Keno City v 1.1
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Version
v 1.1
il y a 3 semaines
Welcome To Keno City,mining and forestry
Keno City is a very small settlement in the heart of the Yukon Territory, Canada.
Surrounded by dense forests, this region was once a center of silver mining.
More recently, this has evolved into gold mining.
In addition to soil, there are also gold-bearing soils and sand as mining areas.
All of these are processed in production:
Silver ore and iron ore can be produced from soil.
Gold can also be extracted from soil.
Concrete can be made from sand.
Two oil derricks supply crude oil.
Features:
Mining areas for soil, gold-bearing soil, and coal
A lot of forest, also for your field expansion
No fence around the farm, so you can expand as much as you like
Containersellingstation
Customized Environment.xml
Production:
Production of soil, ores, sand, and gravel
Gold panning and smelting: produces gold flakes, gold bars, and silver bars
Oil derricks: produce crude oil
Refinery: produces propane gas and diesel
Steel factory for steel and steel pipes
and a view more
There are:
8 cultivated fields with a total area of approximately 36 hectares
9 mining areas for soil, gold-bearing soil, and coal
80 farmlands in total, almost all of which include a forest area
Note: To avoid errors with mining heaps:
1.A mining pit name has been added, which describes which heap should be located at this point.
2.Not compatible with:
FS25_AdditionalFilltypes (by w33zl)
ZZZ_FS25_FilltypesTP_for_all (by NONNUS)
Straw Harvest DLC
Some productions that have their own density height (for example: FS25_CentralEthanol)
To avoid 1. and 2.:
3. An additional version without heaps, specifically designed for Terrafarm.
Changelog: +
Version 1.1.0.0
Fix l10 Collectables
Fix: Last cassette not working for collecting
Fix: “floating” objects
Fix: Paintable textures not working
The Straw Harvest DLC now works with all versions.
In addition to dirt, there are also gold-bearing dirt and sand as mining areas.
Everything is processed into products:
Iron ore can be produced from dirt, in addition to silver ore.
Gold can also be extracted from dirt.
Concrete can be made from sand.
Fix: 2 oil derricks supply crude oil
Version 1.0.0.7
Fixed loading trigger for oil derricks
Changelog V 1.0.0.6
Water as a production input for oil derricks has been removed.
Changelog V 1.0.0.5
Farmland 21, incorrect location
Oil derricks both go
Version 1.0.0.4
Fixed incorrect i3d file for lime production
V1.0.0.3
Fix Cokecoal Factory – Statics
Fix Lime and Cement Factory- Statics Silo
Fix decals of the houses
Fix point of sale bank
Heap spawners as placeables
More paintable plants and grasses
No new Savegame required!
Changelog V 1.0.0.2
Fixed Farmland 57 towards the river
Fixed Concrete Production
Fixed Gold Washing Plant – correct output
Fixed Gold Smelter – Collision at the crane
Changelog V 1.0.0.1
l10n: Fish fixed
l10n selling points added
Power plant produces electricity from wood chips
Container selling point: l10n fixed, marker moved
Widered entrance to wood sales
Changed texture of dirt processor and concrete plant
Fixed BGA fence
Fixed some road markings
Fixed field 5
Fence at vehicle dealer
Fixed vehicle dealer spawn point
Credits:
Losthope24
Keno City is a very small settlement in the heart of the Yukon Territory, Canada.
Surrounded by dense forests, this region was once a center of silver mining.
More recently, this has evolved into gold mining.
In addition to soil, there are also gold-bearing soils and sand as mining areas.
All of these are processed in production:
Silver ore and iron ore can be produced from soil.
Gold can also be extracted from soil.
Concrete can be made from sand.
Two oil derricks supply crude oil.
Features:
Mining areas for soil, gold-bearing soil, and coal
A lot of forest, also for your field expansion
No fence around the farm, so you can expand as much as you like
Containersellingstation
Customized Environment.xml
Production:
Production of soil, ores, sand, and gravel
Gold panning and smelting: produces gold flakes, gold bars, and silver bars
Oil derricks: produce crude oil
Refinery: produces propane gas and diesel
Steel factory for steel and steel pipes
and a view more
There are:
8 cultivated fields with a total area of approximately 36 hectares
9 mining areas for soil, gold-bearing soil, and coal
80 farmlands in total, almost all of which include a forest area
Note: To avoid errors with mining heaps:
1.A mining pit name has been added, which describes which heap should be located at this point.
2.Not compatible with:
FS25_AdditionalFilltypes (by w33zl)
ZZZ_FS25_FilltypesTP_for_all (by NONNUS)
Straw Harvest DLC
Some productions that have their own density height (for example: FS25_CentralEthanol)
To avoid 1. and 2.:
3. An additional version without heaps, specifically designed for Terrafarm.
Changelog: +
Version 1.1.0.0
Fix l10 Collectables
Fix: Last cassette not working for collecting
Fix: “floating” objects
Fix: Paintable textures not working
The Straw Harvest DLC now works with all versions.
