown on the map have decreased.
The Easter bunny is missing.
The collision at the entrance to the flour facility was modified.
A portion of the fence that is fastened to the wall next to the flour plant
The guide posts beside the Mitte (Middle) petrol station have been repositioned.
Tiny garbage cans at the residence across from Field 18 have been redeployed.
A few fields and dikes' height modifications (connected to the savegame)
The cost of purchasing silage addition at the train station has been somewhat lowered.
The pet store's mineral feed prices have been lowered.
A few floating trees near the train station and park have been repaired.
A collision occurred at the wall next to the hardware shop.
A few unnecessary guide posts under the map have been removed.
Map 1.4.0
Ducks from the Fed Mods Pack are the new animal type for the chicken coops.
25 golden Easter Bunny trinkets are included in the latest update of Easter goodies.
Information about the construction site: no oil rig is currently accessible. Information removed.
Pallet purchase costs at the hardware shop have been modified.
Ropes were included with the hardware shop purchase.
There is now a picture of the sugar pallet.
Purchase pallets.
At the Pellet Factory construction site, a few bulbs were moved.
The garage and home number 21 were involved in a collision.
At the dike exit next to the North petrol station, guidance posts that were too low were moved.
Some lights were moved to the yard.
Shelly signs "Moved Fed" at the hardware store's pallet collecting site.
The rain gutter at the car dealership's entryway has been moved.
At the bridge close to field 61, guide posts were pushed out of the railing.
A few of the guide posts near the island's bottom left dike have been moved.
At the gas station Mitte, collisions with a few lights were repaired.
Hofix Map 1.3.2
After patch 1.7, this ought to resolve the issue.
Map 1.3.1.1 oG
Yeast, sugar, and empty pallets are now available for purchase at the hardware shop.
Additionally, barriers have been installed at the third train crossing.
Map 1.3.1.0
Now, sheep kept in the proper stable may also create manure.
Cotton may now be purchased in large quantities at the port.
You may now buy empty pallets at the hardware shop.
As a short-term fix, you may also buy yeast from the hardware shop.
To make room for the flour plant, land area 108 was expanded.
There are currently barriers at the non-gated train crossing.
Field 4: Puddles of water grew nearer to the road
The invisible bench collision on House 37's driveway has been relocated.
At the riding arena, a light has been relocated.
The road in front of the livestock dealer now has a floating manhole cover.
Pallets of wood chips are now accepted at the combined heat and power plant.
The North Gas Station's flag and flower boxes have been relocated.
The pricing list that is shown now includes mineral feed.
Better flashing lights on the ornamental wind turbines
Map 1.3.0.0
Pallet trigger from the expanded playground construction site
The gates of the cattle trade's animal enclosures have been reinstalled.
The building now has a grain converter loading pipe installed.
Hemp swath output decreased once again.
The amount of eggs produced by hens decreased.
Now, if the stable permits it, straw may also be given to chickens, sheep, and goats.
Cotton has been listed as a potential bulk material.
The floating tree close to the cattle trade was transferred to the ground.
The invisible plastic box was relocated to the railway station.
The pallet belonging to the collector was removed from the ground on the property underneath Aldi.
Area 142's spawn location was relocated to the land.
The spawn place of area 95 shifted a little.
A few of the dike's guide posts between fields 35 and 36 were repositioned.
The bridge at field 50 made a little improvement.
Manure buy error: Unable to load resource error resolved
The entry guide post at the construction site of the sewage treatment facility has been relocated.
At the bottom pond, the floating inflatable boat was repositioned.
The glass of the lamp across from the playground construction site has been relocated to its proper location.
There is now a collision between the windows of the stadium's ticket sales office.
Drainage pipes were installed at field 50's field entrance.
There is currently a collision on the BGA South stairs leading to the digestate tank.
Two floating manhole covers between field 11 and the main courtyard have been repositioned.
The road markers near the Aldi sales station's bend have been enhanced.
The fence at the entrance to the hardware shop shifted a little.
A zebra crossing has been added to the road between fields 60 and 67.
oG 1.2.0.1 The fields' fence gates have disappeared once again.
NF March Version 1.2 Preview
You may just resume the savegame.
