EcoGreen Multis

EcoGreen Multis v 5.0

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Changelog

ultimo Versione v 5.0 2 settimane fa
Electric machines that let two operators pick and plant potato, sugarbeet, carrots, parsnips, redbeet, pea, green beens and spinach.
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Requires: Root crops pallet



Changelog: +



V5.0.0.0
Shaders reworked, now all machines get dirty, scratched and wet.
Refined Sowing machine activation command, now start with B.
Updated modDesc version.
New icons.
V4.1.0.0
Added Highlands and Fishing DLC support.
V4.0.0.0
Added a fourth multifruit without ai support.
Reworked machines usage, now they don’t need activation, only lowering or unfolding. For that reason max speed as been capped to 6km/h.
Reworked shaders, now machines get dirty and wet.
Remodeled passenger models.
V3.0.0.0
Separeted the harvester machines in three versions, for ai support.
Updated ModDesc version.
General TestRunner cleanage.
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.



Credits:
IllGib
Two people may select and plant potatoes, sugarbeets, carrots, parsnips, redbeets, peas, green beans, and spinach with these electric equipment.
For energy independence, both come with optional photovoltaic panels.
When they settle, I'll attempt to add a multifruit script for AI. The harvester will call warnings, but these are connected to maps and something the Giants did with the most recent scripts, so they may be disregarded.
A gaming mechanic that cannot be overidden is to lower the machine (V) before harvesting; otherwise, nothing will be picked up.
Crops may be unloaded into pallets with an optional addon.
Needs: Palette of root crops



Changelog: +



Support for the Highlands and Fishing DLC was included in V4.1.0.0.
A fourth multifruit without AI support was added in V4.0.0.0.
Redesigned machines simply need lowering or unfolding; they no longer require activation. The maximum speed has been set at 6 km/h as a result.
Machines now become damp and grimy due to redesigned shaders.
updated passenger models.
For AI assistance, the harvester machines were divided into three variants in V3.0.0.0.
ModDesc version has been updated.
general cleanup of the TestRunner.
V2.0.0.0 Wheel return speed was adjusted, and handling is now considerably improved.
By increasing the engine braking force and avoiding the crop weight, the machine should now stop more effectively and not slide when fully loaded on a hill.



Thanks to IllGib
Two people may select and plant potatoes, sugarbeets, carrots, parsnips, redbeets, peas, green beans, and spinach with these electric equipment.
For energy independence, both come with optional photovoltaic panels.
When they settle, I'll attempt to add a multifruit script for AI. The harvester will call warnings, but these are connected to maps and something the Giants did with the most recent scripts, so they may be disregarded.
A gaming mechanic that cannot be overidden is to lower the machine (V) before harvesting; otherwise, nothing will be picked up.
Crops may be unloaded into pallets with an optional addon.
Needs: Palette of root crops



Changelog: +



V4.0.0.0
Without AI assistance, a fourth multifruit was added.
Redesigned machines simply need lowering or unfolding; they no longer require activation. The maximum speed has been set at 6 km/h as a result.
Machines now become damp and grimy due to redesigned shaders.
updated passenger models.
For AI assistance, the harvester machines were divided into three variants in V3.0.0.0.
ModDesc version has been updated.
general cleanup of the TestRunner.
Version 2.0.0.0
The handling is significantly better now that the wheels have been adjusted to return speed.
By increasing the engine braking force and avoiding the crop weight, the machine should now stop more effectively and not slide when fully loaded on a hill.



Thanks to IllGib
Two people may select and plant potatoes, sugarbeets, carrots, parsnips, redbeets, peas, green beans, and spinach with these electric equipment.
For energy independence, both come with optional photovoltaic panels.
When they settle, I'll attempt to add a multifruit script for AI. The harvester will call warnings, but these are connected to maps and something the Giants did with the most recent scripts, so they may be disregarded.
A gaming mechanic that cannot be overidden is to lower the machine (V) before harvesting; otherwise, nothing will be picked up.
Crops may be unloaded into pallets with an optional update.



Changelog: +



For AI assistance, the harvester machines were divided into three variants in V3.0.0.0.
ModDesc version has been updated.
general cleanup of the TestRunner.
Version 2.0.0.0
The handling is significantly better now that the wheels have been adjusted to return speed.
By increasing the engine braking force and avoiding the crop weight, the machine should now stop more effectively and not slide when fully loaded on a hill.



Thanks to IllGib

Informazioni su Mod

Ultima versione v 5.0
Gioco FS25
Scarica 255
Creato 1 anno fa
Ultimo aggiornamento 2 settimane fa