In addition to dirt, there are also gold-bearing dirt and sand as mining areas.
Everything is processed into products:
Iron ore can be produced from dirt, in addition to silver ore.
Gold can also be extracted from dirt.
Concrete can be made from sand.
Fix: 2 oil derricks supply crude oil
Version 1.0.0.7
Fixed loading trigger for oil derricks
Changelog V 1.0.0.6
Water as a production input for oil derricks has been removed.
Changelog V 1.0.0.5
Farmland 21, incorrect location
Oil derricks both go
Version 1.0.0.4
Fixed incorrect i3d file for lime production
V1.0.0.3
Fix Cokecoal Factory – Statics
Fix Lime and Cement Factory- Statics Silo
Fix decals of the houses
Fix point of sale bank
Heap spawners as placeables
More paintable plants and grasses
No new Savegame required!
Changelog V 1.0.0.2
Fixed Farmland 57 towards the river
Fixed Concrete Production
Fixed Gold Washing Plant – correct output
Fixed Gold Smelter – Collision at the crane
Changelog V 1.0.0.1
l10n: Fish fixed
l10n selling points added
Power plant produces electricity from wood chips
Container selling point: l10n fixed, marker moved
Widered entrance to wood sales
Changed texture of dirt processor and concrete plant
Fixed BGA fence
Fixed some road markings
Fixed field 5
Fence at vehicle dealer
Fixed vehicle dealer spawn point
Credits:
Losthope24
Greetings from mining and forestry in Keno City.
In the center of Canada's Yukon Territory is the little community of Keno City.
This area, which is surrounded by thick woods, was a silver mining hub in the past.
This has developed into gold mining in more recent times.
Apart from soil, there are also sand and soils that contain gold that may be mined.
In manufacturing, each of these is processed:
Soil may be used to create iron ore and silver ore.
It is also possible to extract gold from dirt.
Sand may be used to make concrete.
Crude oil is supplied by two oil derricks.
Qualities:
Coal, gold-bearing soil, and soil mining regions
Lots of woodland, for the growth of your field
The farm is unfenced, so you are free to grow as much as you desire.
Selling Station for Containers
Environment Customization.xml
Production: Making gravel, sand, ores, and soil
Silver bars, gold bars, and gold flakes are produced via gold panning and smelting.
Crude oil is produced by oil derricks.
Refinery: generates diesel and propane gas
An additional view of the steel mill for steel and steel pipes
There are:
8 fields that are under cultivation, totaling around 36 hectares
Nine coal, gold-bearing soil, and soil mining regions
There are 80 farmlands overall, almost all of them have a forest area.
Note: To prevent mining heap errors:
1. To indicate which heap should be situated at this location, a mining pit name has been supplied.
2. Incompatible with: ZZZ_FS25_FilltypesTP_for_all (by NONNUS) and FS25_AdditionalFilltypes (by w33zl)
DLC for Straw Harvest
Certain manufactures, like FS25_CentralEthanol, have their unique density height.
To stay away from 1. and 2.
3. An extra version made especially for Terrafarm that does not include heaps.
Thanks to Losthope24
In the center of Canada's Yukon Territory is the little community of Keno City.
This area, which is surrounded by thick woods, was a silver mining hub in the past.
This has developed into gold mining in more recent times.
Apart from soil, there are also sand and soils that contain gold that may be mined.
In manufacturing, each of these is processed:
Soil may be used to create iron ore and silver ore.
It is also possible to extract gold from dirt.
Sand may be used to make concrete.
Crude oil is supplied by two oil derricks.
Qualities:
Coal, gold-bearing soil, and soil mining regions
Lots of woodland, for the growth of your field
The farm is unfenced, so you are free to grow as much as you desire.
Selling Station for Containers
Environment Customization.xml
Production: Making gravel, sand, ores, and soil
Silver bars, gold bars, and gold flakes are produced via gold panning and smelting.
Crude oil is produced by oil derricks.
Refinery: generates diesel and propane gas
An additional view of the steel mill for steel and steel pipes
There are:
8 fields that are under cultivation, totaling around 36 hectares
Nine coal, gold-bearing soil, and soil mining regions
There are 80 farmlands overall, almost all of them have a forest area.
Note: To prevent mining heap errors:
1. To indicate which heap should be situated at this location, a mining pit name has been supplied.
2. Incompatible with: ZZZ_FS25_FilltypesTP_for_all (by NONNUS) and FS25_AdditionalFilltypes (by w33zl)
DLC for Straw Harvest
Certain manufactures, like FS25_CentralEthanol, have their unique density height.
To stay away from 1. and 2.
3. An extra version made especially for Terrafarm that does not include heaps.
Thanks to Losthope24
Télécharger les fichiers de la dernière version
Version: v 1.1Mise à jour de: il y a 3 semaines
Taille totale: 947.27 MB FS25_Keno_City_fs25planet.zip direct télécharger · 947.27 MB · ajouté il y a 3 semaines
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