Enhancement of the dikes to accommodate dike sheep
The pricing summary now includes methane.
The pricing summary now includes pig feed.
Other foreign languages have been added.
With the Object Hide Mod, the gates on the dikes may now be concealed.
When picked up by a helicopter pickup, alfalfa no longer turns into alfalfa hay and instead stays alfalfa.
Area 109 (the oil rig area) has been expanded.
Field 77 Road was relocated away from the field.
The floating lantern was relocated to home number 24.
At the port, a floating water tarpaulin was placed.
Bushes were removed from field 61.
The floating guide post was relocated to the yard.
At the barrier, the floating trash cans were shifted properly.
There have been more crashes at the barrier.
The bridge at the barrier moved as it should have.
The floating lantern in the pond at home number one has been repositioned.
The bank's floating alarm bulb relocated.
There is now a collision between fields 16 and 19 in the lock.
At field 67, the guide post was removed from the guard rail.
There is now a clash between the containers on building area 154.
"Diarrhea" in the gravel pit in the little gravel hole that was mended
The underground gutter at the "horse farm" was removed.
The car shifted slightly upward near home number 22.
There has been a collision with the wood pile in forest number 118.
At forest number 119, a tree was removed from the fence.
The stadium's flower pot beside the bus stop is now collapsing.
The lowered dike was relocated away from the wet street ornamentation.
An indoor mask was made for a few structures.
The station building's green texture problem has been resolved.
A canister colliding at the fueling station moved
A collision occurred at the veranda of home number 35.
The alfalfa bale's texture has improved.
The sales point for the pet store was slightly shifted.
At field 28, the fence was removed from the wall.
The car at home number 43 has been eliminated.
Field 54's neighboring tree shifted somewhat further away from the field.
At the nursery, a zebra crossing has been erected.
The station building's concrete texture has been corrected.
After threshing, hemp swath output decreased once again.
Field peas and field beans grown with legume straw now produce a bit more
The OG version's graphic problem between fields 88 and 89 has been resolved.
V1.1.0.1
Weights, bales, large bags, and other soil improvement tools no longer constantly sink into the earth.
Vehicle spawn points in the shop area have increased.
The retail area's Twitch subboard is no longer the same.
A collision occurred at the hardware store/bank fence.
Collision fence components with railroad tracks attached
The addition of a collision railway bridge
Collisions at the car dealership's garage were included.
A partial building collision at the grain dealership was included.
Bush on field 48 near the power pole was removed (connected to savegame).
People walking near the rail station fixed
Teleport point nation number 94 was relocated.
Teleport point nation number 177 was relocated.
The collision at the store between Lidl and Aldi was handled responsibly.
The double flashing bush at the livestock farm has been removed.
The vehicle dealer facility in New Holland has been repaired.
The collision at the dairy fence has been resolved.
– Train station shopping proceeded well
The stadium grandstand's lantern was relocated.
Gutter relocation and stadium bushes and grass removal from the grandstand
In the PDA map, the LS22 logo has been replaced with the LS25 emblem.
The carport at home 31 shifted a little and the lamp on it turned.
Zebra crossings have been erected at the campground and the south petrol station.
The slanted flower at the car store was straightened up.
The NF Marsch emblem has been put to almost every bus stop.
The door was replaced and a greenhouse tank was built to the garden center.
The grass was removed from the house across from the stadium.
Lidl trash cans are placed in flower boxes and floating flower boxes.
Grass and fence removed from apartment building carport
There are grills that have collision
At home number 19, the doormat was relocated in front of the door.
The curb at home number 18 has been replaced by a driveway.
The window ledges of houses 14 and 3 are hidden.
Flying chairs have been repaired at home number five.
The gas station next to the village fire hose has been relocated away from the logo.
Waste may be removed from the wall beside the gas station in the community.
The floating parking spot marker at the bank has been fixed.
– Water bucket relocated from trash can at gas station south
The floating light at Carport House 54 has been adjusted correctly.
The collision at house 54 has been somewhat modified.
The addition of a building collision
A bit later, the train vanishes into the hall, giving the barricades additional time.
Insertion of a drainage structure at the dike-ground collision
Ground level in the harbor has been slightly raised.
