
Advanced Damage System v 0.8.4.1
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v 0.8.4.1
vor 1 Woche
IMPORTANT WARNING
This mod is a work in progress (WIP). Features are subject to change, and bugs are to be expected.
Use at your own risk. The author is not responsible for any potential issues with your savegame or game. It is strongly recommended to back up your saves.
Multiplayer (MP) is not currently supported. Support is planned for a future release.
Acknowledgements
A huge thank you to Frvetz, creator of the Realistic Damage System mod for FS22, for the permission to use ideas from his mod and for the support during the early stages of development. Also, a big thank you to Derwen Modding for testing the early builds.
Philosophy Behind the Mod
The main goal of this mod is to transform vehicle maintenance from a simple chore into a deep and engaging layer of gameplay. Instead of just clicking a “Repair” button, you will have to make meaningful decisions that directly impact your farm’s success.
Strategy Over Spam. You now need to plan your maintenance. Servicing your vehicles too often will drain your bank account, but waiting too long will lead to breakdowns at the worst possible moment. You must find the right balance.
Real Consequences & Risk. The way you treat your equipment directly impacts its lifespan and reliability. An old, worn-out tractor truly feels different from a new one—it might just die in the middle of a field during harvest. Will you push your old machinery to its limits, risking it all? Or will you invest in new, dependable equipment?
Meaningful Brand Choices. Brands now have a distinct identity. What will you choose: a premium, reliable machine that is expensive and time-consuming to service? Or a cheap “workhorse” that suffers from frequent minor issues but can be fixed quickly and inexpensively?
With this mod, vehicle ownership becomes a true management challenge for your fleet.
Key Features
Complete Overhaul of the Damage and Wear System The mod completely replaces the standard damage system in FS25 with a deeper, more realistic model based on two key parameters:
Condition: Represents the overall mechanical wear and tear of the vehicle’s components. It decreases from high loads, overheating, and improper service. Low condition significantly increases the chance of critical breakdowns. It can only be restored through an Overhaul.
Service: Indicates the state of consumables (oils, filters, etc.). It decreases with operating hours. Poor service accelerates the wear of the vehicle’s Condition. It is restored through Maintenance.
Dynamic Breakdown System
Vehicles can break down at the most inconvenient times. The chance of a breakdown is directly dependent on its Condition.
Each breakdown has several stages, from minor glitches to a complete component failure.
Breakdowns can progress over time if not addressed.
Dozens of unique malfunctions for different systems:
Engine: ECU malfunction, turbocharger wear, fuel pump or injector failure, clogged carburetor (for older equipment).
Transmission: Clutch slip, synchronizer wear, PowerShift hydraulics failure.
Brake System: Reduced brake effectiveness, leading to complete failure.
Hydraulics: Slower operation of attached implements.
Electrical System: Flickering or total failure of lights, starting issues.
Cooling System: Thermostat malfunction.
Advanced Temperature Simulation
The mod introduces a detailed thermal model for the engine and transmission (for modern tractors with CVT).
The temperature of each component is calculated separately and depends on load, RPM, speed, ambient temperature, and even the vehicle’s dirt level.
Overheating has consequences: from power reduction to critical engine failure on older equipment.
Modern vehicles are equipped with an overheat protection system that automatically reduces power to prevent damage.
New Workshop Maintenance System
Simple repairs are replaced with a multi-level maintenance system that requires planning and investment.
Inspection: Allows for the detection of hidden faults that have not yet manifested.
Maintenance: Restores the Service level to 100%, replacing “virtual” oils and filters.
Repair: Fixes specific, identified breakdowns.
Overhaul: A costly and time-consuming procedure that partially restores the vehicle’s Condition.
All operations require time (in-game) and money, with the cost depending on the vehicle’s price, age, and maintainability.
Realistic Effects from Malfunctions
Each breakdown has a tangible impact on the vehicle’s behavior:
Reduction in engine power and torque.
Increased fuel consumption.
Power loss and unstable engine performance.
Problems with gear shifting or gears popping out.
Reduced braking effectiveness.
Failure of lights and hydraulics.
Engine starting problems, especially when cold.
Demonstration of some effects:
Unique Characteristics for Brands and Vehicle Age
Reliability and Maintainability: Different vehicle brands have their own reliability ratings (affecting speed of wear) and maintainability ratings (affecting service cost and speed).
Year of Manufacture: The vehicle’s age affects its behavior. For example, older tractors lack advanced overheat protection, making them more vulnerable.
