
Hinterkaifeck Map v 5.0.5
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v 5.0.5
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Twenty woodland plots and forty-seven pastures and meadows are up for sale.
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: +
Changelog 5.0.0.5 Note: You don't need to start a fresh save game.
The Schuster farm's bunker silo has been repaired and is now ready for sale. It may now be created under Silos in another section of the construction menu.
The OGF farm's bunker silo has been fixed. But for some reason, it may only function with a fresh save game. If not, you may now just set up a fresh Schuster farm silo.
Expanded crop distribution was included.
V5.0.0.4
Note: You don't need a fresh save game.
While adding new recipes to the bakery, an error occurred.
You may stop a fresh save from beginning in two ways. If it wasn't too long ago, make a backup. Alternatively, add "placeable to insert" from the xml at the end of the xml placeable from your savegame, just before the last line.The FarmID you use is presently set to "not purchased," so be cautious to record which one you use. I'm sorry for any difficulty this has caused. The incorrect fill type was employed because of a new recipe that included fresh fruits.
I'm afraid I don't have any additional ideas, but if you need assistance, please let me know.
Note that V5.0.0.3 does not need a fresh save game.
Slurry bunker capacity was expanded at the OGF farm's abandoned pigpen. Superfluous snow tarpaulins were eliminated. Multi-fruit was installed and Changelog 5.0.0.2 was registered.
Note: You don't need a fresh save game.
In order for the second package to be sold on the OGF farm, the second bunker silo has been set to "sellable."
For the farms, the feed triggers have been expanded.
An "equipment storage pallet" has been added.Two versions are available for this: Pallets are available in the store in a portable form (weights are ineffective on portable ones).
– as a fixed version (also for weights) under the Decorations area of the building menu.
Farmland 53 has had a minor modification.
The production of items at the Milchstephan dairy has increased, and the pallet output has been fixed.
Only the decorations are left for sale at the OGF farm; the farmhouse has been relocated to the cowshed because of the snow cover.
All animal barns now have more space for slurry bunkers.
The Schuster farm's multiplayer issues with door collisions (modified collision entries) have been resolved.
The collision for the garden hose cart has been adjusted.
At fields 27 and 10, a few trees have undergone minor adjustments.
At the pig farm in Xaver. The removal of the Reithmayer slurry bunker was resolved, the light at Schlüter was made operational, the stone sales were added to the agricultural trade, the pallet removal of production at the Xaver pig farm was resolved, the missing collectibles were added, the map edge issue at Meadow 53 was resolved, Precision Farming 3.0 was implemented with its own soil type map, the multiplayer issues with gate collisions (changed collision entries) at the OGF farm were resolved, the slurry tarpaulin at the OGF farm was straightened because it was protruding, the entrance gate was fixed, and the terrain was leveled on the Max Müller farm.
There is now a hayloft on the sheep farm, with the removal area in the attic and the dumping area below (however this will only be visible in a fresh save game, or you may transfer the line "50" from the "placeables.xml" from the mod map into your current save game).
5.0.0.1 Changelog
Note: You don't need to start a fresh save game.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
The Schuster farm's hay production recipe has been somewhat modified, and two unloading pipes that load products from the silo or production are now a little distance apart.
The wood chip sales station has been converted into a buying station.
It is now possible to mow the meadow grass once again.
The enhanced indoor snow mask may only work the next time it snows.
Issues with gate collisions (modified collision entries) in multiplayer have been resolved.
Grass has been removed from the bunker silo on the OGF farm (but will only be seen on a fresh save). TipCollision entries have been fixed.
Version 5.0.0.0
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: +
Changelog 5.0.0.5 Note: You don't need to start a fresh save game.
The Schuster farm's bunker silo has been repaired and is now ready for sale. It may now be created under Silos in another section of the construction menu.
The OGF farm's bunker silo has been fixed. But for some reason, it may only function with a fresh save game. If not, you may now just set up a fresh Schuster farm silo.
Expanded crop distribution was included.
V5.0.0.4
Note: You don't need a fresh save game.
While adding new recipes to the bakery, an error occurred.
You may stop a fresh save from beginning in two ways. If it wasn't too long ago, make a backup. Alternatively, add "placeable to insert" from the xml at the end of the xml placeable from your savegame, just before the last line.The FarmID you use is presently set to "not purchased," so be cautious to record which one you use. I'm sorry for any difficulty this has caused. The incorrect fill type was employed because of a new recipe that included fresh fruits.