The floating antenna is located at the house number. 35 fixed
A lamp's defective collision at Raiffeisen has been rectified.
This is an altered version of the dike crossing to field 83/84 without ditches.
It is now feasible to purchase manure from the animal trade.
The heating facility is now able to sell straw and other items.
The car store was taken out of the 100 purchase area.
House No. 5's floating manhole covers were relocated.
The invisible collision between Edeka and the hardware shop has been removed.
At the livestock farm, two birches shifted slightly away from the field.
The rail station will no longer have Riverband Springs branding.
Teleport point land number 142 has been relocated.
The apartment building's user-unfriendly bank has been rectified.
The sidewalk collision at the bus stop has been resolved.
A collision occurred at the school's outbuilding.
The broken grill at home number 43 has been repaired.
The area of potential feed XL has been cleansed of weeds and shrubs and is now available for purchase as in LS22.
A collision at the train station's cargo box was added.
A forklift truck has been released from the Raiffeisen building.
Collisions at wind turbine-installed staircases
The number of wood spawn spots for transport missions has been somewhat increased.
Flax has been added to the pricing overview.
At field 7, the floating fir tree moved as it should.
The lamp at the yard bus stop was relocated from the road salt box.
The stickers that float off the curve sign at BGA South have been corrected.
Field 19's sidewalk was cleansed of overgrown grass and plants.
The hole in BGA North has been filled.
The floating tree crossed field 56.
Bale moved out of the Garden Center Sales Building wall.
At the farm home, the floating tree was relocated.
Four floating lanterns were relocated to the sluice building.
The rug and tree were relocated to plot 38.
The road marker post between fields 11 and 12 was repositioned.
The road marker post at field 48 was relocated from the railing.
At the harbor, a tugboat is a bit deeper in the water.
There is now a collision at the picnic benches.
Trees were relocated in the BGA South curve, at Kure near to field 60, and at field 55.
Collision was installed at the GetreideAG's silos.
The village's floating road markers have been corrected.
At the dike, the sunken bench was shifted.
Lamps were relocated to the flour plant construction site.
The goat's milk pallet is set at 5000L.
The rail station now has a shopping area for silage additives, liquid fertilizers, and pesticides.
When putting structures in place, textures function once more.
Map edge collisions have been included in the south and west.
There is now a crash in the carport at home number nine.
Collision applied to additional ornamental items
The collision of certain boats and the floating NPC at the port have been resolved.
It is now possible to sell legume straw at the docks.
In the pricing menu, Flax is now shown (Fed Mods Pack Update).
Two of the windows at home 53 now have curtains installed.
Lamps relocated from Raiffeisen.
Brick pallets are now available for purchase at the hardware shop.
Purchase rates were modified at the train station and Raiffeisen.
Diesel sales pricing have been modified.
Gas stations can no longer sell liquid fertilizer or herbicides.
The manhole cover at BGA South has been lowered somewhat.
The lamp at the heating plant was relocated from the tank.
The campsite was somewhat cleaned up.
A few trees shifted from field 50 to field 52.
JMZ's new lime texture has been added.
Collisions have been put at the riding arena.
The amount and cost of hemp swath have been lowered.
The price of hemp has decreased.
Some power boxes now have collisions.
At the sluice building, the floating parking spot sign is fixed.
Ha prices went up by around 10%.
Grandpa Walter made a little movement.
One tree shifted out of field 8.
The road system is tuned for the ditched version.
Collisions were added to the dealer's seating group.
A shrub was removed from field 52.
The canister became a static item.
Bale relocated to the nursery.
Give credit to:
Let's Play, FedAction
Ten new fruit varieties on a multifruit map
Field beans, field peas, hemp, linseed, triticale, summer wheat, summer barley, rye, spelt, and alfalfa
Five new kinds of bales (fresh alfalfa, pulse straw, alfalfa hay, hemp swath, and flax swath)
The typical lowland terrain of North Frisia has been significantly altered and modified.
89 fields, totaling about. 1,159 hectares of field space
roughly. 146 hectares of forest
roughly. 64 hectares of dike areas that are for sale
Fed Production Pack and Fed Mods Pack are needed.
