
Cotton Production Pack v 3.3
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v 3.3
il y a 1 semaine
A kit that includes a baler that has been transformed into a cotton harvester that produces compact, round bales that are simpler to carry and store, particularly for smaller farms.
Additionally, there is a bespoke spinnery that produces clothing, sweaters, and swimwear directly from cotton and wool.
Round bales of Kuhn Cotton Edition 60000€ 125l.
Cotton and wool are special spinnery inputs.
Clothing, winter clothing, and swimwear are the outputs.
€20,000
Should be sellable almost anywhere; let me know if any selling points aren't acceptable, and I'll investigate.
Changelog: +
V3.3.0.0 General Cleaneage of TestRunner.
ModDesc version has been updated.
A new style of bale.
fresh icons.
Unfinished bales may now be unloaded with V3.2.0.0.
Version 3.1.0.0
Resolved the missing nodes issue; there were only two referred nodes that I eliminated, but they were still there in the xml (a duplication of one of the barels, most likely a lod form). There was nothing to be concerned about, and the building continued to operate as intended.
V3.0.0.0 resolved collisions between buildings.
In order to avoid interfering with other modifications, such as "Rounder wrapped bales," the bale i3d was included.
Support for AI and GPS has been added, however more comments are always appreciated.
Winter clothing should be more lucrative now that manufacturing costs and earnings have been adjusted in version 2.0.0.0.
Thanks to IllGib
Additionally, there is a bespoke spinnery that produces clothing, sweaters, and swimwear directly from cotton and wool.
Round bales of Kuhn Cotton Edition 60000€ 125l.
Cotton and wool are special spinnery inputs.
Clothing, winter clothing, and swimwear are the outputs.
€20,000
Should be sellable almost anywhere; let me know if any selling points aren't acceptable, and I'll investigate.
Changelog: +
V3.3.0.0 General Cleaneage of TestRunner.
ModDesc version has been updated.
A new style of bale.
fresh icons.
Unfinished bales may now be unloaded with V3.2.0.0.
Version 3.1.0.0
Resolved the missing nodes issue; there were only two referred nodes that I eliminated, but they were still there in the xml (a duplication of one of the barels, most likely a lod form). There was nothing to be concerned about, and the building continued to operate as intended.
V3.0.0.0 resolved collisions between buildings.
In order to avoid interfering with other modifications, such as "Rounder wrapped bales," the bale i3d was included.
Support for AI and GPS has been added, however more comments are always appreciated.
Winter clothing should be more lucrative now that manufacturing costs and earnings have been adjusted in version 2.0.0.0.
Thanks to IllGib