Map Feliz

Map Feliz v 1.4

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Changelog

aktuellste Version v 1.4 vor 1 Woche
I've made my mod map Feliz accessible to you here; it may still have some poor spots, but overall it's a good map.
The Feliz for the LS25 is on its way.
In addition to offering all the Giants basics, it has been entirely flipped upside down and includes an elevation model, which is very amazing in some ways.
-> 54 fields
-> plenty of space for grazing or construction
Additionally, three farms are built in, and with a little effort, the Dya and Hansen farms might be generously extended.
However, it is not possible to enlarge the middle farm.
Every farm is outfitted with a variety of modest productions for a fantastic start, and each farm includes a field production for making commodities required for field upkeep.
Additionally, there is a tiny allotment garden and a Winnie the Pooh farm. The long and massive machines in particular have trouble moving about in various areas of the map, so I would stay away from them.
Just because one or two individuals believe that monster machines should be employed for a map doesn't mean that I'll modify anything.
It is and will continue to be made for small to medium-sized machines.
The chart also shows three more fruits: triticale, rye, and spelt.
Since I find stones, dead wood clearance, and wood transport annoying, I have enlarged my orders with them. Since it is my map, there will be no disputes.
There were fifty valuables buried, but I had to search for them.
On the map, merging fields won't function because every farmland is arranged such that it affects the fields or the areas where I believe you may develop.
In response to inquiries, I will not be expanding the farmlands.
It will continue to be the case that some fences and structures cannot be demolished.
Now for the autodrive players: the map incorporates AD courses. No matter the difficulty level or if AD is in the mod folder, if you don't follow the steps below, the courses will be deleted when you start a new game.
You hit NO when Autodrive asks whether it should construct courses when you launch the save game for the first time.
You will have to start a new save game or make some yourself if you choose "yes," since the courses I gave you will be deleted.
The map includes the AD courses, so if you ask why not each one separately, the answer is obviously no.
You may receive assistance by posting in the FELIZ –> QUESTIONS & REPORTS section.
PM reports will be disregarded; there are plenty of moderators in Washington, DC, who are just as capable as I am, but just in that particular region.
I will not alter anything just because someone dislikes a stick or stone.
I'm pleased to share my map with you, but I won't change it because someone doesn't like it.



Changelog: +



V1.4.0.0 NEW SCORE IS NEEDED; further test runner cleaning; fixed multiple reported defects; corrected translations; Highlands Fishing is ready; it is highly advised to enable it to prevent mistakes.
V1.3.0.2 Tree lime increased; no new score needed; modified mod desk version; thanks to Guiguigaming for the French translation
Version 1.3.0.1
No new save game is needed, only a little adjustment for the mustard in the loader wagon and the grill image.
Final Version V1.3
I have two other projects going on, so this is the final version for now, however there may be some small adjustments.
1.3.0.0 Changelog
PF REQUIRED A NEW SAVE; I prepared the PF and made my own soil map. Humusaktiv was included as a cover crop for PF. New chopped crops were viburnum, silage corn, and green rye. New crops included were field grass, mustard, and clover. Permission is given.
Hay, straw, wood, and clover pellets are among the new pellets being produced.
Version 1.2.0.1 Ducks have been added; no new save is needed.
Changelog 1.2.0.0 – completely new road system installed – all field paths rebuilt – rice fields installed on Arable Land 80 – compost registered and boosted in greenhouses – Composter at the allotment garden – farmlands revised, farmland errors removed – Farm 3 farmland separated from the forest – several sheep pastures installed – new fence at the grain sales point – AD courses completely revised – Cowstal Farm 2 rebuilt and milk trigger installed – sheep pasture at the sawmill rebuilt – Guru's fish pond fish production installed – Grill at Farm 2 Grafenhof, processes raw fish – new preview image received
Version 1.1.0.1
Unfortunately, the fixed compost had to be removed once again, which resulted in more texture issues. NO NEED FOR A NEW SAVE STATUS
1.1.0.0 Changelog
We really need a new save!
All of the small farm productions' doors opened, all fields had new textures, the ground had been smoothed, floating trees had been lowered, signposts had been placed, some improvements had been made to the farm buildings, a fence had been erected around the olive vines, an orange plantation had been installed, and compost could be spread on the fields.
Version 1.0.0.3 The cowshed and pigsty may now be used to drain milk and manure. Version 1.0.0.2
Bale issues were resolved in Changelog 1.0.0.1; the map was cleaned up; the textures and folder structure were modified; the XML work was completed; the missing collis were added; the objects were positioned appropriately; the signposts were inserted; and the advertising courses were updated.