Three distinct collector's goods (pallets, shelly shoes, and gold coins)
The multifruits may be fed to animals.
The value of horses is much higher.
For excavating, use gravel, sand, and dirt.
Train as a sales tool
roughly. Fifteen distinct sales stations
Three gas stations (one that sells methane and diesel)
The park's major project playground
A big stadium that hosts football games
Two BGAs have been installed.
Two stations for buying products in bulk
Hardware shop for buying construction material pallets
Numerous locations that may be purchased for agriculture and/or production
vast network of roads
More than 40 ground textures that can be painted
Many flowers, plants, and grasses to plant or paint yourself
Purchase ornamental cars, but use caution while using servers and multiplayer.
Grain converter to convert summer barley and wheat to regular barley and wheat
Trade in animals with the potential to buy dung and liquid manure
Wind turbine locations may be bought, and wind turbines can be swapped out for ones that generate energy.
OSB, chipboard, bark mulch, and empty pallets
Supporters and house occupants are all current.
Additional mods:
Pack of FED Mods
Pack for FED Productions
Changelog: +
Map 1.7.0.0
Lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat are the eight new multifruits that have been introduced.
Currently, stubble degradation affects the majority of standard crops and all multifruits.
The ranges of visibility for every plant grew.
The terraforming option may be used to paint fields once again.
Thanks to Ztfahrer, the new goat's milk pallet can be loaded into the liquid trailer.
Near the gravel pit area, a fairly low-lying birch tree has been transplanted to its proper spot.
A light collision on the bridge close to the island's port has been fixed.
A tree between fields 8 and 9 has been relocated a little to make room for a chainsaw to cut it down.
At land number 153/154, the guide post behind the guardrail in the bend has been repositioned to its proper position.
An undetectable collision at the train station building has been fixed.
For precision farming, set the default driving lanes to 42 meters.
The department of fire. Map item hiding in the harbor is optimized.
An electric charging station was moved to the North gas station.
"Fixing the Giants bug:" "Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is significantly larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)";)
"Fixing the Giants bug:" "Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is significantly larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)";)
Following harvest, sugarcane and poplars no longer leap to "needs plowing."
Hemp growth levels have been adjusted (thanks to Achim).
Are you prepared for more crops or modifications like MaizePlus or anything similar?
The densityMap_height was modified. There are now 256 dumpable heaps instead of only 128 (Warning: Savegame problem notice).
(Any ground piles, including silage, swath, straw, manure, dirt, sand, gravel, etc., might vanish or malfunction.)
Error: GDM file contains incorrect number of channels (14 should be 16) 2025-07-21 08:05:09.727
The GDM file could not be loaded by DensityMap on 2025-07-21 08:05:09.727.
Error: Unable to load resource C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm 2025-07-21 08:05:09.727.
Map 1.6.0.0
Thirteen new paving stone ground textures for map design
The item hide mod may now be used to remove the gate to the dike at parcel 163.
The big birch trees can now be appropriately felled.
The route at field 72 has been modified (connected to savegame) and the guideposts have been modified in the original version.
The guardrail between fields 21 and 19 has a collision in the original version, thus the hide mod may be used to eliminate it.
The size of the guardrail at field 24 leading to the bridge has been somewhat lowered.
Description of LS25 NF March 4-Way V1.5.2
The toolbox on the car dealership's shelf was shifted properly.
The door of the car dealership's outbuilding has been repaired.
Thanks to Zombold, the manureDistance_diffuse.png problem from Patch 1.8 has been fixed.
Thanks to Cobra and the savegame-related file infoLayer_tipCollisionGenerated, snow may now be removed from highways.
The train now moves a little more slowly, increasing the likelihood that the barriers will close in time.
At the drilling platform construction site, the floating tree moved in the right way.
Linseed hoeing is now feasible at a stage of further expansion.
The North Gas Station now has an electric charging station.
Nowadays, horses may fetch up to €50,000.
Map 1.5.1.0
Incorrect visuals in the hallway between plots 126 and 146 have been fixed.
Alfalfa values were modified for precision farming.
Field pea and bean values were modified for precision farming.
To make unloading the big trailer easier, the liquid triggers at the station, BGAs, petrol station, and port sales stations were changed (thanks to Rolf69).
