Fed Mods Pack

Fed Mods Pack v 2.1

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Letzte Aktualisierung

aktuellste Version v 2.1 vor 6 Tagen
9 Multisilos: Apart from the typical grain varieties, a variety of different fillings, such as peas, beans, spinach, etc., may also be used in the multisilos: You can store spinach, peas, beans, fertilizer, and more. Almost everything that can be transported in a trailer
Five extensions for silos: Expand the multisilos' storage capacity.
Five pastures for animals: Moreover, feed and water capabilities are greatly expanded in pastures that may be customized to accommodate additional cows, chickens, pigs, sheep, and goats.
Four retail locations: Here, you may buy and store seeds, fertilizer, lime, and poison.
Multieinkauf: Purchasing bulk commodities and grains of various kinds
Direct sales of wood: This is a fast and simple way to sell wood.
2 Water withdrawals: Water may be easily filled at the hydrant or field well for free.



Changelog: +



Mod Pack 2.1 – Klee available as a multi-buy – NFMarsch/fillPlanes/desktop.ini fixed – Workshop rigger translation corrected to German – Various improvements in accordance with the Giants Test Runner Tool Mod Pack 2.0 – Bale halls now accept clover and clover hay bales – Wedge silos and drive-through silos now accept clover – All multi-silos expanded to include the new multi-fruit varieties – Placeable multi-buy options expanded to include the new varieties – The collision in the new pipe on the XXL silo has been removed – Four distinct feedlot expansion blueprints (thanks to Matthias)
Fed Mod Pack 1.9.1– The new silo can now hold bales and is a multi-fruit silo.
Fed Mod Pack 1.9 – fixed the horse stable's malfunctioning lights – fixed the tip collision error at the large silo – added two unloading pipes to the large 25 million silo; added a new multifruit silo (the AGI silo from the content update); added a new storage for liquid fertilizer (similar to the herbicide barrel); and slightly shortened the unloading animation at the bale halls and seed station.
Mod Pack 1.8.2
– Small new silo extension with 150,000 capacity
– Feedlot description fixed due to lack of milk information
– Shortened fertilizer, seed, and lime storage filling animations
– The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted
– New 3 million liter farm silo
– Moved the construction site markings to the unloading area accordingly
– Made some optimizations according to the Giants Test Runner tool
Mod Pack 1.8.1
– Fixed collision at the construction site entrance
– Updated some translations
Mod Pack 1.8
Feedlot construction plan with matching feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks, and horses
– New, larger horse barn with fully animated doors/gates
– Sheep barn, pig barn, chicken coop, and horse barn also in Sönke Nissen Koog colors
– Construction site as a simple sales station for sand, soil, gravel, stones, and hardware store products
– Well for free water supply
Mods Pack 1.7.1 – Refilled farm gas station that may be accessed via the production distribution function – Chicken coop feed tarp relocated to the proper spot
Mods Pack 1.7 – Alfalfa hay bale hall description corrected; bale hall display fill level indicators slightly shifted; BGA wedge silo back wall changed again (thanks to Cobra); Large cowshed now also available in the Sönke-NissenKoog color variant; Large cowshed with feeding robot now also available in the Sönke-NissenKoog color variant
Error message from the server Fillable FS25_Fed_Mods_Pack/data/objects/palletsIt is necessary to fix the pallet or fillable pallet.
The big pigpen's water trigger was switched, while the big sheepfold player trigger was switched to a player vehicle trigger (a perk of the Automatic Gate Mod).
Three bale halls are included in Mods Pack 1.6 and #8211 for the storage of bales or bulk commodities. Bulk output is also feasible with the Production Storage Control Mod.
To make emptying the big trailer simpler, the liquid triggers for the storage of manure and liquid were switched.
In order to keep the dung mounds attached to the stables, they were once again changed.
The roofs of the enormous pigpen and poultry coop were covered with snow.
The water tarp for the sheep corral was moved to the proper spot.
Improved distribution of spawners for sheep pen pallets.
Mods Pack 1.5.1.0 eliminated the cowshed's unnecessary old bale trigger, allowing AD to drive through without any issues.
AD is able to drive into the 25 million silo now that the collision has been repaired.
The pigpen and big chicken coop's straw bale trigger is somewhat increased.
The animal pastures' capacity for feed and water significantly expanded.
