Courseplay for FS25

Courseplay for FS25 v 8.0.2

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ultimo Versione v 8.0.2 7 ore fa
Courseplay Beta for Farming Simulator 2025
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.
We’ll keep you updated on our progress here, please be patient.
General Information
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate
Sponsor this project: buy me a coffee

Changelog:
Push Release 8.0.2.0
Fix Combine does not start #818
Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed.
Fix for #795
Fix for #612 and maybe #196
Enhancement for harvester with delayed filling #357 #813
Fix for #786 Change the turn for Harvesters on second headland.
Use the second headland turn on the first headland for root harvesters and Oxbo harvesters.
Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons).
Improvements for controller input.
Soil sampler and other PF fixes.
Pathfinder improvements.
Added draw custom field on the CP AI Map with updated help menu. #539
New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default.
Added penalty factor setting for the pathfinder, default is 1.
IMPORTANT: Increase modDesc Version to 98. That means minimum game Version 1.8.0.1
Push Release 8.0.1.5
Loop turn on headland is now a setting to turn on or off
Fixes #712 and maybe also #669 and #618
Fix for #756 and #727
V8.0.1.4
Fix for #753
Fix for #749
Fix for #731
Enhancement for #709
Adjustment for Gregoire GL vine harvester #746
Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round! #737
Added debug output for diagnostic purpose #761
Update modDesc Version to min Patch 1.7.0.1 !!
Push Release 8.0.1.3
Fix for #609
Fix for #632
Fix for #652
Fix for #668
Fix for #685
Fix for #691
Fix for #726
Improvement for selecting active worker. #733
Mod conflict solved. #728
Increase max working width to 57. #702
Internal AD-CP interface refactoring. #692
Debug spam should now be solved (some stay on on purpose but shouldn’t appear that often).
Push Release 8.0.1.2
Fix for #635
Fix for #621
Possible fixes for #655 , #578 and #586
Another fix for field boundary detection
Fix for #664
Fix for #651
Another fix division by 0.
Fixes for NEXAT DLC #679
Note: This contains the important fixes for the NEXAT. We know that not everything works perfectly yet and there will be more improvements for it at a later point, but the bugfixes had priority.
Push Release 8.0.1.1
Fix for #629
Fix for #506
Fix for #554
Fix for #601
Added course display for mini map #630
V8.0.1.0
New construction frame for editing course and custom fields added.
Fix for #583
Raise and lower tools independently #39
Fix for #586 #62 #596 #578
Try to fix multiplayer custom field detection Issues #534
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
Push Hotfix 8.0.0.12
Fix for #572
Fix for #395
Push Hotfix 8.0.0.11
Fixes #557 and #568
Push Release 8.0.0.10
Fix for #524
Fix for #536
Fix for #378
Maybe fixes #528
Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk
Push Release 8.0.0.9
Another fix for #456 and #475 to hopefully not have another surprise.
Fix for #458
Fix for #392
Added new languages
Push Release 8.0.0.8
Fix for selfUnload #456
Workarround for #448
Fix for #461 and #478
Fix for #469 and #475
Push Release 8.0.0.7
Use the Giants working width first.
Fix for #363
Fix for #375
Fix for #376
Fix for #389
Fix for #393
Fix for #433 (Patch 1.5 Error)
Push Release 8.0.0.6
Fix for #302
Fix for #301
Disable narrow field for Multitool #312
Fix for slurry tanks #300
Fix for #317 and #318 (nil checks)
Fix for #343
Fix custom fields #348
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240
Some more MP fixes.
Push Release 8.0.0.5
Fix for #132
Fix for #252
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix for #234
Fix helper limit (is now endless again?)
Fix for #215
Use Giants field scanner now (might fix #63)
MP Fix for #269
MP fix for #260
Push Release 8.0.0.4
Should fix #221
Fix for #187
Fix for #176
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Fix for #169
Fix for #159
Should fix #156
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Push Release 8.0.0.0
PLEASE READ:
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.

Credits:
Courseplay
Developers
Tensuko
pvaiko
schwiti6190

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Versione: v 8.0.2
Aggiornato: 7 ore fa
Dimensione totale: 3.78 MB
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Informazioni su Mod

Ultima versione v 8.0.2
Gioco FS25
Categoria Strumenti
Scarica 261
Creato 2 mesi fa
Ultimo aggiornamento 7 ore fa

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