A few ornamental items that were too low at the station were moved.
A floating tree at the intersection of fields 86 and 87 as well as one at the livestock farm has been fixed.
The item at the end of the bike path next to the nursery is now more visible.
The water tarp adjacent to the Lidl sales station was shifted a little.
In the version on the top level, some ornamental grass was removed from the road.
At the farm, I moved a lamp's glass window.
Map 1.5.0
The Precision Farming Ready FS25
Grain purchases at the port have been unlocked in order to activate the cash boxes.
Purchase costs for the BGAs that are shown on the map have decreased.
The Easter bunny is missing.
The collision at the entrance to the flour facility was modified.
A portion of the fence that is fastened to the wall next to the flour plant
The guide posts beside the Mitte (Middle) petrol station have been repositioned.
Tiny garbage cans at the residence across from Field 18 have been redeployed.
A few fields and dikes' height modifications (connected to the savegame)
The cost of purchasing silage addition at the train station has been somewhat lowered.
The pet store's mineral feed prices have been lowered.
A few floating trees near the train station and park have been repaired.
A collision occurred at the wall next to the hardware shop.
A few unnecessary guide posts under the map have been removed.
Map 1.4.0
Ducks from the Fed Mods Pack are the new animal type for the chicken coops.
25 golden Easter Bunny trinkets are included in the latest update of Easter goodies.
Information about the construction site: no oil rig is currently accessible. Information removed.
Pallet purchase costs at the hardware shop have been modified.
Ropes were included with the hardware shop purchase.
There is now a picture of the sugar pallet.
Purchase pallets.
At the Pellet Factory construction site, a few bulbs were moved.
The garage and home number 21 were involved in a collision.
At the dike exit next to the North petrol station, guidance posts that were too low were moved.
Some lights were moved to the yard.
Shelly signs "Moved Fed" at the hardware store's pallet collecting site.
The rain gutter at the car dealership's entryway has been moved.
At the bridge close to field 61, guide posts were pushed out of the railing.
A few of the guide posts near the island's bottom left dike have been moved.
At the gas station Mitte, collisions with a few lights were repaired.
Hofix Map 1.3.2
After patch 1.7, this ought to resolve the issue.
Map 1.3.1.1 oG
Yeast, sugar, and empty pallets are now available for purchase at the hardware shop.
Additionally, barriers have been installed at the third train crossing.
Map 1.3.1.0
Now, sheep kept in the proper stable may also create manure.
Cotton may now be purchased in large quantities at the port.
You may now buy empty pallets at the hardware shop.
As a short-term fix, you may also buy yeast from the hardware shop.
To make room for the flour plant, land area 108 was expanded.
There are currently barriers at the non-gated train crossing.
Field 4: Puddles of water grew nearer to the road
The invisible bench collision on House 37's driveway has been relocated.
At the riding arena, a light has been relocated.
The road in front of the livestock dealer now has a floating manhole cover.
Pallets of wood chips are now accepted at the combined heat and power plant.
The North Gas Station's flag and flower boxes have been relocated.
The pricing list that is shown now includes mineral feed.
Better flashing lights on the ornamental wind turbines
Map 1.3.0.0
Pallet trigger from the expanded playground construction site
The gates of the cattle trade's animal enclosures have been reinstalled.
The building now has a grain converter loading pipe installed.
Hemp swath output decreased once again.
The amount of eggs produced by hens decreased.
Now, if the stable permits it, straw may also be given to chickens, sheep, and goats.
Cotton has been listed as a potential bulk material.
The floating tree close to the cattle trade was transferred to the ground.
The invisible plastic box was relocated to the railway station.
The pallet belonging to the collector was removed from the ground on the property underneath Aldi.
Area 142's spawn location was relocated to the land.
The spawn place of area 95 shifted a little.
A few of the dike's guide posts between fields 35 and 36 were repositioned.
The bridge at field 50 made a little improvement.
Manure buy error: Unable to load resource error resolved
The entry guide post at the construction site of the sewage treatment facility has been relocated.
At the bottom pond, the floating inflatable boat was repositioned.
The glass of the lamp across from the playground construction site has been relocated to its proper location.
