
Courseplay for FS25 v 8.0.1.4
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v 8.0.1.4
vor 2 Tagen
Beta version of the Farming Simulator 2025 course
Our goal is to move Courseplay over to Farming Simulator 2025. How long it will take depends on how much the Giants API changes, when they provide tools and documentation, and, of course, how much time we have available.
Be patient, and we'll keep you informed of our progress.
General Details
You may create field courses with extra characteristics, including headlands, using Courseplay. Additionally, it makes it possible to use balers and fodder wagons, which may be sent on the same route as a previous harvester or mower. The gathering or wrapping of bales on the field is another noteworthy aspect. The vine fieldwork is new to this version of CP. Up to five drivers may operate in a convoy on the same field when fieldwork courses are set up in multitool mode. Another option is to have the combine unload automatically in a trailer on or close to the field. It is possible to designate custom field boundaries for courseplay to utilize, such as in the instance of a meadow that isn't considered a typical field. Finally, CP features an AutoDrive interface that enables tasks like unloading a fodder cart or refilling a seeder at a nearby silo. The combine unloader may also be used to build a heap close to the field if Version 7.2.1.0 or later is installed. What is the expert mode? You can only access some options when you disable the expert mode. In the majority of cases, the remaining parameters are concealed and left at their default defaults. In this manner, we want to make it simpler for users to navigate Courseplay without being overwhelmed by all the options.
We devote a lot of our leisure time to creating and refining Courseplay. Show us your unwavering love if you like the project: PayPal Give
Fund this project: Get me a coffee.
Changelog: #753 Fix for V8.0.1.4
Resolve #749
Resolve #731
Improvement for #709
Gregoire GL vine harvester #746 adjustment
For towing tools and a grain vehicle together, a new loop corner turn was added. It must be a circular first headland! #737
Debugging output was included for diagnostic purposes. #761
Update the version of modDesc to at least Patch 1.7.0.1!
8.0.1.3 Push Release: #609 Fix
Resolve #632
Resolve #652
Resolve #668
Resolve #685
Resolve #691 Resolve #726 Enhancement for choosing an active employee. #733
The mod dispute has been resolved. #728
Make the maximum working width 57. #702
Refactoring of the internal AD-CP interface. #692
It should now be possible to debug spam (some people intentionally leave it on, but they shouldn't show up that often).
Push Release 8.0.1.2: #635 Fix
Potential solutions for #655, #578 and #586 as well as #621
An additional method for detecting field boundaries
Resolve #664
Another remedy for #651 is to divide by 0.
NEXAT DLC #679 Fixes
Note: This includes the NEXAT's critical fixes. Although the issue fixes took precedence, we are aware that not everything functions flawlessly at this time and that more enhancements will be made later.
8.0.1.1 Push Release: #629 Fix for #506
Fix for #601 and #554
Course display was included for mini map #630.
V8.0.1.0 includes a new building frame for modifying custom fields and courses.
Resolve #583
Independently raise and lower tools #39
#586 #62 #596 #578 Fix
Try to resolve the custom field detection issue in multiplayer. Problem #534
Shovel mode now has new load and unload icons.
Change the generator's field margin to the default defaults by using @Xt-8
Hotfix Push 8.0.0.12 Resolve issue #572
Resolve #395
Hotfix Push 8.0.0.11
Patch Release 8.0.0.10 Fixes #524 Fix for #536 Fixes #557 and #568
Resolve #378
Perhaps resolves #528 with improved smoothness and internal pathfinder enhancements.
@loki79uk added support for Universal Autoload.
8.0.0.9 Push Release
In order to possibly avoid another surprise, #456 and #475 need additional repair.
Resolve #458 and #392
New languages were added.
Patch for selfUnload #456 in Push Release 8.0.0.8
Workaround #448
Correct #461 and #478.
Correct #469 and #475.
8.0.0.7 Push Release
Start by using the Giants' working width.
Resolve #363
Repair for #376 and #375
Correction for #389, #393, and #433 (Patch 1.5 Error)
8.0.0.6 Push Release: #302 Fix
Resolve issue #301
Multitool #312's narrow field may be disabled.
Slurry tank fix #300
#317 and #318 fix (nil checks)
Correction for #343: Correct custom fields #348
Oxbo Harvester (and others) should be fixed finally so that #240 may be unloaded.
A few more MP fixes.
Fix for #132, #252, and #243 (Krone bale gather) in Push Release 8.0.0.5
Repair for Cotton Harvester #133
Resolve #234
Fix the helper limit, which is currently infinite once again.
