Live Farmer

Live Farmer v 1.5

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dernier site Version v 1.5 il y a 7 heures
The LiveFarmer mod is about to arrive! 💡 Idea
Two additional game factors are added by a complete farmer's life system: vigor and satiety.
To keep in shape, the player must now eat and relax.
Without going crazy, the mod makes regular farming into a realistic farm survival simulator; everything is well-balanced and practical for daily play.
⚙ PRIMARY FEATURES 🍖 contentment.
drops gradually from 3% to 7% per game hour.
Symptoms of total weariness include: rumbling in the stomach noises; blurred effects and screen darkening; sluggish movement; and sporadic "hunger attacks" with sounds and vignettes. 💤 Strength (Strength)
subtracted from 1% to 7% each hour over time.
replenishes during sleep (10–15% each hour).
When you're feeling low on energy:
Walking and using equipment gets more challenging; the screen darkens and the weariness effect manifests; the user may "fall asleep while walking."
The building menu has a section dedicated to Meal Stations.
The mod contains both a backpack and an inventory!
several places where food is prepared and purchased.
A wide range of culinary products are already available, including: Burgers, Shish Kebab, Coffee, Tea, Soup, Energetic, Beer, Vodka, Pies, and more.
Generally speaking, you must sense it!



Changelog: +



Compatibility problems with the FS25_Financing mod were resolved in V1.5.0.0. (Warehouses are now opening as planned.)
Adding a first course soup and a kitchen space to the farmhouse. (You must go to the stove on the right to cook.) Quests were added to the notice board. Translations for message boards were added.
V1.4.0.0 – Resolved a multiplayer backpack issue. (Now, appropriately placed content stays on the server in between sessions) – Resolved an issue with the multiplayer fridge. (Warehouse Placeables). Items are accurately synchronized on the server.
"Bulletin Boards" is a new construction category. Quests are posted on a notice board. There has only been one test quest so far, and translations are only accessible in Russian.
The store trigger for "Added Ingredients" is not visible.
V1.3.0.0 – Fixed bugs and issues with "Stall" and "Kebab" – Fixed spam errors in multiplayer in the TextMarkers.lua script. Items seem to be sent to the inventory and used regularly now. Additional testing is required.)

Fixed issues with Placement Items for cooking from ingredients. (barbecue, gazebo). Items seem to be sent to the inventory and used regularly now. Additional testing is required.
Nowadays, other farms may purchase things from restaurants in addition to the one from which they were given, and if the farm is a player, the farm that gave the goods gets a cut.
A number of small changes
"Fixed" movement profile option was added to the settings in version 1.2.0.0. (If you choose this profile, your movement speed is always set and vigor won't change it.)
Various script modifications in some locations.
It seems that the problem with the FS25_Financing mod has been resolved. Our triggers' GUIs in the liveFarmer mod are now opening.
Food costs in Larka and Shashlychka have been rebalanced. (The cost has decreased.)
An empty trigger (without a visual) displaying the full selection of food items for purchase was added.
Adjust the prices of the items that have been placed. (to a lesser degree)
An effort to address issues with multiplayer.
Once a save has been loaded, vitality and satiety are restored.
Mod difficulty option was added to the settings menu in V1.1.0.0. (The difficulty determines the percentage of satiety and energy lost every game hour.)
The ability to choose how vigor influences the player's movement speed has been added. (There are two modes. Normal: When movement is 100% vigorous and almost identical to the first one. And increased: when the speeds are somewhat raised) – resolved the issue where an inaccurate notice appeared upon waking up. (now accurately displays the amount of sleep you had and the energy you gained from it.)
The mod now has a new specialty for storing materials and food items. (The refrigerator at the player's home)
Unnecessary textures have been eliminated and some have been recompressed. There are now more.
Music centers now offer the option to play all of the songs on the list at once, one at a time, in a circle, or once and then turn it off.
Additionally, a timer has been added to the Gui, which indicates the duration of the music and the amount of time that has passed since it was played. (And the key to choose the playback mode.)
The ingredients shop has undergone a facelift.



BMProd is credited.

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Version: v 1.5
Mise à jour de: il y a 7 heures
Taille totale: 498.06 MB
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À propos de Mod

Dernière version v 1.5
Jeu FS25
Catégorie Outils
Téléchargements 36
Créé il y a 2 semaines
Dernière mise à jour il y a 7 heures

1 Commentaires

Gregoris (Invité :)
il y a 2 semaines

Great idea,thanks.

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