There is now a collision between the windows of the stadium's ticket sales office.
Drainage pipes were installed at field 50's field entrance.
There is currently a collision on the BGA South stairs leading to the digestate tank.
Two floating manhole covers between field 11 and the main courtyard have been repositioned.
The road markers near the Aldi sales station's bend have been enhanced.
The fence at the entrance to the hardware shop shifted a little.
A zebra crossing has been added to the road between fields 60 and 67.
oG 1.2.0.1 The fields' fence gates have disappeared once again.
NF March Version 1.2 Preview
You may just resume the savegame.
Enhancement of the dikes to accommodate dike sheep
The pricing summary now includes methane.
The pricing summary now includes pig feed.
Other foreign languages have been added.
With the Object Hide Mod, the gates on the dikes may now be concealed.
When picked up by a helicopter pickup, alfalfa no longer turns into alfalfa hay and instead stays alfalfa.
Area 109 (the oil rig area) has been expanded.
Field 77 Road was relocated away from the field.
The floating lantern was relocated to home number 24.
At the port, a floating water tarpaulin was placed.
Bushes were removed from field 61.
The floating guide post was relocated to the yard.
At the barrier, the floating trash cans were shifted properly.
There have been more crashes at the barrier.
The bridge at the barrier moved as it should have.
The floating lantern in the pond at home number one has been repositioned.
The bank's floating alarm bulb relocated.
There is now a collision between fields 16 and 19 in the lock.
At field 67, the guide post was removed from the guard rail.
There is now a clash between the containers on building area 154.
"Diarrhea" in the gravel pit in the little gravel hole that was mended
The underground gutter at the "horse farm" was removed.
The car shifted slightly upward near home number 22.
There has been a collision with the wood pile in forest number 118.
At forest number 119, a tree was removed from the fence.
The stadium's flower pot beside the bus stop is now collapsing.
The lowered dike was relocated away from the wet street ornamentation.
An indoor mask was made for a few structures.
The station building's green texture problem has been resolved.
A canister colliding at the fueling station moved
A collision occurred at the veranda of home number 35.
The alfalfa bale's texture has improved.
The sales point for the pet store was slightly shifted.
At field 28, the fence was removed from the wall.
The car at home number 43 has been eliminated.
Field 54's neighboring tree shifted somewhat further away from the field.
At the nursery, a zebra crossing has been erected.
The station building's concrete texture has been corrected.
After threshing, hemp swath output decreased once again.
Field peas and field beans grown with legume straw now produce a bit more
The OG version's graphic problem between fields 88 and 89 has been resolved.
V1.1.0.1
Weights, bales, large bags, and other soil improvement tools no longer constantly sink into the earth.
Vehicle spawn points in the shop area have increased.
The retail area's Twitch subboard is no longer the same.
A collision occurred at the hardware store/bank fence.
Collision fence components with railroad tracks attached
The addition of a collision railway bridge
Collisions at the car dealership's garage were included.
A partial building collision at the grain dealership was included.
Bush on field 48 near the power pole was removed (connected to savegame).
People walking near the rail station fixed
Teleport point nation number 94 was relocated.
Teleport point nation number 177 was relocated.
The collision at the store between Lidl and Aldi was handled responsibly.
The double flashing bush at the livestock farm has been removed.
The vehicle dealer facility in New Holland has been repaired.
The collision at the dairy fence has been resolved.
– Train station shopping proceeded well
The stadium grandstand's lantern was relocated.
Gutter relocation and stadium bushes and grass removal from the grandstand
In the PDA map, the LS22 logo has been replaced with the LS25 emblem.
The carport at home 31 shifted a little and the lamp on it turned.
Zebra crossings have been erected at the campground and the south petrol station.
The slanted flower at the car store was straightened up.
The NF Marsch emblem has been put to almost every bus stop.
The door was replaced and a greenhouse tank was built to the garden center.
The grass was removed from the house across from the stadium.
Lidl trash cans are placed in flower boxes and floating flower boxes.
Grass and fence removed from apartment building carport
There are grills that have collision
At home number 19, the doormat was relocated in front of the door.
The curb at home number 18 has been replaced by a driveway.