Use the Giants field scanner right now to repair #215 (it could also cure #63).
MP The #260 Push Release 8.0.0.4 MP patch for #269 should be fixed. #221
Resolve #187
Resolve #176
#174 should be fixed, however this is more of a mod issue since the mod received an incorrect trailer specification.
Resolve #169
solve #159 ought to solve #156.
Keybinds allowing a straight start at the first, last, and closest waypoints have been added. #147
A few changes to the GUI
Harvester #60's McDon and PickUps are fixed in Push Release 8.0.0.3.
Bale wraps are fixed (also for missions) #71, #171
Fixing #79, #151, and #170 is necessary (it is difficult to determine because it does not always occur).
Now, when the baler and bale wrapper are empty, they stop.
Aids in Push Release 8.0.0.2 #138
Custom fields have been put back in; rename and remove them.
Keybinding to both open and shut the HUD #75
Fix return to begin #93
The fix is unable to drive to combine. #80
F1 keybind menu fix. #91
A few collision corrections
Another nil check problem has been resolved.
8.0.0.1 Push Release
The CP Hud can only be closed with the mouse if the mouse is lingering above it when the AD Hud is active.
The AD right mouse button event is no longer blocked by CP.
In order to possibly eliminate needless pipe opening, AutoDrive now only instructs us to open the pipe when it has identified our harvester as the target.
Resolve the course manager's ESC issue.
minor UI adjustments.
A button to create a folder containing a stored course has been added. #66
Corrections for #55, #56, #71, #69, #65, and #62
To access the CP Menu without using the HUD, a keybinding was added (by default, left alt + g).
When using the scroll wheel to change values, the zoom in the HUD is fixed.
8.0.0.0 Push Release
PLEASE READ:
The first migration of FS25
Even though almost every function from FS22 has been restored (with the exception of the draw field on the map), mistakes may still occur and the functions may not work as intended in certain circumstances.
To produce a course while standing with the car on the field, a keybinding was added (by default, ctrl+g); the generator menu is used to choose the options.
The majority of the information in the help menu is current, but certain specifics (like the custom field, which is lacking a functionality) may not be.
The course editor will be reactivated later.
Later versions will include better controller support.
Courseplay Developers Tensuko Pvaiko Schwati6190 is credited.
Our goal is to move Courseplay over to Farming Simulator 2025. How long it will take depends on how much the Giants API changes, when they provide tools and documentation, and, of course, how much time we have available.
Be patient, and we'll keep you informed of our progress.
General Details
You may create field courses with extra characteristics, including headlands, using Courseplay. Additionally, it makes it possible to use balers and fodder wagons, which may be sent on the same route as a previous harvester or mower. The gathering or wrapping of bales on the field is another noteworthy aspect. The vine fieldwork is new to this version of CP. Up to five drivers may operate in a convoy on the same field when fieldwork courses are set up in multitool mode. Another option is to have the combine unload automatically in a trailer on or close to the field. It is possible to designate custom field boundaries for courseplay to utilize, such as in the instance of a meadow that isn't considered a typical field. Finally, CP features an AutoDrive interface that enables tasks like unloading a fodder cart or refilling a seeder at a nearby silo. The combine unloader may also be used to build a heap close to the field if Version 7.2.1.0 or later is installed. What is the expert mode? You can only access some options when you disable the expert mode. In the majority of cases, the remaining parameters are concealed and left at their default defaults. In this manner, we want to make it simpler for users to navigate Courseplay without being overwhelmed by all the options.
We devote a lot of our leisure time to creating and refining Courseplay. Show us your unwavering love if you like the project: PayPal Give
Fund this project: Get me a coffee.
Changelog: #753 Fix for V8.0.1.4
Resolve #749
Resolve #731
Improvement for #709
Gregoire GL vine harvester #746 adjustment
For towing tools and a grain vehicle together, a new loop corner turn was added. It must be a circular first headland! #737
Debugging output was included for diagnostic purposes. #761
Update the version of modDesc to at least Patch 1.7.0.1!
8.0.1.3 Push Release: #609 Fix
Resolve #632
Resolve #652
Resolve #668
Resolve #685
Resolve #691 Resolve #726 Enhancement for choosing an active employee. #733
The mod dispute has been resolved. #728
Make the maximum working width 57. #702
Refactoring of the internal AD-CP interface. #692
It should now be possible to debug spam (some people intentionally leave it on, but they shouldn't show up that often).