Thanks to Tamara von Graf
Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map.
Here comes the Feliz for the LS25
It has been completely turned upside down and in addition to an elevation model, which is quite impressive in some respects, it offers all the Giants standards.
-> 54 fields
-> numerous areas for building or grazing
There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work.
The middle farm, however, cannot be expanded.
Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden. I would avoid large machines, because in some places on the map, the long and large machines in particular have difficulty getting around.
I won’t change anything just because one or two people think that monster machines should be used for a map.
It is designed for small to medium-sized machines and that will remain the case.
There are three additional fruits on the map:
rye, spelt and triticale.
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions.
50 collectibles were hidden, but I don’t know where, I have to look too.
Merging fields will not work on the map, all farmlands are in such a way that they affect the fields or where I think you can build.
Questions about whether I will expand the farmlands: NO
Some buildings and fences cannot be torn down and that will remain the case.
So now to the autodrive players:
AD courses are built into the map. Follow the instructions below, otherwise the courses will be gone when you start a new game – no matter what difficulty level and whether you have AD in the mod folder.
When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO!
If you press yes, the courses from me will be gone and you will have to start a new save game or create some yourself.
If you now say why not the AD courses individually – a clear NO because the map has them.
Post in the FELIZ –> QUESTIONS & REPORTS area – you will get help there.
Reports via PM will be ignored, there are enough moderators in the DC who can help as well as me, but only in that area.
I will NOT make any modifications just because someone doesn’t like a stone or stick.
It is my map that I am happy to share with you, but I will not modify it because someone doesn’t like it.

Changelog:
V1.3 Final Version
This is the final version for now; minor fixes may be possible, but so far it’s final, as I have two other projects running.
Changelog 1.3.0.0
NEW SAVE REQUIRED DUE TO PF
– Made PF ready, created my own soil map
– As a cover crop for PF: Humusaktiv
– New chopped crops: green rye, silage corn, and viburnum
– New crops: mustard, clover, and field grass
– Rabbits added. Permission granted.
– New pellet production: hay pellets, straw pellets, wood pellets, and clover pellets
Version 1.2.0.1
NO NEW SAVE REQUIRED
– Ducks added
Changelog 1.2.0.0
– Completely new road system installed
– All field paths rebuilt
– Rice fields installed on Arable Land 80
– Compost registered and boosted in greenhouses
– Composter at the allotment garden
– All cow pastures have a milk trigger
– All cow & sheep pastures have ball triggers in the pastures
– Free-range chickens at Grafenhof
– Farmlands revised, farmland errors removed
– Farm 3 farmland separated from the forest
– Several sheep pastures installed
– Several cow pastures installed
– Wholesale has opening hours
– New fence at the grain sales point
– AD courses completely revised
– Cowstal Farm 2 rebuilt and milk trigger installed
– Sheep pasture at the sawmill rebuilt
– Guru’s fish pond fish production installed
– Grill at Farm 2 Grafenhof, processes raw fish
– New preview image received
Version 1.1.0.1
Fixed compost unfortunately had to be removed again, causing texture errors when threshing. NO NEW SAVE STATUS NEEDED
Changelog 1.1.0.0
A NEW SAVE IS URGENTLY NEEDED!!!
– all doors of the small farm productions opened
– new textures on all fields
– ground smoothing carried out
– floating trees lowered
– signposts put up
– some improvements to the farm buildings
– fence put around the olive vines
– orange plantation installed
– compost can be spread on fields
Version 1.0.0.3
Manure and milk can now be drained from the cowshed and pigsty
Version 1.0.0.2
Bale problems fixed
Changelog 1.0.0.1
– Map cleaned up
– Textures adjusted
– Folder structure adjusted
– XML ​​work
– Missing collis added
– Objects placed correctly
– Signposts added
– Ad courses revised

