
Hinterkaifeck Map v 5.0.5
4/5,
4
voti
Changelog
ultimo
Versione
v 5.0.5
1 settimana fa
Twenty woodland plots and forty-seven pastures and meadows are up for sale.
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: +
Changelog 5.0.0.5 Note: You don't need to start a fresh save game.
The Schuster farm's bunker silo has been repaired and is now ready for sale. It may now be created under Silos in another section of the construction menu.
The OGF farm's bunker silo has been fixed. But for some reason, it may only function with a fresh save game. If not, you may now just set up a fresh Schuster farm silo.
Expanded crop distribution was included.
V5.0.0.4
Note: You don't need a fresh save game.
While adding new recipes to the bakery, an error occurred.
You may stop a fresh save from beginning in two ways. If it wasn't too long ago, make a backup. Alternatively, add "placeable to insert" from the xml at the end of the xml placeable from your savegame, just before the last line.The FarmID you use is presently set to "not purchased," so be cautious to record which one you use. I'm sorry for any difficulty this has caused. The incorrect fill type was employed because of a new recipe that included fresh fruits.
I'm afraid I don't have any additional ideas, but if you need assistance, please let me know.
Note that V5.0.0.3 does not need a fresh save game.
Slurry bunker capacity was expanded at the OGF farm's abandoned pigpen. Superfluous snow tarpaulins were eliminated. Multi-fruit was installed and Changelog 5.0.0.2 was registered.
Note: You don't need a fresh save game.
In order for the second package to be sold on the OGF farm, the second bunker silo has been set to "sellable."
For the farms, the feed triggers have been expanded.
An "equipment storage pallet" has been added.Two versions are available for this: Pallets are available in the store in a portable form (weights are ineffective on portable ones).
– as a fixed version (also for weights) under the Decorations area of the building menu.
Farmland 53 has had a minor modification.
The production of items at the Milchstephan dairy has increased, and the pallet output has been fixed.
Only the decorations are left for sale at the OGF farm; the farmhouse has been relocated to the cowshed because of the snow cover.
All animal barns now have more space for slurry bunkers.
The Schuster farm's multiplayer issues with door collisions (modified collision entries) have been resolved.
The collision for the garden hose cart has been adjusted.
At fields 27 and 10, a few trees have undergone minor adjustments.
At the pig farm in Xaver. The removal of the Reithmayer slurry bunker was resolved, the light at Schlüter was made operational, the stone sales were added to the agricultural trade, the pallet removal of production at the Xaver pig farm was resolved, the missing collectibles were added, the map edge issue at Meadow 53 was resolved, Precision Farming 3.0 was implemented with its own soil type map, the multiplayer issues with gate collisions (changed collision entries) at the OGF farm were resolved, the slurry tarpaulin at the OGF farm was straightened because it was protruding, the entrance gate was fixed, and the terrain was leveled on the Max Müller farm.
There is now a hayloft on the sheep farm, with the removal area in the attic and the dumping area below (however this will only be visible in a fresh save game, or you may transfer the line "50" from the "placeables.xml" from the mod map into your current save game).
5.0.0.1 Changelog
Note: You don't need to start a fresh save game.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
The Schuster farm's hay production recipe has been somewhat modified, and two unloading pipes that load products from the silo or production are now a little distance apart.
The wood chip sales station has been converted into a buying station.
It is now possible to mow the meadow grass once again.
The enhanced indoor snow mask may only work the next time it snows.
Issues with gate collisions (modified collision entries) in multiplayer have been resolved.
Grass has been removed from the bunker silo on the OGF farm (but will only be seen on a fresh save). TipCollision entries have been fixed.
Version 5.0.0.0
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: +
Changelog 5.0.0.5 Note: You don't need to start a fresh save game.
The Schuster farm's bunker silo has been repaired and is now ready for sale. It may now be created under Silos in another section of the construction menu.
The OGF farm's bunker silo has been fixed. But for some reason, it may only function with a fresh save game. If not, you may now just set up a fresh Schuster farm silo.
Expanded crop distribution was included.
V5.0.0.4
Note: You don't need a fresh save game.
While adding new recipes to the bakery, an error occurred.
You may stop a fresh save from beginning in two ways. If it wasn't too long ago, make a backup. Alternatively, add "placeable to insert" from the xml at the end of the xml placeable from your savegame, just before the last line.The FarmID you use is presently set to "not purchased," so be cautious to record which one you use. I'm sorry for any difficulty this has caused. The incorrect fill type was employed because of a new recipe that included fresh fruits.
I'm afraid I don't have any additional ideas, but if you need assistance, please let me know.
