
Mecklenburg Vorpommern v 1.0.6
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v 1.0.6
2 weeks ago
Four-time map of Mecklenburg, Western Pomerania
The 1.0.0.0 beta version is now available for download. Beta because we could have missed a few minor details here and there. Please remember that just two persons were turned into the LS25 by this map. One side is DTP Thomas, and the other is myself (Mario). Of course, you can now imagine what it was.
Please submit this topic, "Mecklenburg Western Pomerania bug report," in the next thread if you notice any errors or issues with the map.
Take note: Although the script produces an error, the speed camera works in multiplayer. But the game is unaffected by the inaccuracy!
Here are some important details about certain map functionalities.
You may start a "test maker" at GREISE AG that merely adds realism and has no effect on play.
To fill your field injection, you must fold down the gallows in the main courtyard (see photographs with the Dammann syringe).
The tarpaulins are clearly visible with the level in every scuff pit and lagoon.
The speed camera functions on the map, but proceed with caution as it may soon cost money.
The bottom angles were raised to thirty-two.
All-around lights have been installed on the main courtyard gates, and they revolve when the gates are opened and closed.
Total area: 1026.60 hectares, and the different structures shown on the map are as follows:
BGA
Driving silos for BGA
Chicken in the cow yard
Stations for gasoline
Workshops
Farming pigs
A food silo containing pig feed
The court silo
Horses and Sheep
BGA Stations for Libra Lumper Sales
GREIDE AG
Sale of bales
Production and sales of Lila baked
Stralsund brewery, Raiffeisen Northern sugar harbor
Putthoff Eggs
Stations for filling water (hydrants)
Manufacturing dairy
Sawmill and grain mill
Ancient spinning
Production of seeds
Changelog: +
Version upgraded to “101”, Changelog: 1.0.0.6, Game Version: 1.11.0.1
The crop limit was raised to 64 from 32.
Spelt, triticale, rye, green rye, silage, maize, mustard, and Humusactive are among the new crops that have been included.
The number of HighTypes (tippable heaps) increased from 64 to 256.
The birch trees in field 56 were too near the field's boundary.
Manure is now recognized as an input in the biogas plant.
The capacity of the manure dump next to the cows was raised from 4,000,000 to 800,000.
Adjusting the quantity of cow feed, the capacity grew from one million to one hundred thousand.
Decversion to Patch 1.9.0.1 from V1.0.0.5
The manure plates were disconnected from the different animals, and the FS25_infodisplay Extension mod is no longer needed.
1.0.0.4
DescVersion was changed to Patch 1.8.0.1 At field 56, the spline made it seem as if the helicopter had crashed.
Many creatures no longer tolerated water.
Error: FS25_Mecklenburg_Vorpommern/data/fillPlanes/distance/manureDistance_diffuse.png could not load the distance texture.
Adjusted cow water capacity (100,000 liters).
1.0.0.3 Resolves the problem where water was present everywhere and the ground was invisible.
V1.0.0.2
– MAP adapted to Patch 1.6
– Descversion increased to “96”
– Fixed errors that various Envmaps could not be loaded
– Adjusted at lightning speed, no more mistakes in the multiplayer
– Man can now be removed / place in the game at the cowshed
– Various trees moved to field edges
– At Normo, a fence field of the wire mesh was not properly
– license plates were faulty
– storks and associated nests installed
– In the pigsty, straw could not be sprinkled with various single -litter devices
– adapted to the bale trigger cowshed, you can now also add loose bale straw
– Starting Splines for AI traffic (tractors) laid
– Environments adapted
– Colorgradingnight.xml adapted (night is now darker)
– Fruit destruction 2.0 installed
– There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
– adapted to field 4, corn growth (now only ready for harvest in September)
– Snow mask adapted on some buildings
– Various fires exchanged
V1.0.0.1
– Between field 3 and 8 during access stood trees and bushes as well as street limitation posts
– Field 49 adapted, more space to the record path towards Kuhhof
– Trees on field 33, field 47, field 29, field 25 removed
– Technical courtyard had tipcolision, it can now be tilted on the inside
– Harried up on the Technikhof flickered
– Driving silos at the BGA were faulty
– Trees of the forest exchanged at the BGA, now there are firs and spruces
– Collision of the crane revised at the harbor, you can now drive underneath
– trucks at Raifeisen had no collision
– Collision of the Silo adapted to the technical courtyard, Buggen no longer pile through the walls
– The starting vehicles were somewhat adjusted
– Fixed shadow problems on the map
– A football field was placed, at the school on land “54”
– Czech translation added, thanks to Pérák
– The helpers now work on field 9, 24, 25 and field 29
– Completion of the scuffing pit in the cow yard now grasps 170,000 liters instead of 70,000 liters
– The scale at GREISE AG did not work
– A supermarket was placed where the brewery’s beer varieties can also be sold
– Bee pendants were replaced (without function. just decorating) ; the AI and the car registration plates were updated ; every placeable building now has its own symbol ; and different dwellings (the village by the meadow) were traded.
Changelog for BETA 2: 1.0.0.0 Hotfix – modified fields (caused the game to crash on dedicated servers after you finished tillage); modified 32 floor angle, which caused issues; modified Field 38 (deep luna on the street); modified Field 49 (corner improved); modified several high seats (partly stood in fields, as well as on paths); modified several trees (partly stood in fields, as well as on paths);
Farmland “27” was not a grass. – Missions modified are now also accessible.