Credits:
Tamara_von_Graf
Here I am making my mod map Feliz available to you, it may still have its rough edges but on the whole it has become a nice map.
Here comes the Feliz for the LS25
It has been completely turned upside down and in addition to an elevation model, which is quite impressive in some respects, it offers all the Giants standards.
-> 54 fields
-> numerous areas for building or grazing
There are also three farms built in, whereby the Dya farm and the Hansen farm can be generously expanded with a little work.
The middle farm, however, cannot be expanded.
Every farm has a field production for producing goods that are needed for field maintenance and every farm is equipped with various small productions for a perfect start.
There is also a Winnie the Pooh farm and a small allotment garden. I would avoid large machines, because in some places on the map, the long and large machines in particular have difficulty getting around.
I won’t change anything just because one or two people think that monster machines should be used for a map.
It is designed for small to medium-sized machines and that will remain the case.
There are three additional fruits on the map:
rye, spelt and triticale.
I have expanded orders with stones, dead wood removal and wood transport because they annoy me and it is my map, so no discussions.
50 collectibles were hidden, but I don’t know where, I have to look too.
Merging fields will not work on the map, all farmlands are in such a way that they affect the fields or where I think you can build.
Questions about whether I will expand the farmlands: NO
Some buildings and fences cannot be torn down and that will remain the case.
So now to the autodrive players:
AD courses are built into the map. Follow the instructions below, otherwise the courses will be gone when you start a new game – no matter what difficulty level and whether you have AD in the mod folder.
When you start the save game for the first time, Autodrive will ask you if it should create courses – you press NO!
If you press yes, the courses from me will be gone and you will have to start a new save game or create some yourself.
If you now say why not the AD courses individually – a clear NO because the map has them.
Post in the FELIZ –> QUESTIONS & REPORTS area – you will get help there.
Reports via PM will be ignored, there are enough moderators in the DC who can help as well as me, but only in that area.
I will NOT make any modifications just because someone doesn’t like a stone or stick.
It is my map that I am happy to share with you, but I will not modify it because someone doesn’t like it.

Changelog:
Changelog 1.2.0.0
– Completely new road system installed
– All field paths rebuilt
– Rice fields installed on Arable Land 80
– Compost registered and boosted in greenhouses
– Composter at the allotment garden
– All cow pastures have a milk trigger
– All cow & sheep pastures have ball triggers in the pastures
– Free-range chickens at Grafenhof
– Farmlands revised, farmland errors removed
– Farm 3 farmland separated from the forest
– Several sheep pastures installed
– Several cow pastures installed
– Wholesale has opening hours
– New fence at the grain sales point
– AD courses completely revised
– Cowstal Farm 2 rebuilt and milk trigger installed
– Sheep pasture at the sawmill rebuilt
– Guru’s fish pond fish production installed
– Grill at Farm 2 Grafenhof, processes raw fish
– New preview image received
Version 1.1.0.1
Fixed compost unfortunately had to be removed again, causing texture errors when threshing. NO NEW SAVE STATUS NEEDED
Changelog 1.1.0.0
A NEW SAVE IS URGENTLY NEEDED!!!
– all doors of the small farm productions opened
– new textures on all fields
– ground smoothing carried out
– floating trees lowered
– signposts put up
– some improvements to the farm buildings
– fence put around the olive vines
– orange plantation installed
– compost can be spread on fields
Version 1.0.0.3
Manure and milk can now be drained from the cowshed and pigsty
Version 1.0.0.2
Bale problems fixed
Changelog 1.0.0.1
– Map cleaned up
– Textures adjusted
– Folder structure adjusted
– XML ​​work
– Missing collis added
– Objects placed correctly
– Signposts added
– Ad courses revised

