Fuel Consumption HUD v 1.1
0/5,
0
voti
Ultimo aggiornamento
ultimo
Versione
v 1.1
2 settimane fa
shows the instantaneous power in kW for electric cars and the fuel consumption in l/h for combustion vehicles. Scales with the UI and is fixed to the bottom-right corner of the HUD. concealed for many kinds of vehicles.
Changelog: +
Significant internal enhancements and a robust consumption estimator are included in Changelog Version 1.1.0.0.
* Adaptive smoothing and exponential moving average (EMA) smoothing for electric power estimations and ECU "lastFuel" values.
* Fill-level delta estimator that is event-driven and incorporates anti-spike methods (median + trimmed-mean + stability check).
* Plausibility screening, which disregards readings that aren't trustworthy
Improvements in electric behavior: * Shows instantaneous power (kW) even when the electric motor is stationary.
* Displays 0.0 while the motor is off in order to prevent residual values from being confused.
* Better backup estimate for electric power use based on customer data.
Internal sampling is quicker and more responsive while maintaining a steady on-screen display.
When you get inside a car, the HUD shows right away (correct values emerge later).
Smoother, more realistic readings with fewer spikes and unpredictable numbers.
UI scaling fixes: The size and location of the HUD remain constant throughout all UI scales, including little ones like 50%.
Respects in-game HUD visibility (will not display while the in-game user interface is disabled).
Runtime guards were included as stability improvements to prevent infrequent "attempt to call a nil value" errors.
Thanks to Jansgi
Changelog: +
Significant internal enhancements and a robust consumption estimator are included in Changelog Version 1.1.0.0.
* Adaptive smoothing and exponential moving average (EMA) smoothing for electric power estimations and ECU "lastFuel" values.
* Fill-level delta estimator that is event-driven and incorporates anti-spike methods (median + trimmed-mean + stability check).
* Plausibility screening, which disregards readings that aren't trustworthy
Improvements in electric behavior: * Shows instantaneous power (kW) even when the electric motor is stationary.
* Displays 0.0 while the motor is off in order to prevent residual values from being confused.
* Better backup estimate for electric power use based on customer data.
Internal sampling is quicker and more responsive while maintaining a steady on-screen display.
When you get inside a car, the HUD shows right away (correct values emerge later).
Smoother, more realistic readings with fewer spikes and unpredictable numbers.
UI scaling fixes: The size and location of the HUD remain constant throughout all UI scales, including little ones like 50%.
Respects in-game HUD visibility (will not display while the in-game user interface is disabled).
Runtime guards were included as stability improvements to prevent infrequent "attempt to call a nil value" errors.
Thanks to Jansgi
shows the instantaneous power in kW for electric cars and the fuel consumption in l/h for combustion vehicles. scales with the user interface and is anchored to the bottom-right HUD corner. concealed for different kinds of vehicles.
Give credit to:
Jansgi
Give credit to:
Jansgi
Scarica i file dell'ultima versione
Versione: v 1.1Aggiornato: 2 settimane fa
Dimensione totale: 89.7 KB FS25_FuelConsumptionHUD_fs25planet.zip direct scaricare · 89.7 KB · aggiunto 2 settimane fa
Ti potrebbe anche piacere »
0 Commenti
Non ci sono commenti. Sii il primo a commentare!