
Terrain Height Adjuster V Beta v 1.0.7
0/5,
0
Stimmen
Changelog
aktuellste
Version
v 1.0.7
vor 23 Stunden
✅ Rain causes slides to lose their appeal, and cars may dump wet mud and grass.
✅ The machine's heavy leaves and deep ruts are evident, particularly on soft soil after rain.
✅ Riding narrow tires on wet dirt while fasting in mud increases the risk of becoming trapped.
✅ Dynamic parameter settings: the mod responds automatically to surface and weather changes.
Supported Surfaces: 🌱 Asphalt has maximum traction and no slipping, 🌧 Mud has little traction and a significant risk of being stuck after rain, and 🌱 Grass has moderate traction and little possibility of sliding.
How It Operates:
Wheel friction drops, resistance rises, and ruts deepen in the rain.
Vehicles may slide and get trapped on soft terrain.
Cars stay steady on asphalt regardless of the weather.
The value of maxheight = “0.7” must be set in the “mape.i3D” file found in \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in the file of your fashion card for the mod to work properly. The following line is required in the "Mapeu.i3d" file:
Version 1.0.0.7 of the changelog
In terms of gameplay, this is a fairly minor update that mostly changes the game's icon. Additionally, development on the mob has been put on hold since I don't have enough time for everything right now due to a lot of examinations.
V1.0.0.6 - Modified vehicle physics to use realistic tractor and counterweight weights, enhancing balance, handling, and traction while using heavy equipment.
Realistic counterbalance loads were included, with small tractors weighing 500 kg, medium tractors weighing 1000 kg, and big tractors weighing 1500 kg.
V1.0.0.5 – minor modification: After rain, there is now an additional 7–10 minutes of playtime for the earth to properly dry out.
V1.0.0.4-Modified physics, slightly altered structure, and somewhat better behavior; at this point, just the edges are affected (how much it is improved, I would want to know via reviews, maybe I ruined everything).
V1.0.0.3 -When doing heavy labor, it is important to consider the different pressures that different tire types apply to the ground.
-Sliding on grass and dirt roads was eliminated since it was hardly perceptible.
-Aquaplaning was eliminated.
-Added visual alterations to the terrain. This has a disadvantage, too, and you will be aware of it while using the plow.
-Please read the mod's header in order for the code to function properly, since it has been somewhat modified.
V1.0.0.2 Modifications and New Features:
Weight and resistance are simulated by adding gravity and inertia computations in realistic physics mechanics.
Slope modifications were put into place to improve movement dynamics (slowing uphill and accelerating downhill).
included load-based handling modifications that change the turning radius according to the weight of the payload.
Improved Surface Contact:
presented comprehensive slip and friction probability for a range of surfaces:
Plowed Fields: Up to 80% more possibilities of slippage and less friction.
Slip probability were adjusted to 60% on cultivated fields.
Default Surfaces: 20% less likely to slide.
For dirt roads, additional friction dynamics:
10% less friction in dry conditions.
Rainy conditions: 30% less friction.
Changes for natural cover surfaces were introduced:
20% less friction in dry conditions.
Rainy conditions: 40% less friction.
Better Slip and Stuck Mechanics: To guarantee stationary cars with spinning wheels, a 100% slip mechanic was used in lieu of total stuck circumstances.
Version 1.0.0.0
Additionally, the field's hardness is altered (as much as the game permits, although it still feels like riding on stones).
-and altered the field's friction, but just in the rain at the time.
Thanks to Era
✅ The machine's heavy leaves and deep ruts are evident, particularly on soft soil after rain.
✅ Riding narrow tires on wet dirt while fasting in mud increases the risk of becoming trapped.
✅ Dynamic parameter settings: the mod responds automatically to surface and weather changes.
Supported Surfaces: 🌱 Asphalt has maximum traction and no slipping, 🌧 Mud has little traction and a significant risk of being stuck after rain, and 🌱 Grass has moderate traction and little possibility of sliding.
