Row Crop System v 1.0.1
5/5,
1
votes
gives players more choices when interacting with the in-game crops by including genuine row planting into the game.
Important Information: The previous RCR system is incompatible with this one, which is entirely different. The game is really designed to use xml workarounds, which were the mainstay of old RCR. The appearance and a portion of the map preparation procedure are the only similarities.
This technique may be used without a particular planter. In actuality, this system will not function well with outdated RCR planters, which will result in poor performance and several aspects not functioning at all. Both vanilla planters and any planter with work areas that adhere to the standards for vanilla planter work areas should use this technique without requiring any kind of preparation.
For this technique to operate, some map preparation is necessary. In actuality, the procedure is rather similar to creating a map for the previous RCR. You may utilize the Row Crop System Setup Prefab's instructions or watch the video, which is also included in this collection. This procedure is not intended for novice modders.
The technique is intended for "1X" or normal-sized maps. Nevertheless, I do my best to make the system function on bigger maps as well. Because of their greater pixel sizes, bigger maps are more difficult to support. One pixel on a 4X map, for instance, is equal to four regular map pixels. Because of this, 4X and bigger maps often contain rows that seem blockier, particularly when seen from above or in lower growth phases.
Qualities:
makes "real" rows in the game instead of simulated ones. Vanilla only creates the illusion of rows by overlaying the solidly painted region with visual greenery spaced at predetermined intervals. With the real crop rows created by this technique, additional angles and activities may be carried out in between the rows.
allows for the (optional) arrangement of planters with various spacing possibilities. Seed use and yield will increase if you plant closer together than what is shown on the map. The reverse will occur if you plant with a looser spacing than what is shown on the chart.
The majority of in-game planters now have row shutdown capabilities. This eliminates "overlap" when planting. The business sells this arrangement. Planters with row shutoff enabled may now use the Right Shift + R key to turn the function on and off. The keybind used to toggle the row shutoff may be altered, just like any other bind.
permits "no-till" planting without clearing the stubble. Additionally, this has been used to "double crop" fields, where plants are planted between rows of other crops.
The system has been streamlined to operate much more quickly than the previous XML version of RCR, even if some of the modifications needed for RCS to operate do increase memory use. The majority of mid-range devices ought should be able to operate with little performance reduction. In my opinion, there isn't much of a performance difference between regular and RCS planting.
The built-in "validators" in this system will verify that everything is installed and functioning properly by examining your map and settings. When the game is launched, any problems will appear as a pop-up information dialog. For the system to work as intended, these problems must be fixed.
Maps and Pages Compatible with RCS: Gagefield's Delta South Mapping
ThundRFS is credited.
Important Information: The previous RCR system is incompatible with this one, which is entirely different. The game is really designed to use xml workarounds, which were the mainstay of old RCR. The appearance and a portion of the map preparation procedure are the only similarities.
This technique may be used without a particular planter. In actuality, this system will not function well with outdated RCR planters, which will result in poor performance and several aspects not functioning at all. Both vanilla planters and any planter with work areas that adhere to the standards for vanilla planter work areas should use this technique without requiring any kind of preparation.
For this technique to operate, some map preparation is necessary. In actuality, the procedure is rather similar to creating a map for the previous RCR. You may utilize the Row Crop System Setup Prefab's instructions or watch the video, which is also included in this collection. This procedure is not intended for novice modders.
The technique is intended for "1X" or normal-sized maps. Nevertheless, I do my best to make the system function on bigger maps as well. Because of their greater pixel sizes, bigger maps are more difficult to support. One pixel on a 4X map, for instance, is equal to four regular map pixels. Because of this, 4X and bigger maps often contain rows that seem blockier, particularly when seen from above or in lower growth phases.
Qualities:
makes "real" rows in the game instead of simulated ones. Vanilla only creates the illusion of rows by overlaying the solidly painted region with visual greenery spaced at predetermined intervals. With the real crop rows created by this technique, additional angles and activities may be carried out in between the rows.
allows for the (optional) arrangement of planters with various spacing possibilities. Seed use and yield will increase if you plant closer together than what is shown on the map. The reverse will occur if you plant with a looser spacing than what is shown on the chart.
The majority of in-game planters now have row shutdown capabilities. This eliminates "overlap" when planting. The business sells this arrangement. Planters with row shutoff enabled may now use the Right Shift + R key to turn the function on and off. The keybind used to toggle the row shutoff may be altered, just like any other bind.
permits "no-till" planting without clearing the stubble. Additionally, this has been used to "double crop" fields, where plants are planted between rows of other crops.
The system has been streamlined to operate much more quickly than the previous XML version of RCR, even if some of the modifications needed for RCS to operate do increase memory use. The majority of mid-range devices ought should be able to operate with little performance reduction. In my opinion, there isn't much of a performance difference between regular and RCS planting.
The built-in "validators" in this system will verify that everything is installed and functioning properly by examining your map and settings. When the game is launched, any problems will appear as a pop-up information dialog. For the system to work as intended, these problems must be fixed.
Maps and Pages Compatible with RCS: Gagefield's Delta South Mapping
ThundRFS is credited.
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Version: v 1.0.1Mise à jour de: il y a 2 jours
Taille totale: 157.51 KB FS25_0_THRowCropSystem_fs25planet.zip direct télécharger · 157.51 KB · ajouté il y a 2 jours
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