NF Marsch 4fach

NF Marsch 4fach v 1.8.1

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Description of LS25 NF March 4-fold:
Ten new fruit varieties on a multifruit map
Field beans, field peas, hemp, linseed, triticale, summer wheat, summer barley, rye, spelt, and alfalfa
Five new kinds of bales (fresh alfalfa, pulse straw, alfalfa hay, hemp swath, and flax swath)
The typical lowland terrain of North Frisia has been significantly altered and modified.
89 fields, totaling about. 1,159 hectares of field space
roughly. 146 hectares of forest
roughly. 64 hectares of dike areas that are for sale
Fed Production Pack and Fed Mods Pack are needed.
Three distinct collector's goods (pallets, shelly shoes, and gold coins)
The multifruits may be fed to animals.
The value of horses is much higher.
Gravel, sand, and soil for excavation
As a point of sale, train
roughly. Fifteen distinct sales locations
Three gas stations (one that sells methane and diesel)
The park's major project playground
A large stadium used for football
Two BGAs have been installed.
Two locations for bulk purchases
Hardware shop for buying construction material pallets
Numerous locations that may be purchased for agriculture and/or production
vast network of roads
Over forty ground textures that may be painted
Many flowers, plants, and grasses to plant or paint yourself
Purchase ornamental cars, but use caution while using servers and multiplayer.
Grain converter to convert summer barley and wheat to regular barley and wheat
Trade in animals with the potential to buy liquid excrement and manure
It is possible to buy wind turbine areas and swap them out for wind turbines that generate power.
Bark mulch, chipboard, OSB, and empty pallets
Supporters and house occupants are all current.
Additional mods:
Pack of FED Mods
Pack for FED Productions