How It Operates:
Wheel friction drops, resistance rises, and ruts deepen in the rain.
Vehicles may slide and get trapped on soft terrain.
Cars stay steady on asphalt regardless of the weather.
The value of maxheight = “0.7” must be set in the “mape.i3D” file found in \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in the file of your fashion card for the mod to work properly. The following line is required in the "Mapeu.i3d" file:
Version 1.0.0.7 of the changelog
In terms of gameplay, this is a fairly minor update that mostly changes the game's icon. Additionally, development on the mob has been put on hold since I don't have enough time for everything right now due to a lot of examinations.
V1.0.0.6 - Modified vehicle physics to use realistic tractor and counterweight weights, enhancing balance, handling, and traction while using heavy equipment.
Realistic counterbalance loads were included, with small tractors weighing 500 kg, medium tractors weighing 1000 kg, and big tractors weighing 1500 kg.
V1.0.0.5 – minor modification: After rain, there is now an additional 7–10 minutes of playtime for the earth to properly dry out.
V1.0.0.4-Modified physics, slightly altered structure, and somewhat better behavior; at this point, just the edges are affected (how much it is improved, I would want to know via reviews, maybe I ruined everything).
V1.0.0.3 -When doing heavy labor, it is important to consider the different pressures that different tire types apply to the ground.
-Sliding on grass and dirt roads was eliminated since it was hardly perceptible.
-Aquaplaning was eliminated.
-Added visual alterations to the terrain. This has a disadvantage, too, and you will be aware of it while using the plow.
-Please read the mod's header in order for the code to function properly, since it has been somewhat modified.
V1.0.0.2 Modifications and New Features:
Weight and resistance are simulated by adding gravity and inertia computations in realistic physics mechanics.
Slope modifications were put into place to improve movement dynamics (slowing uphill and accelerating downhill).
included load-based handling modifications that change the turning radius according to the weight of the payload.
Improved Surface Contact:
presented comprehensive slip and friction probability for a range of surfaces:
Plowed Fields: Up to 80% more possibilities of slippage and less friction.
Slip probability were adjusted to 60% on cultivated fields.
Default Surfaces: 20% less likely to slide.
For dirt roads, additional friction dynamics:
10% less friction in dry conditions.
Rainy conditions: 30% less friction.
Changes for natural cover surfaces were introduced:
20% less friction in dry conditions.
Rainy conditions: 40% less friction.
Better Slip and Stuck Mechanics: To guarantee stationary cars with spinning wheels, a 100% slip mechanic was used in lieu of total stuck circumstances.
Version 1.0.0.0
Additionally, the field's hardness is altered (as much as the game permits, although it still feels like riding on stones).
-and altered the field's friction, but just in the rain at the time.
Thanks to Era
Version
v 1.0.4
vor 1 Monat
Vehicles may lose traction and slide on muddy and damp grass when it rains.
Deep ruts: After rain, heavy equipment leaves obvious traces, particularly in soft soil.
Getting trapped in mud: Using narrow tires when driving on wet terrain increases the likelihood of being stuck.
Changing resistance: handling and fuel consumption are impacted by various surfaces, such as asphalt, grass, and mud.
Dynamic parameter changes: the mod responds to surface and weather changes automatically.
Supported Surfaces: 🌱 Asphalt has maximum traction and no slipping, 🌧 Mud has little traction and a significant risk of being stuck after rain, and 🌱 Grass has moderate traction and little possibility of sliding.
How It Operates:
Wheel friction drops, resistance rises, and ruts deepen in the rain.
Vehicles may slide and get trapped on soft terrain.
Cars stay steady on asphalt regardless of the weather.
Changelog: V1.0.0.4 - Modified the structure and enhanced the physics, however at this point just the behavior is marginally better (I'd want to hear from reviewers to see how much it's improved; maybe I ruined everything).
V1.0.0.3 -When doing heavy labor, it is important to consider the different pressures that different tire types apply to the ground.