Push Release 8.0.1.2: #635 Fix
Potential solutions for #655, #578 and #586 as well as #621
An additional method for detecting field boundaries
Resolve #664
Another remedy for #651 is to divide by 0.
NEXAT DLC #679 Fixes
Note: This includes the NEXAT's critical fixes. Although the issue fixes took precedence, we are aware that not everything functions flawlessly at this time and that more enhancements will be made later.
8.0.1.1 Push Release: #629 Fix for #506
Fix for #601 and #554
Course display was included for mini map #630.
V8.0.1.0 includes a new building frame for modifying custom fields and courses.
Resolve #583
Independently raise and lower tools #39
#586 #62 #596 #578 Fix
Try to resolve the custom field detection issue in multiplayer. Problem #534
Shovel mode now has new load and unload icons.
Change the generator's field margin to the default defaults by using @Xt-8
Hotfix Push 8.0.0.12 Resolve issue #572
Resolve #395
Hotfix Push 8.0.0.11
Patch Release 8.0.0.10 Fixes #524 Fix for #536 Fixes #557 and #568
Resolve #378
Perhaps resolves #528 with improved smoothness and internal pathfinder enhancements.
@loki79uk added support for Universal Autoload.
8.0.0.9 Push Release
In order to possibly avoid another surprise, #456 and #475 need additional repair.
Resolve #458 and #392
New languages were added.
Patch for selfUnload #456 in Push Release 8.0.0.8
Workaround #448
Correct #461 and #478.
Correct #469 and #475.
8.0.0.7 Push Release
Start by using the Giants' working width.
Resolve #363
Repair for #376 and #375
Correction for #389, #393, and #433 (Patch 1.5 Error)
8.0.0.6 Push Release: #302 Fix
Resolve issue #301
Multitool #312's narrow field may be disabled.
Slurry tank fix #300
#317 and #318 fix (nil checks)
Correction for #343: Correct custom fields #348
Oxbo Harvester (and others) should be fixed finally so that #240 may be unloaded.
A few more MP fixes.
Fix for #132, #252, and #243 (Krone bale gather) in Push Release 8.0.0.5
Repair for Cotton Harvester #133
Resolve #234
Fix the helper limit, which is currently infinite once again.
Use the Giants field scanner right now to repair #215 (it could also cure #63).
MP The #260 Push Release 8.0.0.4 MP patch for #269 should be fixed. #221
Resolve #187
Resolve #176
#174 should be fixed, however this is more of a mod issue since the mod received an incorrect trailer specification.
Resolve #169
solve #159 ought to solve #156.
Keybinds allowing a straight start at the first, last, and closest waypoints have been added. #147
A few changes to the GUI
Harvester #60's McDon and PickUps are fixed in Push Release 8.0.0.3.
Bale wraps are fixed (also for missions) #71, #171
Fixing #79, #151, and #170 is necessary (it is difficult to determine because it does not always occur).
Now, when the baler and bale wrapper are empty, they stop.
Aids in Push Release 8.0.0.2 #138
Custom fields have been put back in; rename and remove them.
Keybinding to both open and shut the HUD #75
Fix return to begin #93
The fix is unable to drive to combine. #80
F1 keybind menu fix. #91
A few collision corrections
Another nil check problem has been resolved.
8.0.0.1 Push Release
The CP Hud can only be closed with the mouse if the mouse is lingering above it when the AD Hud is active.
The AD right mouse button event is no longer blocked by CP.
In order to possibly eliminate needless pipe opening, AutoDrive now only instructs us to open the pipe when it has identified our harvester as the target.
Resolve the course manager's ESC issue.
minor UI adjustments.
A button to create a folder containing a stored course has been added. #66
Corrections for #55, #56, #71, #69, #65, and #62
To access the CP Menu without using the HUD, a keybinding was added (by default, left alt + g).
When using the scroll wheel to change values, the zoom in the HUD is fixed.
8.0.0.0 Push Release
PLEASE READ:
The first migration of FS25
Even though almost every function from FS22 has been restored (with the exception of the draw field on the map), mistakes may still occur and the functions may not work as intended in certain circumstances.
To produce a course while standing with the car on the field, a keybinding was added (by default, ctrl+g); the generator menu is used to choose the options.
The majority of the information in the help menu is current, but certain specifics (like the custom field, which is lacking a functionality) may not be.
The course editor will be reactivated later.
Later versions will include better controller support.