Improved UI and HUD
The mod adds new interface elements to track the state of your vehicles, including detailed information in the workshop menu and new indicators on the dashboard.
Console Commands
For testing and debugging purposes, the mod includes several console commands. To use them, you must be inside a vehicle that supports the mod. Command Description Usage Example
ads_debug
Toggles the global debug mode for the mod, which prints detailed logs to the console and debug panel. ads_debug
ads_listBreakdowns
Lists all available breakdown IDs that can be added. ads_listBreakdowns
ads_addBreakdown
Adds a specific breakdown to the current vehicle. If no ID is provided, a random breakdown is added. ads_addBreakdown ECU_MALFUNCTION 2
ads_removeBreakdown
Removes a specific breakdown. If no ID is provided, removes all active breakdowns from the current vehicle. ads_removeBreakdown ECU_MALFUNCTION
ads_advanceBreakdown
Advances a specific breakdown to its next stage. If no ID is provided, attempts to advance all active breakdowns. ads_advanceBreakdown ECU_MALFUNCTION
ads_setCondition
Sets the Condition level of the current vehicle. ads_setCondition 0.5
ads_setService
Sets the Service level of the current vehicle. ads_setService 0.2
ads_resetVehicle
Fully resets the vehicle’s state: sets Condition and Service to 1.0 and removes all breakdowns. ads_resetVehicle
ads_startMaintance
Starts a maintenance process for the current vehicle. Types: inspection, maintenance, repair, overhaul. ads_startMaintance repair
ads_finishMaintance
Forces the completion of any ongoing maintenance for the current vehicle. ads_finishMaintance
Changelog: +
V0.8.4.1
Reduced the impact of dynamic factors (like temperature and service level) on breakdown probability. Breakdowns should now occur significantly less frequently.
Fixed a bug where the HUD would disappear when transporting bags with a front loader.
Added Chinese translation (thanks to NongDeChuanRen)
V0.8.3
Added a “fluctuating idle” effect for fuel system failures.
ECU malfunctions now produce a thick, dark exhaust smoke effect.
Added new breakdown sound effects: brake squeal, turbocharger grind, and the sound of a gear popping out into neutral.
Added Polish translation
V0.8.2.2
Adjusted the engine/transmission thermal model.
Minor improvements to the workshop interface.
Added Italian and Spanish translation (thanks to Salmone-hs, KCHARRO)
V0.8.2
Added an option to choose between genuine and aftermarket parts for repairs and maintenance.
Added temporary negative effects for using defective aftermarket parts.
Breakdown probability and service intervals now depend on the vehicle’s brand quality.
V0.8.1.2
Fixed an issue where GPS Steering assist would not work with certain breakdowns
Fixed the ENGINE_HESITATION_CHANCE effect not working while cruise control is active
Credits:
id577
This mod is a work in progress (WIP). Features are subject to change, and bugs are to be expected.
Use at your own risk. The author is not responsible for any potential issues with your savegame or game. It is strongly recommended to back up your saves.
Multiplayer (MP) is not currently supported. Support is planned for a future release.
Acknowledgements
A huge thank you to Frvetz, creator of the Realistic Damage System mod for FS22, for the permission to use ideas from his mod and for the support during the early stages of development. Also, a big thank you to Derwen Modding for testing the early builds.
Philosophy Behind the Mod
The main goal of this mod is to transform vehicle maintenance from a simple chore into a deep and engaging layer of gameplay. Instead of just clicking a “Repair” button, you will have to make meaningful decisions that directly impact your farm’s success.
Strategy Over Spam. You now need to plan your maintenance. Servicing your vehicles too often will drain your bank account, but waiting too long will lead to breakdowns at the worst possible moment. You must find the right balance.
Real Consequences & Risk. The way you treat your equipment directly impacts its lifespan and reliability. An old, worn-out tractor truly feels different from a new one—it might just die in the middle of a field during harvest. Will you push your old machinery to its limits, risking it all? Or will you invest in new, dependable equipment?
Meaningful Brand Choices. Brands now have a distinct identity. What will you choose: a premium, reliable machine that is expensive and time-consuming to service? Or a cheap “workhorse” that suffers from frequent minor issues but can be fixed quickly and inexpensively?
With this mod, vehicle ownership becomes a true management challenge for your fleet.