-Sliding on grass and dirt roads was eliminated since it was hardly perceptible.
-Aquaplaning was eliminated.
-Added visual alterations to the terrain. This has a disadvantage, too, and you will be aware of it while using the plow.
-Please read the mod's header in order for the code to function properly, since it has been somewhat modified.
V1.0.0.2 Modifications and New Features:
Mechanics of Realistic Physics:
To mimic weight and resistance, inertia and gravity computations were included.
Slope modifications were put into place to improve movement dynamics (slowing uphill and accelerating downhill).
included load-based handling modifications that change the turning radius according to the weight of the payload.
Improved Surface Interaction: Detailed friction and slide probabilities for different surfaces were introduced.
Plowed Fields: Up to 80% more possibilities of slippage and less friction.
Slip probability were adjusted to 60% on cultivated fields.
Default Surfaces: 20% less likely to slide.
For dirt roads, additional friction dynamics:
10% less friction in dry conditions.
Rainy conditions: 30% less friction.
Changes for natural cover surfaces were introduced:
20% less friction in dry conditions.
Rainy conditions: 40% less friction.
Better Slip and Stuck Mechanics: To guarantee stationary cars with spinning wheels, a 100% slip mechanic was used in lieu of total stuck circumstances.
Version 1.0.0.0
Additionally, the field's hardness is altered (as much as the game permits, although it still feels like riding on stones).
-and altered the field's friction, but just in the rain for the present.
Thanks to Era
Deep ruts: After rain, heavy equipment leaves obvious traces, particularly in soft soil.
Getting trapped in mud: Using narrow tires when driving on wet terrain increases the likelihood of being stuck.
Changing resistance: handling and fuel consumption are impacted by various surfaces, such as asphalt, grass, and mud.
Dynamic parameter changes: the mod responds to surface and weather changes automatically.
Supported Surfaces: 🌱 Asphalt has maximum traction and no slipping, 🌧 Mud has little traction and a significant risk of being stuck after rain, and 🌱 Grass has moderate traction and little possibility of sliding.
How It Operates:
Wheel friction drops, resistance rises, and ruts deepen in the rain.
Vehicles may slide and get trapped on soft terrain.
Cars stay steady on asphalt regardless of the weather.
Changelog: V1.0.0.4 - Modified the structure and enhanced the physics, however at this point just the behavior is marginally better (I'd want to hear from reviewers to see how much it's improved; maybe I ruined everything).
V1.0.0.3 -When doing heavy labor, it is important to consider the different pressures that different tire types apply to the ground.
-Sliding on grass and dirt roads was eliminated since it was hardly perceptible.
-Aquaplaning was eliminated.
-Added visual alterations to the terrain. This has a disadvantage, too, and you will be aware of it while using the plow.
-Please read the mod's header in order for the code to function properly, since it has been somewhat modified.
V1.0.0.2 Modifications and New Features:
Mechanics of Realistic Physics:
To mimic weight and resistance, inertia and gravity computations were included.
Slope modifications were put into place to improve movement dynamics (slowing uphill and accelerating downhill).
included load-based handling modifications that change the turning radius according to the weight of the payload.
Improved Surface Interaction: Detailed friction and slide probabilities for different surfaces were introduced.
Plowed Fields: Up to 80% more possibilities of slippage and less friction.
Slip probability were adjusted to 60% on cultivated fields.
Default Surfaces: 20% less likely to slide.
For dirt roads, additional friction dynamics:
10% less friction in dry conditions.
Rainy conditions: 30% less friction.
Changes for natural cover surfaces were introduced:
20% less friction in dry conditions.
Rainy conditions: 40% less friction.
Better Slip and Stuck Mechanics: To guarantee stationary cars with spinning wheels, a 100% slip mechanic was used in lieu of total stuck circumstances.
Version 1.0.0.0
Additionally, the field's hardness is altered (as much as the game permits, although it still feels like riding on stones).
-and altered the field's friction, but just in the rain for the present.
Thanks to Era