Altkirch im Elsass v 1.0.4
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Latest Update
latest
Version
v 1.0.4
2 weeks ago
With this, Altkirch has now made it into FS25.
A big thank you goes to everyone who supported me.
The map contains several productions (approx. 51) and a large number of fields.
What was used:
– Precision Farming
Required mods: Production Control
Changelog: +
V1.0.0.4
Fixed displays at the sawmill. Added displays at the mineral feed production facility on the CroGer farm. Fixed the error “data/objects/pallets/fillablePallet/fillablePallet.xml”. Added a Hungarian translation (thanks to @vargazsolthetvenöt). Adjusted sawmills so that wood chips can be collected with a trailer again. Adjusted the price of goat’s milk. Fixed the window panes at the workshop/trader. Fixed minor bugs.
V1.0.0.3
Christmas Update
My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year !
– Moddesc version adjusted
– Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
– Speed cameras removed
– English translation adjusted
– Bale net and twine at spinning mill fixed
– Minor bugs fixed
– Train wagon could not load coal => fixed
– Train coal mine => power plant fixed
– Sheep pen at sheep farm => gates had no collision => fixed
– Custom seeders with their own shop category (seeding technology) created for onions
– Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
– Hawe transfer wagon expanded to include root crops
– Header rack at the main farm rebuilt (Blender)
– Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
– Chickens could not accept triticale => fixed
– Sugar production => pallet trigger enlarged
– Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat
– Animal trailers integrated into the map => can now transport chickens and ducks
– BGA capacities slightly increased
– Commercial kitchen expanded by 4 production lines
– CroGer Farm straw tarp sheepfold fixed
– Ground adjustments to the roads at the sheep farm
– Fillet storage at the butcher expanded
– Wind energy, solar energy, and BGA energy production reduced
– Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm
– Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.).
V1.0.0.2
– Fixed manure at the sheepfold on CroGer Farm
– Fixed manure at the egg farm
– Fixed parked cars at the watermill sales point => cars were too deep in the ground
– Fixed lumberjack sawmill => pallets were spawning at an angle
– Speed cameras can now be deactivated => trigger is in the town hall (starting point)
– Added silage additive for purchase at both farm shops
– Created a separate category in the build menu
– Removed bushes from fields
– Fixed straw bale acceptance in the animal pens
– Added a placeable root crop washer
– Installed a shelving system (object storage) for wool at the butcher
– Added carrots at the seeder
– Fixed warnings for the rrXL trailer for headers
– Integrated the Hawe transfer wagon, including color selection and additional lighting and beacon, for stones, manure, compost, and peat into the map
– Adjustments for the Highlands Fishing DLC
– Fixed the silo at the orchard and vegetable farm => Water couldn’t be unloaded properly.
V1.0.0.1
– Missions changed to Giants missions.xml
– Removed additional crops from missions
– Fixed meadow => couldn’t be mowed
– Fixed farmer’s market sales point => invisible colli on the ground
– Fixed dead trees (too low or floating in the air)
– Fixed mission rock floating in the air
– Fixed streetlight between shop and canteen kitchen
– Fixed freight depot unloading station
– Fixed workshop decoration at the pig farm (no textures)
– Fixed cutting unit racks at the CroGer farm
– Fixed collision at the fan outlet at the CroGer farm
– Removed various bushes in the fields. Only effective with a new save game
– Sheep pens fixed => sheep’s milk and goat’s milk were not being produced
– Sheep pastures fixed => wool pallets were not being produced
– Cow pastures fixed => health not increased
– Manure extraction from the stables fixed
– Pellet production fixed => did not accept molasses pallets, triggers for straw, hay, and wood chips scaled too small
– Roads fixed (small gap at the edge)
– Moving floor at Holzkerle sawmill fixed
– Beetmaster fixed => no overloading onto trailers was possible
Credits:
Martin/Cro
A big thank you goes to everyone who supported me.
The map contains several productions (approx. 51) and a large number of fields.
What was used:
– Precision Farming
Required mods: Production Control
Changelog: +
V1.0.0.4
Fixed displays at the sawmill. Added displays at the mineral feed production facility on the CroGer farm. Fixed the error “data/objects/pallets/fillablePallet/fillablePallet.xml”. Added a Hungarian translation (thanks to @vargazsolthetvenöt). Adjusted sawmills so that wood chips can be collected with a trailer again. Adjusted the price of goat’s milk. Fixed the window panes at the workshop/trader. Fixed minor bugs.
V1.0.0.3
Christmas Update
My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year !
– Moddesc version adjusted
– Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
– Speed cameras removed
– English translation adjusted
– Bale net and twine at spinning mill fixed
– Minor bugs fixed
– Train wagon could not load coal => fixed
– Train coal mine => power plant fixed
– Sheep pen at sheep farm => gates had no collision => fixed
– Custom seeders with their own shop category (seeding technology) created for onions
– Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
– Hawe transfer wagon expanded to include root crops
– Header rack at the main farm rebuilt (Blender)
– Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
– Chickens could not accept triticale => fixed
– Sugar production => pallet trigger enlarged
– Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat
– Animal trailers integrated into the map => can now transport chickens and ducks
– BGA capacities slightly increased
– Commercial kitchen expanded by 4 production lines
– CroGer Farm straw tarp sheepfold fixed
– Ground adjustments to the roads at the sheep farm
– Fillet storage at the butcher expanded
– Wind energy, solar energy, and BGA energy production reduced
– Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm
– Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.).
V1.0.0.2
– Fixed manure at the sheepfold on CroGer Farm
– Fixed manure at the egg farm
– Fixed parked cars at the watermill sales point => cars were too deep in the ground
– Fixed lumberjack sawmill => pallets were spawning at an angle
– Speed cameras can now be deactivated => trigger is in the town hall (starting point)
– Added silage additive for purchase at both farm shops
– Created a separate category in the build menu
– Removed bushes from fields
– Fixed straw bale acceptance in the animal pens
– Added a placeable root crop washer
– Installed a shelving system (object storage) for wool at the butcher
– Added carrots at the seeder
– Fixed warnings for the rrXL trailer for headers
– Integrated the Hawe transfer wagon, including color selection and additional lighting and beacon, for stones, manure, compost, and peat into the map
– Adjustments for the Highlands Fishing DLC
– Fixed the silo at the orchard and vegetable farm => Water couldn’t be unloaded properly.
V1.0.0.1
– Missions changed to Giants missions.xml
– Removed additional crops from missions
– Fixed meadow => couldn’t be mowed
– Fixed farmer’s market sales point => invisible colli on the ground
– Fixed dead trees (too low or floating in the air)
– Fixed mission rock floating in the air
– Fixed streetlight between shop and canteen kitchen
– Fixed freight depot unloading station
– Fixed workshop decoration at the pig farm (no textures)
– Fixed cutting unit racks at the CroGer farm
– Fixed collision at the fan outlet at the CroGer farm
– Removed various bushes in the fields. Only effective with a new save game
– Sheep pens fixed => sheep’s milk and goat’s milk were not being produced
– Sheep pastures fixed => wool pallets were not being produced
– Cow pastures fixed => health not increased
– Manure extraction from the stables fixed
– Pellet production fixed => did not accept molasses pallets, triggers for straw, hay, and wood chips scaled too small
– Roads fixed (small gap at the edge)
– Moving floor at Holzkerle sawmill fixed
– Beetmaster fixed => no overloading onto trailers was possible
Credits:
Martin/Cro
Altkirch has now achieved entry into FS25 with this.
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Credits: Cro and Martin
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Credits: Cro and Martin
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