Key Features
Complete Overhaul of the Damage and Wear System The mod completely replaces the standard damage system in FS25 with a deeper, more realistic model based on two key parameters:
Condition: Represents the overall mechanical wear and tear of the vehicle’s components. It decreases from high loads, overheating, and improper service. Low condition significantly increases the chance of critical breakdowns. It can only be restored through an Overhaul.
Service: Indicates the state of consumables (oils, filters, etc.). It decreases with operating hours. Poor service accelerates the wear of the vehicle’s Condition. It is restored through Maintenance.
Dynamic Breakdown System
Vehicles can break down at the most inconvenient times. The chance of a breakdown is directly dependent on its Condition.
Each breakdown has several stages, from minor glitches to a complete component failure.
Breakdowns can progress over time if not addressed.
Dozens of unique malfunctions for different systems:
Engine: ECU malfunction, turbocharger wear, fuel pump or injector failure, clogged carburetor (for older equipment).
Transmission: Clutch slip, synchronizer wear, PowerShift hydraulics failure.
Brake System: Reduced brake effectiveness, leading to complete failure.
Hydraulics: Slower operation of attached implements.
Electrical System: Flickering or total failure of lights, starting issues.
Cooling System: Thermostat malfunction.
Advanced Temperature Simulation
The mod introduces a detailed thermal model for the engine and transmission (for modern tractors with CVT).
The temperature of each component is calculated separately and depends on load, RPM, speed, ambient temperature, and even the vehicle’s dirt level.
Overheating has consequences: from power reduction to critical engine failure on older equipment.
Modern vehicles are equipped with an overheat protection system that automatically reduces power to prevent damage.
New Workshop Maintenance System
Simple repairs are replaced with a multi-level maintenance system that requires planning and investment.
Inspection: Allows for the detection of hidden faults that have not yet manifested.
Maintenance: Restores the Service level to 100%, replacing “virtual” oils and filters.
Repair: Fixes specific, identified breakdowns.
Overhaul: A costly and time-consuming procedure that partially restores the vehicle’s Condition.
All operations require time (in-game) and money, with the cost depending on the vehicle’s price, age, and maintainability.
Realistic Effects from Malfunctions
Each breakdown has a tangible impact on the vehicle’s behavior:
Reduction in engine power and torque.
Increased fuel consumption.
Power loss and unstable engine performance.
Problems with gear shifting or gears popping out.
Reduced braking effectiveness.
Failure of lights and hydraulics.
Engine starting problems, especially when cold.
Demonstration of some effects:
Unique Characteristics for Brands and Vehicle Age
Reliability and Maintainability: Different vehicle brands have their own reliability ratings (affecting speed of wear) and maintainability ratings (affecting service cost and speed).
Year of Manufacture: The vehicle’s age affects its behavior. For example, older tractors lack advanced overheat protection, making them more vulnerable.
Improved UI and HUD
The mod adds new interface elements to track the state of your vehicles, including detailed information in the workshop menu and new indicators on the dashboard.
Console Commands
For testing and debugging purposes, the mod includes several console commands. To use them, you must be inside a vehicle that supports the mod. Command Description Usage Example
ads_debug
Toggles the global debug mode for the mod, which prints detailed logs to the console and debug panel. ads_debug
ads_listBreakdowns
Lists all available breakdown IDs that can be added. ads_listBreakdowns
ads_addBreakdown
Adds a specific breakdown to the current vehicle. If no ID is provided, a random breakdown is added. ads_addBreakdown ECU_MALFUNCTION 2
ads_removeBreakdown
Removes a specific breakdown. If no ID is provided, removes all active breakdowns from the current vehicle. ads_removeBreakdown ECU_MALFUNCTION
ads_advanceBreakdown
Advances a specific breakdown to its next stage. If no ID is provided, attempts to advance all active breakdowns. ads_advanceBreakdown ECU_MALFUNCTION
ads_setCondition
Sets the Condition level of the current vehicle. ads_setCondition 0.5
ads_setService
Sets the Service level of the current vehicle. ads_setService 0.2
ads_resetVehicle
Fully resets the vehicle’s state: sets Condition and Service to 1.0 and removes all breakdowns. ads_resetVehicle
ads_startMaintance
Starts a maintenance process for the current vehicle. Types: inspection, maintenance, repair, overhaul. ads_startMaintance repair
ads_finishMaintance
Forces the completion of any ongoing maintenance for the current vehicle. ads_finishMaintance
Changelog: +
V0.8.4.1
Reduced the impact of dynamic factors (like temperature and service level) on breakdown probability. Breakdowns should now occur significantly less frequently.