Changelog: +



Map 1.8.1
The dung heap's height was lowered.
The file type "NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak" was deleted.
– NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak ‘ Deleted Unknown file type
The courtyard's floating bulb has been repositioned to better
Odd lighting effects at hardware shops and Edeka sales have been fixed.
Improved performance based on Giant's Testrunner Tool
Map 1.8
The map now includes onions as a new multi-fruit that may be gathered with the updated Rolf Ropa.
You may buy the new Highland cattle from the animal menu.
These days, weeds grow close to mustard.
The AnimalTrade.xml issue "UnloadingStation does not have a BaleUnloadTrigger for fillType "DRYCLOVER_WINDROW" and "CLOVER_WINDROW" has been fixed.
A modest decrease in the density of grass
Removed superfluous backup files
Polish translation has been added.
BGA silos may now have their tipping piles built two meters higher (note: this will increase the number of current piles).
Thanks to ztfahrer, the Tobacco CutterMotionPathEffect problem has been fixed.
Sand, dirt, and gravel heaps that have been adjusted (depending on the savegame)
Water effects have been added for boat journeys.
Map 1.7.2
The grass has become much denser.
The Object Hide mod now allows for the total removal of the wooden bridges at fields 78 and 81.
To make it easier to remove them using Object Hide and ensure they don't resurface after a restart, the riding arena is separated into two halves.
Thanks to Achim, crops with destroyed stubble may now be fully mulched.
Growth level modified for tobacco and lavender
A texturing problem with the guardrail screws been corrected.
Map 1.7.1
NFMarsch/fillPlanes/desktop.ini has been corrected.
Precision farming with added fertilizer and seed values for arable grass
Areas of sand, dirt, and gravel have been properly refilled (related to save games).
A few agricultural yields and selling prices were modified.
All horses are now worth up to €50,000.
– New textures for lavender, alfalfa, and alfalfa hay bales
Duplicate petrol stations were removed.
Map 1.7.0.0
Lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat are the eight new multifruits that have been introduced.
Currently, stubble degradation affects the majority of standard crops and all multifruits.
The ranges of visibility for every plant grew.
The terraforming option may be used to paint fields once again.
Thanks to Ztfahrer, the new goat's milk pallet can be loaded into the liquid trailer.
A low-lying birch tree close to the gravel pit area has been relocated.
A light collision on the bridge close to the island's port has been fixed.
A tree between fields 8 and 9 has been relocated a little so that a chainsaw may cut it down.
At land number 153/154, the guide post behind the guardrail in the bend has been relocated.
An undetectable collision at the train station building has been fixed.
For precision farming, set driving lanes to 42 meters by default.
The fire department. Map item hiding in the harbor is optimized.
An electric charging station was moved to the North gas station.
"Fixing the Giants bug:" "Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is significantly larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)";)
Giants bug fix: "Warning (performance): Foliage lod 1 mesh "grass" "cutRolled" "roller" is significantly larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)").
After harvest, sugarcane and poplars no longer leap to "needs plowing."
Hemp growth levels have been adjusted (thanks to Achim).
Prepared for additional crops or modifications such as MaizePlus or comparable
densityMap_height was altered. There are now 256 dumpable heaps instead of only 128 (Warning: Savegame problem notice).
(Any stacks on the ground, including silage, swath, straw, manure, dirt, sand, gravel, etc., might vanish or be flawed.)
Error: GDM file contains incorrect number of channels (14 should be 16) 2025-07-21 08:05:09.727
The GDM file could not be loaded by DensityMap on 2025-07-21 08:05:09.727.
2025-07-21 08:05:09.727 Error: The resource "C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm" cannot be loaded.
Map 1.6.0.0
13 new paving stone ground textures for map design
The item hide mod may now be used to remove the gate to the dike at parcel 163.
The big birch trees can now be appropriately felled.
The path at field 72 and the guideposts have been modified in the original version (savegame-related).
The guardrail between fields 21 and 19 in the original version now has a collision, therefore the hide mod may be used to remove it.
The size of the guardrail at field 24 leading to the bridge has been somewhat lowered.
Description of LS25 NF March 4-Way V1.5.2
The toolbox on the car dealership's shelf was shifted properly.
The door of the car dealership's outbuilding has been repaired.
Patch 1.8's manureDistance_diffuse.png problem has been fixed (thanks to Zombold).
Thanks to Cobra and the savegame-related file infoLayer_tipCollisionGenerated, snow may now be removed from roadways once again.
The train now moves a little more slowly, increasing the likelihood that the barriers will close in time.
At the drilling platform construction site, the floating tree moved in the right way.
Linseed hoeing is now feasible at a stage of further expansion.
The North Gas Station now has an electric charging station.
Nowadays, horses may fetch up to €50,000.
Map 1.5.1.0
Incorrect visuals in the hallway between panels 126 and 146 have been corrected.
Alfalfa values were modified for precision farming.
Field bean and field pea values that have been modified for precision farming
To make unloading the big trailer easier, the liquid triggers at the station, BGAs, petrol station, and port sales stations were changed (thanks to Rolf69).
A few ornamental items that were too low at the station were moved.
A floating tree at the intersection of fields 86 and 87 as well as one at the livestock farm has been fixed.
The item at the end of the bike path next to the nursery is now more visible.
The water tarp adjacent to the Lidl sales station was shifted a little.
In the top story version, some ornamental grass was removed from the road.
At the farm, I moved a lamp's glass window.
Map 1.5.0
The Precision Farming Ready FS25
Purchases of grain at the port are unlocked and cash boxes are triggered.
Purchase costs for the BGAs that are shown on the map have decreased.
The Easter bunny is missing.
The collision at the entrance of the flour plant was rectified.
A portion of the fence that is fastened to the wall next to the flour plant
The guide posts beside the Mitte (Middle) petrol station have been repositioned.
The home across from Field 18 has relocated its little garbage cans.
