
AutoDrive Chambergo 2k25 v 1.0
0/5,
0
votes
A network of AutoDrive routes for the map "Chambergo 2k5"
There are no lines produced by AD; I made the map by myself. In order to prevent impending harvesters from blocking one another, the lines are 4.2 meters apart. It should be mentioned, nevertheless, that cars wider than 4 meters may pose issues on some roads (such as around lampposts, fences, etc.).
I designed the farm with just the silo and workshop—no halls or parking areas. I simply made this course because I want to play multiplayer on the map with my squad, and we already have plans to destroy the hallways. I may include the parking spots in a later edition if there is a lot of demand.
The car dealership has two pickup locations, but they are purposefully unreachable because of the limited area. Only cars are supposed to be able to drive away from the lines.
Plantations, purchasing/sales stations, and manufacturing facilities are all linked, however some (dairy and bakery) need human access to pick up commodities.
Every field has harvesting lines, and there is a target point at the field's boundary with adequate room for a harvester and at least one combination harvester, including a header wagon. The fields don't have any target points.
There are designated target spots in the wooded regions.
The starting cars and other vehicles were used to test the track. I propose employing medium-sized cars, equipment, and trailers with a maximum of two axles.
Despite all the test drives, it may still happen that it isn’t 100% acceptable in one spot or another.
If you run across any of these issues, kindly let me know so I can fix them or you may fix them yourself.
Running-in takes around 55 hours, and testing, modifying, and optimizing take about 25 hours.
Autodrive Chambergo 2k25 is required.
Source: Iwan1803
There are no lines produced by AD; I made the map by myself. In order to prevent impending harvesters from blocking one another, the lines are 4.2 meters apart. It should be mentioned, nevertheless, that cars wider than 4 meters may pose issues on some roads (such as around lampposts, fences, etc.).
I designed the farm with just the silo and workshop—no halls or parking areas. I simply made this course because I want to play multiplayer on the map with my squad, and we already have plans to destroy the hallways. I may include the parking spots in a later edition if there is a lot of demand.
The car dealership has two pickup locations, but they are purposefully unreachable because of the limited area. Only cars are supposed to be able to drive away from the lines.
Plantations, purchasing/sales stations, and manufacturing facilities are all linked, however some (dairy and bakery) need human access to pick up commodities.
Every field has harvesting lines, and there is a target point at the field's boundary with adequate room for a harvester and at least one combination harvester, including a header wagon. The fields don't have any target points.
There are designated target spots in the wooded regions.
The starting cars and other vehicles were used to test the track. I propose employing medium-sized cars, equipment, and trailers with a maximum of two axles.
Despite all the test drives, it may still happen that it isn’t 100% acceptable in one spot or another.
If you run across any of these issues, kindly let me know so I can fix them or you may fix them yourself.
Running-in takes around 55 hours, and testing, modifying, and optimizing take about 25 hours.
Autodrive Chambergo 2k25 is required.
Source: Iwan1803
Download Latest Version Files
Version: v 1.0Updated: 12 hours ago
Total Size: 467.08 KB AD-Chambergo_2k25_fs25planet.zip direct download · 467.08 KB · added 12 hours ago
You Might Also Like »
0 Comments
There are no comments. Be first to comment!