Thanks to DtP Mario
The 1.0.0.0 beta version is now available for download. Beta because we could have missed a few minor details here and there. Please remember that just two persons were turned into the LS25 by this map. One side is DTP Thomas, and the other is myself (Mario). Of course, you can now imagine what it was.
Please submit this topic, "Mecklenburg Western Pomerania bug report," in the next thread if you notice any errors or issues with the map.
Take note: Although the script produces an error, the speed camera works in multiplayer. But the game is unaffected by the inaccuracy!
Here are some important details about certain map functionalities.
You may start a "test maker" at GREISE AG that merely adds realism and has no effect on play.
To fill your field injection, you must fold down the gallows in the main courtyard (see photographs with the Dammann syringe).
The tarpaulins are clearly visible with the level in every scuff pit and lagoon.
The speed camera functions on the map, but proceed with caution as it may soon cost money.
The bottom angles were raised to thirty-two.
All-around lights have been installed on the main courtyard gates, and they revolve when the gates are opened and closed.
Total area: 1026.60 hectares, and the different structures shown on the map are as follows:
BGA
Driving silos for BGA
Chicken in the cow yard
Stations for gasoline
Workshops
Farming pigs
A food silo containing pig feed
The court silo
Horses and Sheep
BGA Stations for Libra Lumper Sales
GREIDE AG
Sale of bales
Production and sales of Lila baked
Stralsund brewery, Raiffeisen Northern sugar harbor
Putthoff Eggs
Stations for filling water (hydrants)
Manufacturing dairy
Sawmill and grain mill
Ancient spinning
Production of seeds
Changelog: +
Version upgraded to “101”, Changelog: 1.0.0.6, Game Version: 1.11.0.1
The crop limit was raised to 64 from 32.
Spelt, triticale, rye, green rye, silage, maize, mustard, and Humusactive are among the new crops that have been included.
The number of HighTypes (tippable heaps) increased from 64 to 256.
The birch trees in field 56 were too near the field's boundary.
Manure is now recognized as an input in the biogas plant.
The capacity of the manure dump next to the cows was raised from 4,000,000 to 800,000.
Adjusting the quantity of cow feed, the capacity grew from one million to one hundred thousand.
Decversion to Patch 1.9.0.1 from V1.0.0.5
The manure plates were disconnected from the different animals, and the FS25_infodisplay Extension mod is no longer needed.
1.0.0.4
DescVersion was changed to Patch 1.8.0.1 At field 56, the spline made it seem as if the helicopter had crashed.
Many creatures no longer tolerated water.
Error: FS25_Mecklenburg_Vorpommern/data/fillPlanes/distance/manureDistance_diffuse.png could not load the distance texture.
Adjusted cow water capacity (100,000 liters).
1.0.0.3 Resolves the problem where water was present everywhere and the ground was invisible.
V1.0.0.2
– MAP adapted to Patch 1.6
– Descversion increased to “96”
– Fixed errors that various Envmaps could not be loaded
– Adjusted at lightning speed, no more mistakes in the multiplayer
– Man can now be removed / place in the game at the cowshed
– Various trees moved to field edges
– At Normo, a fence field of the wire mesh was not properly
– license plates were faulty
– storks and associated nests installed
– In the pigsty, straw could not be sprinkled with various single -litter devices
– adapted to the bale trigger cowshed, you can now also add loose bale straw
– Starting Splines for AI traffic (tractors) laid
– Environments adapted
– Colorgradingnight.xml adapted (night is now darker)
– Fruit destruction 2.0 installed
– There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
– adapted to field 4, corn growth (now only ready for harvest in September)
– Snow mask adapted on some buildings
– Various fires exchanged
V1.0.0.1
– Between field 3 and 8 during access stood trees and bushes as well as street limitation posts
– Field 49 adapted, more space to the record path towards Kuhhof
– Trees on field 33, field 47, field 29, field 25 removed
– Technical courtyard had tipcolision, it can now be tilted on the inside
– Harried up on the Technikhof flickered
– Driving silos at the BGA were faulty
– Trees of the forest exchanged at the BGA, now there are firs and spruces
– Collision of the crane revised at the harbor, you can now drive underneath
– trucks at Raifeisen had no collision
– Collision of the Silo adapted to the technical courtyard, Buggen no longer pile through the walls
– The starting vehicles were somewhat adjusted
– Fixed shadow problems on the map
– A football field was placed, at the school on land “54”
– Czech translation added, thanks to Pérák
– The helpers now work on field 9, 24, 25 and field 29
– Completion of the scuffing pit in the cow yard now grasps 170,000 liters instead of 70,000 liters
– The scale at GREISE AG did not work
– A supermarket was placed where the brewery’s beer varieties can also be sold
– Bee pendants were replaced (without function. just decorating) ; the AI and the car registration plates were updated ; every placeable building now has its own symbol ; and different dwellings (the village by the meadow) were traded.
Changelog for BETA 2: 1.0.0.0 Hotfix – modified fields (caused the game to crash on dedicated servers after you finished tillage); modified 32 floor angle, which caused issues; modified Field 38 (deep luna on the street); modified Field 49 (corner improved); modified several high seats (partly stood in fields, as well as on paths); modified several trees (partly stood in fields, as well as on paths);
Farmland “27” was not a grass. – Missions modified are now also accessible.
Thanks to DtP Mario