A few field and dike height modifications (related to the savegame)
The cost of purchasing silage addition at the train station has been somewhat lowered.
Mineral feed was sold at a lower price in the pet shop.
A few floating trees near the train station and park have been repaired.
A collision occurred at the wall next to the hardware shop.
A few unnecessary guide posts under the map were removed.
Map 1.4.0
Ducks from the Fed Mods Pack are the new animal type for the chicken coops.
25 golden Easter Bunny trinkets are included in the latest update of Easter goodies.
Information about the construction site: no oil rig is currently accessible. Information was removed.
Pallet purchase costs at the hardware shop have been modified.
Ropes were added to the hardware shop purchase.
There is now a picture of the sugar pallet.
Purchase pallets.
At the Pellet Factory construction site, a few bulbs were moved.
A collision occurred at the garage, and home number 21 was added.
At the dike exit next to the North petrol station, guidance posts that were too low were moved.
Some lights were moved to the yard.
Shelly signs "Moved Fed" at the hardware store's pallet collecting point.
The rain gutter at the car dealership's entryway has been moved.
At the bridge close to field 61, guide posts were pushed out of the railing.
A few guide poles near the island's bottom left dike were moved.
At the gas station Mitte, collisions with a few lights were repaired.
Map 1.3.2 Hofix
After patch 1.7, this ought to resolve the issue.
1.3.1.1 oG Map
Yeast, sugar, and empty pallets are now available for purchase at the hardware shop.
Additionally, barriers have been installed at the third train crossing.
Map 1.3.1.0
Manure may now be produced by sheep in the proper stable.
Cotton may now be purchased in large quantities at the port.
You may now buy empty pallets at the hardware shop.
As a short-term fix, you may also buy yeast from the hardware shop.
To make room for the flour plant, land area 108 has been expanded.
There are currently barriers at the non-gated train crossing.
Field 4: Puddles of water grew nearer to the road
The invisible bench collision on House 37's driveway has been relocated.
At the riding arena, a light has been relocated.
The road in front of the livestock dealer now has a floating manhole cover.
Palletized wood chips are now accepted by the combined heat and power plant.
The North Gas Station's flag and flower boxes have been relocated.
The pricing list that is shown now includes mineral feed.
Enhanced flashing lights on the ornamental wind turbines
Map 1.3.0.0
Enlarged pallet trigger from the playground construction site
The livestock trade's animal enclosure gates have been repaired.
The building now has a grain converter loading pipe installed.
The output of hemp swath decreased once again.
Reduced output of eggs from hens
Straw is now available to sheep and goats as well as chickens (if the stable allows it).
Cotton has been listed as a potential bulk material.
The floating tree close to the cattle trade was transferred to the ground.
The invisible plastic box was relocated to the railway station.
The pallet belonging to the collector was removed from the ground on the property underneath Aldi.
Area 142's spawn location was relocated to the land.
The spawn place of area 95 shifted a little.
On the dike between fields 35 and 36, a few guide posts shifted.
The bridge at field 50 made a little improvement.
Manure buy error: Unable to load resource error resolved
The sewage treatment facility construction site's entry guide post was relocated.
At the bottom pond, the floating inflatable boat was repositioned.
The lamp across from the playground construction site has been repositioned.
There is now a collision between the windows of the stadium's ticket sales office.
Drainage pipes were installed at field 50's field entrance.
There is currently a collision on the BGA South stairs leading to the digestate tank.
Between the main courtyard and field 11, two floating manhole covers were repositioned.
The road markers near the Aldi sales station's bend have been enhanced.
The fence at the entrance to the hardware shop shifted a little.
The road between fields 60 and 67 now has a zebra crossing.
The fence gates have once again disappeared from the fields as of 1.2.0.1.
NF March Version 1.2 Preview
You may just resume the savegame.
Enhancement of the dikes to accommodate dike sheep
The pricing summary now includes methane.
The pricing summary now includes pig feed.
More foreign languages have been added.
With the Object Hide Mod, the gates on the dikes may now be concealed.
When alfalfa is picked up by a helicopter pickup, it no longer turns into alfalfa hay.
Area 109 (the oil rig area) has been expanded.
Field 77 Road was relocated away from the field.
The floating lantern at home number 24 was relocated.
At the port, a floating water tarpaulin was placed.
Bushes removed from field 61
The yard's floating guide post was repositioned.
Garbage cans floating at the barrier moved in a proper manner.
There have been more crashes at the barrier.
The bridge at the barrier moved as it should have.
The floating lantern in the pond at home number one has been repositioned.
The bank's floating alarm bulb relocated.
There is now a clash between fields 16 and 19.
At field 67, the guide post was removed from the guard rail.
There is now a clash between the containers on building area 154.
"Diarrhea" in the little gravel hole repaired in the gravel pit
The "horse farm's" underground gutter was removed.
At house number 22, the car moved somewhat higher.
There has been a collision with the wood pile in forest number 118.
At forest number 119, a tree shifted from the fence.
The stadium's flower pot beside the bus stop is now collapsing.
Wet street décor was relocated away from the lowering dike.
An indoor mask was made for a few structures.
The station building's green texture problem has been corrected.
A canister collision at the fueling station caused
A collision occurred at the veranda of home number 35.
The alfalfa bale's texture has improved.
The sales point for the pet store was slightly shifted.
At field 28, the fence was removed from the wall.
The car at home number 43 has been eliminated.
A tree next to field 54 shifted slightly away from the field.
At the nursery, a zebra crossing has been erected.
The station building's concrete texture has been corrected.
After threshing, hemp swath output decreased once again.
Field peas and field beans grown with legume straw now produce a bit more
The OG version's graphic problem between fields 88 and 89 has been resolved.
V1.1.0.1
Weights, bales, large bags, and other soil improvement tools no longer constantly sink into the earth.
Vehicle spawn points in the shop area have increased.
