Altkirch im Elsass v 1.0.3
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v 1.0.3
1 settimana fa
Altkirch has now achieved entry into FS25 with this.
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Changelog: +
V1.0.0.3 Update for Christmas
My staff and I want you have a happy Christmas, a calm and contemplative holiday season, and a joyous New Year!
– Moddesc version adjusted
– Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
– Speed cameras removed
– English translation adjusted
– Bale net and twine at spinning mill fixed
– Minor bugs fixed
– Train wagon could not load coal => fixed
– Train coal mine => power plant fixed
– Sheep pen at sheep farm => gates had no collision => fixed
– Custom seeders with their own shop category (seeding technology) created for onions
– Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
– Hawe transfer wagon expanded to include root crops
– Header rack at the main farm rebuilt (Blender)
– Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
– Chickens could not accept triticale => fixed
– Sugar production => pallet trigger enlarged
– Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat; Animal trailers integrated into the map => can now transport chickens and ducks; BGA capacities slightly increased; Commercial kitchen expanded by four production lines; CroGer Farm straw tarp sheepfold fixed; Ground adjustments to the roads at the sheep farm; Fillet storage at the butcher expanded; Wind energy, solar energy, and BGA energy production decreased; Spinach added to silos: freight yard (transfer silo), pig farm, sheep pasture, cattle farm, chicken farm, and horse farm; Sawmills rebuilt. Only shovels (front loaders, wheel loaders, etc.) may now remove wood chips.
V1.0.0.2: Added silage additive for purchase at both farm shops; removed bushes from fields; fixed straw bale acceptance in the animal pens; added a placeable root crop washer; fixed manure at the sheepfold on CroGer Farm; fixed parked cars at the watermill sales point => cars were too deep in the ground; fixed lumberjack sawmill => pallets were spawning at an angle; fixed speed cameras can now be deactivated => trigger is in the town hall (starting point).#8211; Highlands Fishing DLC Adjustments #8211; Fixed the silo at the vegetable farm and orchard, which prevented water from being unloaded correctly.
V1.0.0.1 – missions were renamed to Giants missions.xml – more crops were eliminated from missions – the meadow was fixed so it could not be mowed – Invisible colli on the ground due to a fixed farmer's market sales pointDead trees that were too low or floating in the air were fixed, mission rocks that were floating in the air were fixed, a streetlight between the store and the canteen kitchen was fixed, and#8211; fixed the unloading station at the freight depot; fixed the pig farm's workshop décor (no textures); fixed the cutting unit racks at the CroGer farm; fixed the fan outlet collision at the CroGer farm; and cleared away a variety of shrubs from the fields. Only with a new save game; sheep pens fixed, which prevented the production of sheep's and goats' milk; sheep pastures fixed, which prevented the production of wool pallets; cow pastures fixed, which prevented the production of wool pallets; manure extraction from the stables fixed; pellet production fixed, which prevented the acceptance of molasses pallets; triggers for straw, hay, and wood chips scaled too small; roads fixed (small gap at the edge); moving floor at the Holzkerle sawmill fixed; and Beetmaster fixed, which prevented overloading onto trailers.
Thanks to Martin/Cro
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Changelog: +
V1.0.0.3 Update for Christmas
My staff and I want you have a happy Christmas, a calm and contemplative holiday season, and a joyous New Year!
– Moddesc version adjusted
– Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
– Speed cameras removed
– English translation adjusted
– Bale net and twine at spinning mill fixed
– Minor bugs fixed
– Train wagon could not load coal => fixed
– Train coal mine => power plant fixed
– Sheep pen at sheep farm => gates had no collision => fixed
– Custom seeders with their own shop category (seeding technology) created for onions
– Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
– Hawe transfer wagon expanded to include root crops
– Header rack at the main farm rebuilt (Blender)
– Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
– Chickens could not accept triticale => fixed
– Sugar production => pallet trigger enlarged
– Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat; Animal trailers integrated into the map => can now transport chickens and ducks; BGA capacities slightly increased; Commercial kitchen expanded by four production lines; CroGer Farm straw tarp sheepfold fixed; Ground adjustments to the roads at the sheep farm; Fillet storage at the butcher expanded; Wind energy, solar energy, and BGA energy production decreased; Spinach added to silos: freight yard (transfer silo), pig farm, sheep pasture, cattle farm, chicken farm, and horse farm; Sawmills rebuilt. Only shovels (front loaders, wheel loaders, etc.) may now remove wood chips.
V1.0.0.2: Added silage additive for purchase at both farm shops; removed bushes from fields; fixed straw bale acceptance in the animal pens; added a placeable root crop washer; fixed manure at the sheepfold on CroGer Farm; fixed parked cars at the watermill sales point => cars were too deep in the ground; fixed lumberjack sawmill => pallets were spawning at an angle; fixed speed cameras can now be deactivated => trigger is in the town hall (starting point).#8211; Highlands Fishing DLC Adjustments #8211; Fixed the silo at the vegetable farm and orchard, which prevented water from being unloaded correctly.
V1.0.0.1 – missions were renamed to Giants missions.xml – more crops were eliminated from missions – the meadow was fixed so it could not be mowed – Invisible colli on the ground due to a fixed farmer's market sales pointDead trees that were too low or floating in the air were fixed, mission rocks that were floating in the air were fixed, a streetlight between the store and the canteen kitchen was fixed, and#8211; fixed the unloading station at the freight depot; fixed the pig farm's workshop décor (no textures); fixed the cutting unit racks at the CroGer farm; fixed the fan outlet collision at the CroGer farm; and cleared away a variety of shrubs from the fields. Only with a new save game; sheep pens fixed, which prevented the production of sheep's and goats' milk; sheep pastures fixed, which prevented the production of wool pallets; cow pastures fixed, which prevented the production of wool pallets; manure extraction from the stables fixed; pellet production fixed, which prevented the acceptance of molasses pallets; triggers for straw, hay, and wood chips scaled too small; roads fixed (small gap at the edge); moving floor at the Holzkerle sawmill fixed; and Beetmaster fixed, which prevented overloading onto trailers.
Thanks to Martin/Cro
Altkirch has now achieved entry into FS25 with this.
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Credits: Cro and Martin
I want to express my gratitude to everyone who helped me.
There are several fields and a lot of productions (around 51) on the map.
What was utilized:
Precision Agriculture
Mods needed: Control of Production
Credits: Cro and Martin
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Versione: v 1.0.3Aggiornato: 1 settimana fa
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