The window ledges of houses 14 and 3 are hidden.
Flying chairs have been repaired at home number five.
The gas station next to the village fire hose has been relocated away from the logo.
Waste may be removed from the wall beside the gas station in the community.
The floating parking spot marker at the bank has been fixed.
– Water bucket relocated from trash can at gas station south
The floating light at Carport House 54 has been adjusted correctly.
The collision at house 54 has been somewhat modified.
The addition of a building collision
A bit later, the train vanishes into the hall, giving the barricades additional time.
Insertion of a drainage structure at the dike-ground collision
Ground level in the harbor has been slightly raised.
The floating antenna is located at the house number. 35 fixed
A lamp's defective collision at Raiffeisen has been rectified.
This is an altered version of the dike crossing to field 83/84 without ditches.
It is now feasible to purchase manure from the animal trade.
The heating facility is now able to sell straw and other items.
The car store was taken out of the 100 purchase area.
House No. 5's floating manhole covers were relocated.
The invisible collision between Edeka and the hardware shop has been removed.
At the livestock farm, two birches shifted slightly away from the field.
The rail station will no longer have Riverband Springs branding.
Teleport point land number 142 has been relocated.
The apartment building's user-unfriendly bank has been rectified.
The sidewalk collision at the bus stop has been resolved.
A collision occurred at the school's outbuilding.
The broken grill at home number 43 has been repaired.
The area of potential feed XL has been cleansed of weeds and shrubs and is now available for purchase as in LS22.
A collision at the train station's cargo box was added.
A forklift truck has been released from the Raiffeisen building.
Collisions at wind turbine-installed staircases
The number of wood spawn spots for transport missions has been somewhat increased.
Flax has been added to the pricing overview.
At field 7, the floating fir tree moved as it should.
The lamp at the yard bus stop was relocated from the road salt box.
The stickers that float off the curve sign at BGA South have been corrected.
Field 19's sidewalk was cleansed of overgrown grass and plants.
The hole in BGA North has been filled.
The floating tree crossed field 56.
Bale moved out of the Garden Center Sales Building wall.
At the farm home, the floating tree was relocated.
Four floating lanterns were relocated to the sluice building.
The rug and tree were relocated to plot 38.
The road marker post between fields 11 and 12 was repositioned.
The road marker post at field 48 was relocated from the railing.
At the harbor, a tugboat is a bit deeper in the water.
There is now a collision at the picnic benches.
Trees were relocated in the BGA South curve, at Kure near to field 60, and at field 55.
Collision was installed at the GetreideAG's silos.
The village's floating road markers have been corrected.
At the dike, the sunken bench was shifted.
Lamps were relocated to the flour plant construction site.
The goat's milk pallet is set at 5000L.
The rail station now has a shopping area for silage additives, liquid fertilizers, and pesticides.
When putting structures in place, textures function once more.
Map edge collisions have been included in the south and west.
There is now a crash in the carport at home number nine.
Collision applied to additional ornamental items
The collision of certain boats and the floating NPC at the port have been resolved.
It is now possible to sell legume straw at the docks.
In the pricing menu, Flax is now shown (Fed Mods Pack Update).
Two of the windows at home 53 now have curtains installed.
Lamps relocated from Raiffeisen.
Brick pallets are now available for purchase at the hardware shop.
Purchase rates were modified at the train station and Raiffeisen.
Diesel sales pricing have been modified.
Gas stations can no longer sell liquid fertilizer or herbicides.
The manhole cover at BGA South has been lowered somewhat.
The lamp at the heating plant was relocated from the tank.
The campsite was somewhat cleaned up.
A few trees shifted from field 50 to field 52.
JMZ's new lime texture has been added.
Collisions have been put at the riding arena.
The amount and cost of hemp swath have been lowered.
The price of hemp has decreased.
Some power boxes now have collisions.
At the sluice building, the floating parking spot sign is fixed.
Ha prices went up by around 10%.
Grandpa Walter made a little movement.
One tree shifted out of field 8.
The road system is tuned for the ditched version.
Collisions were added to the dealer's seating group.
A shrub was removed from field 52.
The canister became a static item.
Bale relocated to the nursery.
Give credit to:
Let's Play, FedAction
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