Credits:
Tamara_von_Graf
Hier stelle ich euch meine Mod Map Feliz zur Verfügung, sie hat zwar noch ihre Ecken und Kanten, aber im Großen und Ganzen ist es eine schöne Map geworden.
Hier kommt die Feliz für den LS25
Sie wurde komplett auf den Kopf gestellt und bietet neben einem Höhenmodell, das in mancher Hinsicht recht beeindruckend ist, alle Giants-Standards.
-> 54 Felder
-> zahlreiche Flächen zum Bauen oder Weiden
Es sind auch drei Farmen eingebaut, wobei die Dya-Farm und die Hansen-Farm mit ein wenig Arbeit großzügig ausgebaut werden können.
Die mittlere Farm kann jedoch nicht ausgebaut werden.
Jede Farm hat eine Feldproduktion zur Herstellung von Waren, die für die Feldpflege benötigt werden und jede Farm ist mit verschiedenen kleinen Produktionen für einen perfekten Start ausgestattet.
Es gibt auch eine Winnie-the-Pooh-Farm und einen kleinen Kleingarten. Große Maschinen würde ich vermeiden, denn an manchen Stellen auf der Karte haben vor allem die langen und großen Maschinen Schwierigkeiten, sich zu bewegen.
Ich werde nichts ändern, nur weil ein oder zwei Leute der Meinung sind, dass Monster-Maschinen für eine Karte verwendet werden sollten.
Sie ist für kleine bis mittelgroße Maschinen ausgelegt und das wird auch so bleiben.
Es gibt drei zusätzliche Früchte auf der Karte:
Roggen, Dinkel und Triticale.
Ich habe Aufträge mit Steinen, Totholzbeseitigung und Holztransport erweitert, weil sie mich nerven und es meine Karte ist, also keine Diskussionen.
50 Sammlerstücke waren versteckt, aber ich weiß nicht, wo, ich muss auch suchen.
Zusammenlegen von Feldern wird auf der Karte nicht funktionieren, alle Ackerflächen sind so, dass sie die Felder beeinflussen oder wo ich denke, dass man bauen kann.
Fragen, ob ich die Ackerflächen erweitern werde: NO
Einige Gebäude und Zäune können nicht abgerissen werden und das wird auch so bleiben.
Nun zu den Autodrive-Spielern:
AD-Kurse sind in die Karte eingebaut. Befolgt die folgenden Anweisungen, sonst sind die Kurse weg, wenn ihr ein neues Spiel startet - egal welcher Schwierigkeitsgrad und ob ihr AD im Mod-Ordner habt.
Wenn Sie den Spielstand zum ersten Mal starten, wird Autodrive Sie fragen, ob es Kurse erstellen soll - drücken Sie NEIN!
Wenn du Ja drückst, sind die Kurse von mir weg und du musst einen neuen Spielstand starten oder selbst welche erstellen.
Wenn du nun sagst, warum nicht die AD-Kurse einzeln - ein klares NEIN, denn die Karte hat sie.
Postet im FELIZ -> QUESTIONS & REPORTS Bereich - dort wird euch geholfen.
Berichte per PM werden ignoriert, es gibt genug Moderatoren im DC, die genauso gut helfen können wie ich, aber nur in diesem Bereich.
Ich werde NICHT irgendwelche Änderungen vornehmen, nur weil jemandem ein Stein oder ein Stock nicht gefällt.
Es ist meine Karte, die ich gerne mit euch teile, aber ich werde sie nicht verändern, nur weil sie jemandem nicht gefällt.

Changelog:
Changelog 1.1.0.0
EIN NEUER SAVE WIRD DRINGEND BENÖTIGT!!!
- alle Türen der kleinen Farm-Produktionen geöffnet
- neue Texturen auf allen Feldern
- Bodenglättung durchgeführt
- schwimmende Bäume abgesenkt
- Wegweiser aufgehängt
- einige Verbesserungen an den Farmgebäuden
- Zaun um die Olivenbäume gesetzt
- Orangenplantage angelegt
- Kompost kann auf den Feldern ausgebracht werden
Version 1.0.0.3
Gülle und Milch können nun aus dem Kuh- und Schweinestall abgelassen werden
Versionsnummer 1.0.0.2
Ballenprobleme behoben
Änderungsliste 1.0.0.1
- Karte aufgeräumt
- Texturen angepasst
- Ordnerstruktur angepasst
- XML Arbeit
- Fehlende Collis hinzugefügt
- Objekte korrekt platziert
- Wegweiser hinzugefügt
- Anzeigenkurse überarbeitet

Credits:
Tamara_von_Graf
Version 1.0.0.3
Manure and milk can now be drained from the cowshed and pigsty

Über Mod

Neueste Version v 1.4
Spiel FS25
Kategorie Karten
Downloads 829
Erstellt vor 8 Monaten
Zuletzt aktualisiert vor 1 Woche