
Cellulose factory v 1.1.2
0/5,
0
voti
Changelog
ultimo
Versione
v 1.1.2
3 giorni fa
It took me a little effort, but I was able to convert this mod to FS25 at last. I appreciate everyone who has asked for updates on the changes I completed for FS22, and I plan to continue turning others as I have time. I'll pay close attention to any mistakes or cautions they have with this mod.
These manufacturing facilities allow you to separate the cellulose from the wood, which may then be used to manufacture cardboard, paper, and even viscous fabric for clothing.
The result of the cellulose is a cotton palette that can be marketed or spun into any kind of fabric.
Splinters or timber trunks may be used to feed the plant; the latter lowers manufacturing costs and increases daily output.
Since not all cellulose that is collected from wood can really be turned into high-quality white pulp, a quarter of the cellulose (cotton) used to make paper will also be used to make cardboard.
The two plant sizes vary in terms of production speed and capacity.
The biggest can generate 1,152,000 liters of cotton or paper per day and covers around 300 square meters (you would need a huge field accessible).
The little girl may create 57,600 liters of cotton or paper every day, making her resemble the game's factories.
Expensive: $1,500,000
Price in Chico: $150,000
Daily upkeep: extensive If not in use, I advise turning it off. $12,000 tiny $1,200.
Changelog: +
V1.1.2.0 – The issue with the non-filling cotton pallet was fixed.
Both plants now take bucundbales, but they will turn into woodchips on their own. Poplar can only produce roundballs and wooden splinters due to the Filltype's nature.
"Minor artistic arrangements."
V1.1.1.0 – Poplar bales are now accepted by both factories and are converted straight into woodchips – the game was closed due to errors and warnings being fixed.
Thanks to Jitrif
These manufacturing facilities allow you to separate the cellulose from the wood, which may then be used to manufacture cardboard, paper, and even viscous fabric for clothing.
The result of the cellulose is a cotton palette that can be marketed or spun into any kind of fabric.
Splinters or timber trunks may be used to feed the plant; the latter lowers manufacturing costs and increases daily output.
Since not all cellulose that is collected from wood can really be turned into high-quality white pulp, a quarter of the cellulose (cotton) used to make paper will also be used to make cardboard.
The two plant sizes vary in terms of production speed and capacity.
The biggest can generate 1,152,000 liters of cotton or paper per day and covers around 300 square meters (you would need a huge field accessible).
The little girl may create 57,600 liters of cotton or paper every day, making her resemble the game's factories.
Expensive: $1,500,000
Price in Chico: $150,000
Daily upkeep: extensive If not in use, I advise turning it off. $12,000 tiny $1,200.
Changelog: +
V1.1.2.0 – The issue with the non-filling cotton pallet was fixed.
Both plants now take bucundbales, but they will turn into woodchips on their own. Poplar can only produce roundballs and wooden splinters due to the Filltype's nature.
"Minor artistic arrangements."
V1.1.1.0 – Poplar bales are now accepted by both factories and are converted straight into woodchips – the game was closed due to errors and warnings being fixed.
Thanks to Jitrif
Versione
v 1.1.1
5 mesi fa
Finally I managed to turn this mod to FS25, it was not difficult, I just needed time. I hope to continue turning others as I have time, thanks to all those who ask for updates of the mods I did for FS22. I will be attentive to the errors and warnings that they have with this mod.
With these production points you can extract the cellulose from the wood, which can be converted into paper, cardboard and even viscous fabric to make clothes.
The cellulose comes out as a cotton palette that can be sold or turned into a fabric into any spinning.
To supply the plant you can do it with wooden trunks or splinters, the latter reduce production costs and allow you to produce more per day.
From the production of paper or cellulose (cotton), a quarter will go to cardboard production, since in reality not all cellulose that is extracted from wood can become quality white pulp.
There are two plant sizes, with different capacities and production speed.
– The largest covers about 300 square meters (you will need to have a large field available) can produce 1,152,000 liters of cotton or paper per day.
– The little girl resembles the factories of the game and can produce 57,600 liters of cotton or paper a day.
Large price: $ 1,500,000
Chico price: $ 150,000
Daily maintenance: large $ 12,000 small $ 1,200, I recommend turning it off if not used.
Changelog:
V1.1.1.0
– Now both factories accept Poplar Bales, they become directly into woodchips
– Errors and warnings were corrected that closed the game
Credits:
jitrief
With these production points you can extract the cellulose from the wood, which can be converted into paper, cardboard and even viscous fabric to make clothes.
The cellulose comes out as a cotton palette that can be sold or turned into a fabric into any spinning.
To supply the plant you can do it with wooden trunks or splinters, the latter reduce production costs and allow you to produce more per day.
From the production of paper or cellulose (cotton), a quarter will go to cardboard production, since in reality not all cellulose that is extracted from wood can become quality white pulp.
There are two plant sizes, with different capacities and production speed.
– The largest covers about 300 square meters (you will need to have a large field available) can produce 1,152,000 liters of cotton or paper per day.
– The little girl resembles the factories of the game and can produce 57,600 liters of cotton or paper a day.
Large price: $ 1,500,000
Chico price: $ 150,000
Daily maintenance: large $ 12,000 small $ 1,200, I recommend turning it off if not used.
Changelog:
V1.1.1.0
– Now both factories accept Poplar Bales, they become directly into woodchips
– Errors and warnings were corrected that closed the game
Credits:
jitrief