Courseplay Developers Tensuko Pvaiko Schwati6190 is credited.
Courseplay Beta for Farming Simulator 2025
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.
We’ll keep you updated on our progress here, please be patient.
General Information
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate
Sponsor this project: buy me a coffee
Changelog:
Push Release 8.0.1.1
Fix for #629
Fix for #506
Fix for #554
Fix for #601
Added course display for mini map #630
V8.0.1.0
New construction frame for editing course and custom fields added.
Fix for #583
Raise and lower tools independently #39
Fix for #586 #62 #596 #578
Try to fix multiplayer custom field detection Issues #534
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
Push Hotfix 8.0.0.12
Fix for #572
Fix for #395
Push Hotfix 8.0.0.11
Fixes #557 and #568
Push Release 8.0.0.10
Fix for #524
Fix for #536
Fix for #378
Maybe fixes #528
Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk
Push Release 8.0.0.9
Another fix for #456 and #475 to hopefully not have another surprise.
Fix for #458
Fix for #392
Added new languages
Push Release 8.0.0.8
Fix for selfUnload #456
Workarround for #448
Fix for #461 and #478
Fix for #469 and #475
Push Release 8.0.0.7
Use the Giants working width first.
Fix for #363
Fix for #375
Fix for #376
Fix for #389
Fix for #393
Fix for #433 (Patch 1.5 Error)
Push Release 8.0.0.6
Fix for #302
Fix for #301
Disable narrow field for Multitool #312
Fix for slurry tanks #300
Fix for #317 and #318 (nil checks)
Fix for #343
Fix custom fields #348
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240
Some more MP fixes.
Push Release 8.0.0.5
Fix for #132
Fix for #252
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix for #234
Fix helper limit (is now endless again?)
Fix for #215
Use Giants field scanner now (might fix #63)
MP Fix for #269
MP fix for #260
Push Release 8.0.0.4
Should fix #221
Fix for #187
Fix for #176
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Fix for #169
Fix for #159
Should fix #156
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Push Release 8.0.0.0
PLEASE READ:
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.
Credits:
Courseplay
Developers
Tensuko
pvaiko
schwiti6190
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.
We’ll keep you updated on our progress here, please be patient.
General Information
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate
Sponsor this project: buy me a coffee
Changelog:
Push Release 8.0.1.1
Fix for #629
Fix for #506
Fix for #554
Fix for #601
Added course display for mini map #630
V8.0.1.0
New construction frame for editing course and custom fields added.
Fix for #583
Raise and lower tools independently #39
Fix for #586 #62 #596 #578
Try to fix multiplayer custom field detection Issues #534
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
Push Hotfix 8.0.0.12
Fix for #572
Fix for #395
Push Hotfix 8.0.0.11
Fixes #557 and #568
Push Release 8.0.0.10
Fix for #524
Fix for #536
Fix for #378
Maybe fixes #528
Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk
Push Release 8.0.0.9
Another fix for #456 and #475 to hopefully not have another surprise.
Fix for #458
Fix for #392
Added new languages
Push Release 8.0.0.8
Fix for selfUnload #456
Workarround for #448
Fix for #461 and #478
Fix for #469 and #475
Push Release 8.0.0.7
Use the Giants working width first.
Fix for #363
Fix for #375
Fix for #376
Fix for #389
Fix for #393
Fix for #433 (Patch 1.5 Error)
Push Release 8.0.0.6
Fix for #302
Fix for #301
Disable narrow field for Multitool #312
Fix for slurry tanks #300
Fix for #317 and #318 (nil checks)
Fix for #343
Fix custom fields #348
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240
Some more MP fixes.
Push Release 8.0.0.5
Fix for #132
Fix for #252
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix for #234
Fix helper limit (is now endless again?)
Fix for #215
Use Giants field scanner now (might fix #63)
MP Fix for #269
MP fix for #260
Push Release 8.0.0.4
Should fix #221
Fix for #187
Fix for #176
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Fix for #169
Fix for #159
Should fix #156
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Push Release 8.0.0.0
PLEASE READ:
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.
Credits:
Courseplay
Developers
Tensuko
pvaiko
schwiti6190
Dateien der neuesten Version herunterladen
Version: v 8.0.1.4Aktualisiert: vor 2 Tagen
Gesamtgröße: 3.57 MB FS25_Courseplay_V8_0_1_4_fs25planet.zip direct herunterladen · 3.57 MB · hinzugefügt. vor 2 Tagen
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