
Real Vehicle Breakdowns v 0.9.2.2
154
téléchargements
303.08 KB
taille des fichiers
0
commentaires
3
vidéos
2
mises à jour

par
admin
il y a 2 mois
3/5,
4
votes
Changelog
dernier site
Version
v 0.9.2.2
il y a 1 jour
The mod is currently under beta testing. Please use it with this in mind, since I was unable to test it on a server. Now, the RVB menu may only be viewed when seated in a car, which is a small difference from the FS22 version.
Only at base vehicle workshop triggers can vehicles be fixed. Many players experienced trouble utilizing the mod in FS22, therefore this was put into place.
Only when the engine is operating above idle RPM does the car's generator replenish the battery. Electric charging stations are another option for charging the battery. Additionally, the battery may be recharged at the car repair if it falls to 10% or less.
Errors may arise since this version is just for testing.
Changelog: Changelog 0.9.2.2: github issues #58, #55, #54, and #53
github issues#51 NL translation update – thanks by NozemOil1982 github issues#51 CZ translation update github issues#50 github issues#47 github issues#45
Thanks to Caymann, the Italian translation for Github Issue #4 has been uploaded. Revision Log 0.9.2.1: – github issues#44 – github issues#43
0.9.2.0 Changelog: – Include a new feature: Car Jump Start – github issues#30, issues#37 – Compatible with the FS25_electricChargeStation mod – github issues#40 – I made a minor modification, but it requires extensive testing – github issues#35 – Ukrainian translation added – github issues#34 – github issues#29
Changelog 0.9.1.1: When using the yarder (shadow2391) or Autodrive, the battery drains rapidly (I tried a Koller K-300-T); resolved github issues#27
The General Settings loading (MP) problem in github issues#22 has been resolved.
Changelog 0.9.1.0: Issue #23 on Github
I hope that github problems #11 and #8211 will be resolved.
Motorbike vehicle types were not included in the mod MP bug repair.
Changelog 0.9.0.7: github issues#19 – Temporary, fast bug repair The car's operational time grew even when its lights weren't on.
Github problemsChangelog 0.9.0.6: github issues#18 github issues#16 Added Czech translation #16 github issues#14 github issues#11 github issues#10
Issue #14 on Github?
Github problems #13, #12, #11, #10, #6, and #2
Thanks to Mathias
Only at base vehicle workshop triggers can vehicles be fixed. Many players experienced trouble utilizing the mod in FS22, therefore this was put into place.
Only when the engine is operating above idle RPM does the car's generator replenish the battery. Electric charging stations are another option for charging the battery. Additionally, the battery may be recharged at the car repair if it falls to 10% or less.
Errors may arise since this version is just for testing.
Changelog: Changelog 0.9.2.2: github issues #58, #55, #54, and #53
github issues#51 NL translation update – thanks by NozemOil1982 github issues#51 CZ translation update github issues#50 github issues#47 github issues#45
Thanks to Caymann, the Italian translation for Github Issue #4 has been uploaded. Revision Log 0.9.2.1: – github issues#44 – github issues#43
0.9.2.0 Changelog: – Include a new feature: Car Jump Start – github issues#30, issues#37 – Compatible with the FS25_electricChargeStation mod – github issues#40 – I made a minor modification, but it requires extensive testing – github issues#35 – Ukrainian translation added – github issues#34 – github issues#29
Changelog 0.9.1.1: When using the yarder (shadow2391) or Autodrive, the battery drains rapidly (I tried a Koller K-300-T); resolved github issues#27
The General Settings loading (MP) problem in github issues#22 has been resolved.
Changelog 0.9.1.0: Issue #23 on Github
I hope that github problems #11 and #8211 will be resolved.
Motorbike vehicle types were not included in the mod MP bug repair.
Changelog 0.9.0.7: github issues#19 – Temporary, fast bug repair The car's operational time grew even when its lights weren't on.
Github problemsChangelog 0.9.0.6: github issues#18 github issues#16 Added Czech translation #16 github issues#14 github issues#11 github issues#10
Issue #14 on Github?
Github problems #13, #12, #11, #10, #6, and #2
Thanks to Mathias
Version
v 0.9.2.1
il y a 1 mois
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Changelog:
Changelog 0.9.2.1:
– github issues#44
– github issues#43
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Credits:
Mathias
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Changelog:
Changelog 0.9.2.1:
– github issues#44
– github issues#43
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Credits:
Mathias