
Realistic Temperatures – England V Beta
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Stimmen
I present to you Realistic Temperatures – England, the fourteenth script in a series that will enable more diverse and realistic temperatures based on the area you are playing in FS25. Additionally, depending on the locale, this mod allows rain, snow, and hail to occur in additional seasons.
To start a game using an English map, for instance, install the England region file and then launch the game using the map.
Remember that your predictions won't be entirely accurate if you don't have a weather station, as seen in the screenshot. One is available for purchase under Tools in the Construction menu. A few modifications are also available for a greater range of them.
Realistic weather must be implemented.
The readme file contains more detailed information and installation instructions. Read on!
Requests are being accepted! I'm still investigating if it's possible to alter the seasons and months for South America!
The Manufacturing Process
I choose three cities that are dispersed around the nation or area and document the highs and lows of the previous three years for the first beta edition of each region. After that, I utilize the averages to change the environment.xml's temperature settings.
In order to determine the number of days without precipitation in the second beta version of each area, I pick those three cities and note the number of days with each sort of precipitation. I then determine the weight for the sun, clouds, rain, snow, hail, etc. using a weight formula I created and the averages I obtained from collecting the data.
I look up the seasons for each crop in the area I'm working on on Google for the first stable version of each location. I make the necessary changes to each crop's xml file once all the data has been captured.
To let folks know that I'm not simply making things up, I wanted to include this in every mod posting 😉.
Thanks to KGriffin
To start a game using an English map, for instance, install the England region file and then launch the game using the map.
Remember that your predictions won't be entirely accurate if you don't have a weather station, as seen in the screenshot. One is available for purchase under Tools in the Construction menu. A few modifications are also available for a greater range of them.
Realistic weather must be implemented.
The readme file contains more detailed information and installation instructions. Read on!
Requests are being accepted! I'm still investigating if it's possible to alter the seasons and months for South America!
The Manufacturing Process
I choose three cities that are dispersed around the nation or area and document the highs and lows of the previous three years for the first beta edition of each region. After that, I utilize the averages to change the environment.xml's temperature settings.
In order to determine the number of days without precipitation in the second beta version of each area, I pick those three cities and note the number of days with each sort of precipitation. I then determine the weight for the sun, clouds, rain, snow, hail, etc. using a weight formula I created and the averages I obtained from collecting the data.
I look up the seasons for each crop in the area I'm working on on Google for the first stable version of each location. I make the necessary changes to each crop's xml file once all the data has been captured.
To let folks know that I'm not simply making things up, I wanted to include this in every mod posting 😉.
Thanks to KGriffin
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