Fixed a bug where the HUD would disappear when transporting bags with a front loader.
Added Chinese translation (thanks to NongDeChuanRen)
V0.8.3
Added a “fluctuating idle” effect for fuel system failures.
ECU malfunctions now produce a thick, dark exhaust smoke effect.
Added new breakdown sound effects: brake squeal, turbocharger grind, and the sound of a gear popping out into neutral.
Added Polish translation
V0.8.2.2
Adjusted the engine/transmission thermal model.
Minor improvements to the workshop interface.
Added Italian and Spanish translation (thanks to Salmone-hs, KCHARRO)
V0.8.2
Added an option to choose between genuine and aftermarket parts for repairs and maintenance.
Added temporary negative effects for using defective aftermarket parts.
Breakdown probability and service intervals now depend on the vehicle’s brand quality.
V0.8.1.2
Fixed an issue where GPS Steering assist would not work with certain breakdowns
Fixed the ENGINE_HESITATION_CHANCE effect not working while cruise control is active
Credits:
id577
A CAUTIONARY NOTE
This mod is still under development. Bugs are to be anticipated, and features are subject to change.
Use at your own peril. Any possible problems that may arise with your savegame or game are not the author's responsibility. It is highly advised that you backup your saves.
At this time, multiplayer (MP) is not supported. Support will be available in a later version.
Recognitions
We are very grateful to Frvetz, who made the Realistic Damage System mod for FS22, for allowing us to utilize his ideas and for helping us in the beginning. A special thanks goes out to Derwen Modding for testing the first versions.
The Mod's Philosophy
This mod's primary objective is to turn car maintenance from a straightforward task into an intricate and captivating gaming layer. Rather than just pressing a "Repair" button, you will need to make important choices that will have a direct effect on the success of your farm.
Instead of spam, use strategy. Now you have to schedule your upkeep. Waiting too long can result in failures at the worst conceivable time, yet servicing your cars too often will break the wallet. You have to strike the correct balance.
Actual Repercussions & Risk. The longevity and dependability of your equipment are strongly impacted by how you use it. A new tractor feels quite different from an old, worn-out one, and the former may even die in the midst of a field during harvest. Will you risk everything by pushing your outdated equipment to its breaking point? Or are you going to spend money on fresh, reliable equipment?
Important Brand Selections. Nowadays, brands have a unique personality. Which would you prefer—a high-end, dependable equipment that requires costly and time-consuming maintenance? Or a low-cost "workhorse" that has a lot of small problems but can be serviced easily and affordably?
This hack turns owning a car into a real management problem for your fleet.
Important Features
Total Redesign of the Wear and Damage System The patch totally swaps out FS25's default damage system with a more intricate, lifelike model that is determined by two crucial factors:
Condition: Indicates the general mechanical deterioration of the car's parts. High loads, overheating, and poor maintenance cause it to drop. The likelihood of major failures is greatly increased by low condition. An overhaul is the only way to restore it.
Service: Shows the condition of consumables (filters, oils, etc.). As operational hours increase, it falls. Inadequate maintenance speeds up the vehicle's condition deterioration. Maintenance is used to restore it.
System of Dynamic Breakdown
The most inconvenient moments are when cars may break down. Its condition directly affects the likelihood of a breakdown.
Every malfunction has many phases, ranging from small hiccups to a total component failure.
If a breakdown is not treated, it may worsen over time.
Numerous distinct issues with various systems:
Engine: blocked carburetor (for older machinery), fuel pump or injector failure, turbocharger wear, or ECU problem.
Transmission: PowerShift hydraulic failure, synchronizer wear, and clutch slip.
braking System: Complete failure due to decreased braking efficiency.
Hydraulics: Attached tools operate more slowly.
Electrical System: Problems starting, flickering, or complete failure of lighting.
Cooling System: A broken thermostat.
Advanced Simulation of Temperature
For contemporary tractors with CVT, the mod adds a comprehensive thermal model for the engine and gearbox.
Each component's temperature is determined independently and is influenced by the vehicle's dirt level, load, RPM, speed, and ambient temperature.
When older equipment overheats, it may lead to severe engine failure or a loss in output.
In order to avoid damage, modern cars come with an overheat prevention mechanism that immediately lowers power.