The retail area's Twitch subboard is no longer the same.
A collision occurred at the hardware store/bank fence.
Collision fence components with railroad tracks attached
The addition of a collision railway bridge
A collision in the car dealership's garage was added.
A portion of the structure at the grain dealership collided.
Bush on field 48 near the power pole was removed (connected to the save game).
Fixing bystanders at the train station
Teleport point nation number 94 was relocated.
Teleport point nation number 177 was relocated.
The collision at the store between Lidl and Aldi was handled responsibly.
The double flashing bush at the livestock farm has been removed.
New Holland car dealer building repaired
A collision at the dairy fence has been resolved.
– Train station shopping proceeded well
The stadium grandstand's lantern was relocated.
Stadium grass and bushes were removed from the grandstand, and gutters were relocated.
The LS25 emblem has replaced the previous LS22 logo on the PDA map.
House 31's carport's light turned, and the carport moved a little.
Zebra crossings have been erected to the campground and petrol station south.
At the car repair, a slanted flower was straightened.
Nearly every bus stop now has the NF Marsch emblem.
The garden center greenhouse door was replaced, and a tank was installed.
The grass was removed from the house across from the stadium.
Lidl trash cans are installed in floral and floating flower boxes.
Grass and fence removed from apartment building carport
There are grills that have collision
At home number 19, the doormat was relocated in front of the door.
The curb at home number 18 has been replaced by a driveway.
Houses 14 and 3 have hidden window ledges.
Flying chairs have been repaired at home number five.
The gas station next to the village fire hose has been relocated away from the logo.
The rubbish can at the gas station near the village was removed from the wall.
The bank's fixed floating parking spot marker
– Water bucket relocated from trash can at gas station south
The floating light at Carport House 54 moved correctly.
The collision at house 54 has been somewhat modified.
The addition of a building collision
A bit later, the train vanishes into the hall, giving the barricades additional time.
Insertion of a drainage structure at the dike-ground collision
Ground level in the harbor has been slightly raised.
The floating antenna is located at the house number. 35 fixed
A lamp's malfunctioning collision at Raiffeisen was rectified.
Ditch-free version of the dike crossing to field 83/84
It is now feasible to purchase manure from the animal trade.
The heating facility is now able to sell straw and other items.
The car dealership was taken out of the 100 purchasable area.
House No. 5's floating manhole covers were relocated.
The invisible collision between Edeka and the hardware shop has been removed.
At the livestock farm, two birches shifted slightly away from the field.
The rail station will no longer have Riverband Springs branding.
Teleport point land number 142 has been relocated.
The apartment building's hostile bank has been rectified.
The sidewalk collision at the bus stop has been resolved.
A collision occurred at the school's outbuilding.
The broken grill at home number 43 has been repaired.
The area of potential feed XL was cleaned of thorns and weeds and put available for purchase, same as in LS22.
A collision at the train station's freight box was added.
The Raiffeisen building's forklift truck was released.
Collisions at wind turbine-installed staircases
The number of wood spawn spots for transport missions has been somewhat increased.
The pricing summary now displays Flax.
At field 7, the floating fir tree moved as it should.
The lamp at the yard bus stop was relocated from the road salt box.
Fixed floating stickers from the curve sign at BGA South
Field 19's sidewalk was cleansed of overgrown grass and plants.
The hole in BGA North has been filled.
The floating tree crossed field 56.
Bale was removed from the wall of the garden center sales building.
At the farm home, the floating tree was relocated.
At the sluice building, four floating lanterns moved.
The tree and doormat were relocated to plot 38.
The road marker post between fields 11 and 12 has been repositioned.
At field 48, the road marker post was removed from the guardrail.
At the harbor, a tugboat is a bit deeper in the water.
At the picnic benches, a collision was added.
Trees were relocated in the BGA South curve, at Kure near to field 60, and at field 55.
Collision was installed at the GetreideAG's silos.
The village's floating road markers have been corrected.
At the dike, the sunken bench was shifted.
Lamps were relocated at the flour plant construction site.
The goat's milk pallet is set at 5000L.
The rail station now has a shopping area for silage additives, liquid fertilizers, and pesticides.
Textures while repositioning buildings
Additional map edge collisions in the west and south
There is now a crash in the carport at home number nine.
Collision combined with additional ornamental items
NPC floating in the port and a few vessels colliding were resolved
It is now possible to sell legume straw at the docks.
The pricing menu now shows Flax (Fed Mods Pack Update).
Two of the windows at home 53 now have curtains installed.
Lamps relocated from Raiffeisen
Brick pallets are now available for purchase at the hardware shop.
Raiffeisen modified the purchase pricing at the train station.
Diesel sales pricing have been modified.
Gas stations can no longer sell liquid fertilizer or herbicides.
The BGA South manhole lid is slightly lowered.
The heating plant's lamp was relocated from the tank.
The campsite was somewhat cleaned up.
A few trees shifted from field 50 to field 52.
JMZ's new lime texture has been added.
Installations of collisions at the riding arena
The amount and cost of hemp swath have been lowered.
The cost of hemp has decreased.
Some power boxes now have collisions.
At the sluice building, the floating parking spot sign is fixed.
Ha prices went up by around 10%.
Grandpa Walter shifted a little.
One tree shifted out of field 8.
The road system is optimized for the ditch-equipped version.
Collisions were added to the dealer's seating group.
A shrub was removed from field 52.
Canister was converted to a static object.
Bale relocated to the nursery.



Give credit to:
Let's Play, FedAction

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Versione: v 1.8.1
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Ultima versione v 1.8.1
Gioco FS25
Categoria Mappe
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Creato 2 mesi fa
Ultimo aggiornamento 1 settimana fa

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