Note that V5.0.0.3 does not need a fresh save game.
Slurry bunker capacity was expanded at the OGF farm's abandoned pigpen. Superfluous snow tarpaulins were eliminated. Multi-fruit was installed and Changelog 5.0.0.2 was registered.
Note: You don't need a fresh save game.
In order for the second package to be sold on the OGF farm, the second bunker silo has been set to "sellable."
For the farms, the feed triggers have been expanded.
An "equipment storage pallet" has been added.Two versions are available for this: Pallets are available in the store in a portable form (weights are ineffective on portable ones).
– as a fixed version (also for weights) under the Decorations area of the building menu.
Farmland 53 has had a minor modification.
The production of items at the Milchstephan dairy has increased, and the pallet output has been fixed.
Only the decorations are left for sale at the OGF farm; the farmhouse has been relocated to the cowshed because of the snow cover.
All animal barns now have more space for slurry bunkers.
The Schuster farm's multiplayer issues with door collisions (modified collision entries) have been resolved.
The collision for the garden hose cart has been adjusted.
At fields 27 and 10, a few trees have undergone minor adjustments.
At the pig farm in Xaver. The removal of the Reithmayer slurry bunker was resolved, the light at Schlüter was made operational, the stone sales were added to the agricultural trade, the pallet removal of production at the Xaver pig farm was resolved, the missing collectibles were added, the map edge issue at Meadow 53 was resolved, Precision Farming 3.0 was implemented with its own soil type map, the multiplayer issues with gate collisions (changed collision entries) at the OGF farm were resolved, the slurry tarpaulin at the OGF farm was straightened because it was protruding, the entrance gate was fixed, and the terrain was leveled on the Max Müller farm.
There is now a hayloft on the sheep farm, with the removal area in the attic and the dumping area below (however this will only be visible in a fresh save game, or you may transfer the line "50" from the "placeables.xml" from the mod map into your current save game).
5.0.0.1 Changelog
Note: You don't need to start a fresh save game.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
The Schuster farm's hay production recipe has been somewhat modified, and two unloading pipes that load products from the silo or production are now a little distance apart.
The wood chip sales station has been converted into a buying station.
It is now possible to mow the meadow grass once again.
The enhanced indoor snow mask may only work the next time it snows.
Issues with gate collisions (modified collision entries) in multiplayer have been resolved.
Grass has been removed from the bunker silo on the OGF farm (but will only be seen on a fresh save). TipCollision entries have been fixed.
Version 5.0.0.0
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
Versione
v 5.0.3
2 mesi fa
There are a total of 47 fields and meadows and 20 forest plots for sale.
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
V5.0.0.3
Note: No new save game is required.
– Slurry bunker capacity increased at the forgotten pigpen of the OGF farm
– Removed unnecessary snow tarpaulins
– Multi-fruit installed and registered
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
V5.0.0.3
Note: No new save game is required.
– Slurry bunker capacity increased at the forgotten pigpen of the OGF farm
– Removed unnecessary snow tarpaulins
– Multi-fruit installed and registered
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984
Versione
v 5.0.2
2 mesi fa
There are a total of 47 fields and meadows and 20 forest plots for sale.
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984
There are 5 farms and a horse paddock for sale, and the museum farm can be purchased for a €0 project.
The OGF farm is also completely sellable to create your own farm.
Productions have been added to the small-scale version at two farms with their own products.
There are two versions to choose from when you first start: one with standard feeding and one with extended feeding, where you have to pay attention to exactly which feed you need.
All bars except for the cows must be filled.
In addition, the prices for selling cows and pigs at the animal dealer have been increased.
The animal dealer has two silos for buying ready-made animal feed.
You can buy bread from the previous day at the shop or make it at the bakery.
The lumber dealer now has three additional production companies.
At the bakery, you have to be careful where pallets spawn, as there are now two zones for pallets and one for loose goods.
On the shop grounds, there is a depot for purchasing pallets and a pallet sales point.
On the agricultural dealer’s grounds, there are also greenhouses and silos for selling goods, where you can buy lime, seeds, and fertilizer.
If you want to place your own productions, you’ll find a meadow behind the agricultural dealer.
Collectibles have been scattered around the area; have fun looking for them.
At the vehicle dealer, you’ll also find an Ape with various logos from different farms.
If manure plates aren’t linked to the animal stables, please save and reload the savegame.
Changelog:
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
Credits:
LS19 BERNIESCS und RichiF, Zetor6245, McBee
LS22 nop82, pat7575
LS25 NO_Modding, pat7575, MarianVirtuellFarming, Chris1984