A New Workshop System of Maintenance
A multi-level maintenance system that requires investment and preparation has replaced simple fixes.
Inspection: Makes it possible to find hidden flaws that haven't shown up yet.
Maintenance: Replace "virtual" oils and filters to restore the service level to 100%.
Repair: Addresses certain, recognized malfunctions.
Overhaul: An expensive and drawn-out process that restores a portion of the vehicle's condition.
Every operation costs money and time (in-game), and the cost varies according on the vehicle's age, price, and maintainability.
Effects of Malfunctions That Are Realistic
Every malfunction has a noticeable effect on how the car behaves:
decrease in engine torque and output.
increased use of gasoline.
loss of power and erratic engine operation.
issues with gears popping out or shifting.
decreased efficiency of the brakes.
Hydraulics and lights failed.
issues starting the engine, particularly in cold weather.
Display of a few effects:
Distinctive Features for Vehicle Age and Brands
Dependability and Durability: Vehicle manufacturers vary in their dependability ratings, which impact wear rate, and maintainability ratings, which impact repair cost and speed.
Manufacturing Year: The behavior of the vehicle is influenced by its age. Older tractors, for instance, are more susceptible because they lack sophisticated overheat prevention.
Better HUD and UI
In order to monitor the condition of your cars, the mod includes additional interface components. These features include new dashboard indications and extensive information in the workshop menu.
Commands for the Console
The patch contains a number of console commands for testing and troubleshooting. You have to be in a car that supports the mod in order to utilize them. Use of the Command Description For instance
ads_debug
Turns on the mod's global debug mode, which outputs thorough logs to the debug panel and console. ads_debug
ads_listBreakdowns provides a list of every breakdown ID that is accessible for addition. advertisements_addBreakdowns ads_listBreakdowns
gives the present car a particular breakdown. A random breakdown is added if no identification is given. Breakdown ECU_MALFUNCTION ads_add Ads_removeBreakdown (2)
eliminates a certain breakdown. eliminates all active breakdowns from the current vehicle if no identification is given. Breakdown ECU_MALFUNCTION ads_remove
breaks down ads_advance
moves a particular breakdown along to the next phase. tries to progress all active breakdowns in the absence of identification. Breakdown ECU_MALFUNCTION for ads_advanceBreakdown
ads_setCondition determines the current vehicle's condition level. ads_setCondition 0.5 ads_setService Configures the current vehicle's service level. ads_setAssistance 0.2 ads_resetThe vehicle completely resets its state, erasing any breakdowns and setting Condition and Service to 1.0. ads_resetCar ads_startUpkeep
initiates the current vehicle's maintenance procedure. Types include overhaul, repair, maintenance, and inspection. ads_startAds_finish for maintenance repairsUpkeep
compels the present vehicle's continuing maintenance to be finished. ads_finishUpkeep
Source: id577
This mod is still under development. Bugs are to be anticipated, and features are subject to change.
Use at your own peril. Any possible problems that may arise with your savegame or game are not the author's responsibility. It is highly advised that you backup your saves.
At this time, multiplayer (MP) is not supported. Support will be available in a later version.
Recognitions
We are very grateful to Frvetz, who made the Realistic Damage System mod for FS22, for allowing us to utilize his ideas and for helping us in the beginning. A special thanks goes out to Derwen Modding for testing the first versions.
The Mod's Philosophy
This mod's primary objective is to turn car maintenance from a straightforward task into an intricate and captivating gaming layer. Rather than just pressing a "Repair" button, you will need to make important choices that will have a direct effect on the success of your farm.
Instead of spam, use strategy. Now you have to schedule your upkeep. Waiting too long can result in failures at the worst conceivable time, yet servicing your cars too often will break the wallet. You have to strike the correct balance.
Actual Repercussions & Risk. The longevity and dependability of your equipment are strongly impacted by how you use it. A new tractor feels quite different from an old, worn-out one, and the former may even die in the midst of a field during harvest. Will you risk everything by pushing your outdated equipment to its breaking point? Or are you going to spend money on fresh, reliable equipment?
Important Brand Selections. Nowadays, brands have a unique personality. Which would you prefer—a high-end, dependable equipment that requires costly and time-consuming maintenance? Or a low-cost "workhorse" that has a lot of small problems but can be serviced easily and affordably?
This hack turns owning a car into a real management problem for your fleet.
