EcoGreen Multis v 5.0
250
téléchargements
12.73 MB
taille des fichiers
0
commentaires
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vidéos
4
mises à jour
par
admin
il y a 1 an
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Dernière mise à jour
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Version
v 5.0
il y a 2 semaines
Electric machines that let two operators pick and plant potato, sugarbeet, carrots, parsnips, redbeet, pea, green beens and spinach.
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Requires: Root crops pallet
Changelog: +
V5.0.0.0
Shaders reworked, now all machines get dirty, scratched and wet.
Refined Sowing machine activation command, now start with B.
Updated modDesc version.
New icons.
V4.1.0.0
Added Highlands and Fishing DLC support.
V4.0.0.0
Added a fourth multifruit without ai support.
Reworked machines usage, now they don’t need activation, only lowering or unfolding. For that reason max speed as been capped to 6km/h.
Reworked shaders, now machines get dirty and wet.
Remodeled passenger models.
V3.0.0.0
Separeted the harvester machines in three versions, for ai support.
Updated ModDesc version.
General TestRunner cleanage.
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Requires: Root crops pallet
Changelog: +
V5.0.0.0
Shaders reworked, now all machines get dirty, scratched and wet.
Refined Sowing machine activation command, now start with B.
Updated modDesc version.
New icons.
V4.1.0.0
Added Highlands and Fishing DLC support.
V4.0.0.0
Added a fourth multifruit without ai support.
Reworked machines usage, now they don’t need activation, only lowering or unfolding. For that reason max speed as been capped to 6km/h.
Reworked shaders, now machines get dirty and wet.
Remodeled passenger models.
V3.0.0.0
Separeted the harvester machines in three versions, for ai support.
Updated ModDesc version.
General TestRunner cleanage.
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Electric machines that let two operators pick and plant potato, sugarbeet, carrots, parsnips, redbeet, pea, green beens and spinach.
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Changelog:
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Both comes with optional fv panels for energy indipendence.
The harvester will call warnings but are maps related and something Giants did with latest scripts, once they will settle i’ll try to integrate a multifruit script for ai, the machines and ai works fine, so they can be ignored.
Remember to lower the machine (V) before harvesting, or else won’t pick up anything, it’s a game mechanic that can’t be overidden.
An optional mod will let unload crops into pallets.
Changelog:
V2.0.0.0
Tweaked wheels return speed, now the handling it’s much better.
Upped a bit the engine brake force and bypassed crop weight, now the machine should stop better and don’t slide when full on a slope.
Credits:
IllGib
Télécharger les fichiers de la dernière version
Version: v 5.0Mise à jour de: il y a 2 semaines
Taille totale: 12.73 MB FS25_EcoGreenMultis_fs25planet.zip direct télécharger · 12.73 MB · ajouté il y a 2 semaines
À propos de Mod
| Dernière version | v 5.0 |
| Jeu | FS25 |
| Téléchargements | 250 |
| Créé | il y a 1 an |
| Dernière mise à jour | il y a 2 semaines |
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