After patch 1.7, manure heap extensions were once again repaired (thanks to Achimobil).
Moved the leap point and information trigger for the chicken coop
Adjustments based on the Giants TestRunner tool
The Mods Pack 1.5.0.0 includes the following: Enhanced capacity for water and feed in the cow pasture; collision at the side window of the chicken coop eliminated (truly); ducks may enter the chicken coops and offer down; and collision at the 25 million multi-silo optimized for AD.
Mods Pack 1.4.1.0
– BGA Wedge Silo Bug HotFix
Mods Pack 1.4.0.0
– New multi-storage for liquids
– New expansion for the liquids storage
– New fast diesel filling station
– New manure/digestate storage
– The 3 manure heaps are now also available for purchase as a manure heap expansion
– Triggers and level areas of the manure heaps adjusted
– The pigpen doors can now also be colored
– The 3 large multi-silos are now better positioned in terms of height
– Cowpen water level indicator moved accordingly
– Cowpen manure loading area lowered slightly
– The manure heaps can now be renamed
– Cabinet in the large sheeppen is now positioned correctly
– Pig pasture now has larger triggers for bales, water, and feed
– Collision in the chicken coop side window removed
– BGA Wedge Silo walls should now be watertight
Mods Pack 1.3.1.0
– The power box at the 1.2 million silo now has a collision
– Cowshed with feeding robot installed a second milk tank
– Increased range of manure heap for large chicken coop and pigsty
– Small chicken coop animal trigger enlarged and moved
– Small chicken coop feed marker moved appropriately
– Small chicken coop a few more collisions installed
– Small chicken coop now also produces manure
– Pointless trigger marker deleted at pigsty
– Floating fuse box at sheep barn and cow barn moved appropriately
– Sheep will only give manure after an upcoming map update (time still unclear)
– Cowshed with feeding robot no longer creates an additional standard meadow
– Pigsty can now be colored except for the doors
Mods Pack 1.3.0.0
– XL cowshed with space for 800 cattle (can be expanded with meadow)
– XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow)
– XL pigsty with space for 1000 pigs (can be expanded with meadow)
– XL pigsty with space for 1500 pigs
– XL chicken coop with space for 5000 animals
– XL chicken coop with space for 1600 animals (can be expanded with meadow)
– XL sheep barn with space for at least 800 sheep (can be expanded with meadow)
– The number of animals in all animal barns/enclosures has been increased when pastures are built
– 3 placeable manure heaps
– 2 wood storage facilities, storage of wood and removal of log pallets
– The lamps from the BGA silos have been moved to the appropriate height
– Cotton can now be bought loose from the Multifruit silos outsource (On the NF March)
– BGA wedge silo trigger areas / collision changed
Preview Mods Pack 1.2.1.0 – Improved dike sheep for easier placement – Collision in the trough for the dike sheep installed – All multifruits are now available for purchase in the shopping station – The fertilizer, seed, and lime storage areas now have a discharge pipe and particle animation – A bale trigger is installed in the small sheep pen – The price list now includes Flax; Multibuy silo particle animation has been moved appropriately under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light
Mods Pack 1.2.0.1
– Flax is now also shown in the price list
– Multibuy silo particle animation moved to suitably under the pipe
– MultiSilo4000 now has the right collision
– New silo extension with 2 million capacity
– Doormat under farmhouse category with sleeping function
– Floodlight for the yard with more light
Version 1.2
– All 9 multi silos prepared to suit the multifruits of the NF marsh
– Both BGA silos now also accept alfalfa
– Multi purchase station expanded
– New sheep / goat enclosure for dikes
– Small placeable fence
– Spanish translation added
– Larger water and feed triggers for the sheep / goat pasture
– Larger water and feed triggers for the cow pasture
– Multi purchase silo collision adjusted and slightly enlarged
Mods Pack 1.1
New or changed
– All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.)
– Multi-buy silo enlarged so that all trailers can fit underneath.
Large BGA drive-through silo, large BGA wedge silo, placeable workshop trigger repair, and typo in direct wood sales rectified



FedAction is credited.

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Version: v 2.1
Aktualisiert: vor 6 Tagen
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Neueste Version v 2.1
Spiel FS25
Kategorie Packungen
Downloads 958
Erstellt vor 7 Monaten
Zuletzt aktualisiert vor 6 Tagen

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