Important Features
Total Redesign of the Wear and Damage System The patch totally swaps out FS25's default damage system with a more intricate, lifelike model that is determined by two crucial factors:
Condition: Indicates the general mechanical deterioration of the car's parts. High loads, overheating, and poor maintenance cause it to drop. The likelihood of major failures is greatly increased by low condition. An overhaul is the only way to restore it.
Service: Shows the condition of consumables (filters, oils, etc.). As operational hours increase, it falls. Inadequate maintenance speeds up the vehicle's condition deterioration. Maintenance is used to restore it.
System of Dynamic Breakdown
The most inconvenient moments are when cars may break down. Its condition directly affects the likelihood of a breakdown.
Every malfunction has many phases, ranging from small hiccups to a total component failure.
If a breakdown is not treated, it may worsen over time.
Numerous distinct issues with various systems:
Engine: blocked carburetor (for older machinery), fuel pump or injector failure, turbocharger wear, or ECU problem.
Transmission: PowerShift hydraulic failure, synchronizer wear, and clutch slip.
braking System: Complete failure due to decreased braking efficiency.
Hydraulics: Attached tools operate more slowly.
Electrical System: Problems starting, flickering, or complete failure of lighting.
Cooling System: A broken thermostat.
Advanced Simulation of Temperature
For contemporary tractors with CVT, the mod adds a comprehensive thermal model for the engine and gearbox.
Each component's temperature is determined independently and is influenced by the vehicle's dirt level, load, RPM, speed, and ambient temperature.
When older equipment overheats, it may lead to severe engine failure or a loss in output.
In order to avoid damage, modern cars come with an overheat prevention mechanism that immediately lowers power.
A New Workshop System of Maintenance
A multi-level maintenance system that requires investment and preparation has replaced simple fixes.
Inspection: Makes it possible to find hidden flaws that haven't shown up yet.
Maintenance: Replace "virtual" oils and filters to restore the service level to 100%.
Repair: Addresses certain, recognized malfunctions.
Overhaul: An expensive and drawn-out process that restores a portion of the vehicle's condition.
Every operation costs money and time (in-game), and the cost varies according on the vehicle's age, price, and maintainability.
Effects of Malfunctions That Are Realistic
Every malfunction has a noticeable effect on how the car behaves:
decrease in engine torque and output.
increased use of gasoline.
loss of power and erratic engine operation.
issues with gears popping out or shifting.
decreased efficiency of the brakes.
Hydraulics and lights failed.
issues starting the engine, particularly in cold weather.
Display of a few effects:
Distinctive Features for Vehicle Age and Brands
Dependability and Durability: Vehicle manufacturers vary in their dependability ratings, which impact wear rate, and maintainability ratings, which impact repair cost and speed.
Manufacturing Year: The behavior of the vehicle is influenced by its age. Older tractors, for instance, are more susceptible because they lack sophisticated overheat prevention.
Better HUD and UI
In order to monitor the condition of your cars, the mod includes additional interface components. These features include new dashboard indications and extensive information in the workshop menu.
Commands for the Console
The patch contains a number of console commands for testing and troubleshooting. You have to be in a car that supports the mod in order to utilize them. Use of the Command Description For instance
ads_debug
Turns on the mod's global debug mode, which outputs thorough logs to the debug panel and console. ads_debug
ads_listBreakdowns provides a list of every breakdown ID that is accessible for addition. advertisements_addBreakdowns ads_listBreakdowns
gives the present car a particular breakdown. A random breakdown is added if no identification is given. Breakdown ECU_MALFUNCTION ads_add Ads_removeBreakdown (2)
eliminates a certain breakdown. eliminates all active breakdowns from the current vehicle if no identification is given. Breakdown ECU_MALFUNCTION ads_remove
breaks down ads_advance
moves a particular breakdown along to the next phase. tries to progress all active breakdowns in the absence of identification. Breakdown ECU_MALFUNCTION for ads_advanceBreakdown
ads_setCondition determines the current vehicle's condition level. ads_setCondition 0.5 ads_setService Configures the current vehicle's service level. ads_setAssistance 0.2 ads_resetThe vehicle completely resets its state, erasing any breakdowns and setting Condition and Service to 1.0. ads_resetCar ads_startUpkeep
initiates the current vehicle's maintenance procedure. Types include overhaul, repair, maintenance, and inspection. ads_startAds_finish for maintenance repairsUpkeep
compels the present vehicle's continuing maintenance to be finished. ads_finishUpkeep
Source: id577
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