I'm afraid I don't have any additional ideas, but if you need assistance, please let me know.
Note that V5.0.0.3 does not need a fresh save game.
Slurry bunker capacity was expanded at the OGF farm's abandoned pigpen. Superfluous snow tarpaulins were eliminated. Multi-fruit was installed and Changelog 5.0.0.2 was registered.
Note: You don't need a fresh save game.
In order for the second package to be sold on the OGF farm, the second bunker silo has been set to "sellable."
For the farms, the feed triggers have been expanded.
An "equipment storage pallet" has been added.Two versions are available for this: Pallets are available in the store in a portable form (weights are ineffective on portable ones).
– as a fixed version (also for weights) under the Decorations area of the building menu.
Farmland 53 has had a minor modification.
The production of items at the Milchstephan dairy has increased, and the pallet output has been fixed.
Only the decorations are left for sale at the OGF farm; the farmhouse has been relocated to the cowshed because of the snow cover.
All animal barns now have more space for slurry bunkers.
The Schuster farm's multiplayer issues with door collisions (modified collision entries) have been resolved.
The collision for the garden hose cart has been adjusted.
At fields 27 and 10, a few trees have undergone minor adjustments.
At the pig farm in Xaver. The removal of the Reithmayer slurry bunker was resolved, the light at Schlüter was made operational, the stone sales were added to the agricultural trade, the pallet removal of production at the Xaver pig farm was resolved, the missing collectibles were added, the map edge issue at Meadow 53 was resolved, Precision Farming 3.0 was implemented with its own soil type map, the multiplayer issues with gate collisions (changed collision entries) at the OGF farm were resolved, the slurry tarpaulin at the OGF farm was straightened because it was protruding, the entrance gate was fixed, and the terrain was leveled on the Max Müller farm.
There is now a hayloft on the sheep farm, with the removal area in the attic and the dumping area below (however this will only be visible in a fresh save game, or you may transfer the line "50" from the "placeables.xml" from the mod map into your current save game).
5.0.0.1 Changelog
Note: You don't need to start a fresh save game.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
The Schuster farm's hay production recipe has been somewhat modified, and two unloading pipes that load products from the silo or production are now a little distance apart.
The wood chip sales station has been converted into a buying station.
It is now possible to mow the meadow grass once again.
The enhanced indoor snow mask may only work the next time it snows.
Issues with gate collisions (modified collision entries) in multiplayer have been resolved.
Grass has been removed from the bunker silo on the OGF farm (but will only be seen on a fresh save). TipCollision entries have been fixed.
Version 5.0.0.0
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
Twenty woodland plots and forty-seven pastures and meadows are up for sale.
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: 5.0.0.0 version
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
The museum farm may be bought for €0, and there are five farms and a horse paddock up for sale.
You may also buy the OGF property and start your own farm.
Two farms have added productions with their own goods to the small-scale version.
Initially, you may pick between two versions: one with ordinary feeding and one with prolonged feeding, where you have to be mindful of the precise feed that you need.
Every bar must be full, with the exception of the cows.
Additionally, the animal dealer has raised the cost for selling pigs and cows.
The animal merchant purchases ready-made animal feed from two silos.
Bread may be made in the bakery or purchased from the store the day before.
Three more production firms are now owned by the lumber trader.
There are now two zones in the bakery: one for loose products and another for pallets, so you have to be cautious where pallets spawn.
There is a pallet sales point and a depot for pallet purchases on the shop premises.
In addition, there are greenhouses and silos on the agricultural dealer's property where you may purchase fertilizer, seeds, and lime.
In the meadow behind the agricultural trader, you may set up your own products.
Enjoy your search for the collectibles that have been strewn over the region.
An ape with different logos from different farms may likewise be seen at the car dealer.
Please save and reload the savegame if the manure plates aren't connected to the animal stables.
Changelog: 5.0.0.0 version
updated and converted for LS25
Credits: MarianVirtuell Farming, Chris 1984; LS22 nop82, pat7575; LS25 NO_Modding, pat7575; LS19 BERNIESCS und RichiF, Zetor6245, McBee
Télécharger les fichiers de la dernière version
Version: v 5.0.5Mise à jour de: il y a 1 semaine
Taille totale: 862.24 MB FS25_Hinterkaifeck_fs25planet.zip direct télécharger · 862.24 MB · ajouté il y a 1 semaine
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