
Isis sur Rhone v 1.4
5/5,
2
Stimmen
Changelog
aktuellste
Version
v 1.4
vor 5 Tagen
My first DL map is this one!
Alpha version of the card! So much more to review!
You don't have to yell at me; I know!
If I offer you this card, it's just to get your diverse and different thoughts.
The card may be used as is, however I am aware of the following issues, which I want to fix later:
First, roadways
Some roads are currently undergoing deformation work, while others are completely destroyed, or sometimes they are just passing.
The road on the viaduct has to be inspected since you risk being blocked on the sides if you go off course.
2. The fields are:
I haven't programmed the fields like "Field" yet, but I did in "Farmland" since it's easy to alter field corners when you have flat fields.
However, it's twisted since it seems to be something else on the map!
The "fields" will be generated and the error will be fixed.
They may be exploited, of course, but there won't be any active missions.
Three Splines: I'm in the juice, and I handle the situation when people are sometimes stuck in front of the bridge!
Sometimes cars are in mode: "Bouchon" & "8221" & "I'm on it with you!
The "farmlands": certain parts of various fields cannot be completed with specific materials due to deformations; nevertheless, I'm on it and controlling the situation!
Since this card isn't done, why did I put it in DL?
Because I want to hear back on the first thoughts on the concept rather than the issues that were experienced!
All I want to know is whether or not the "big mountain" approach appeals to you.
I'm in juice, therefore criticism about all kinds of issues isn't worth it!
One giga, Dédé! I apologize; I haven't sorted selective yet.
I'm hoping she will please you.
Changelog: V1.4.0.0 Several known issues, decor addition
The viaduct zone has been redesigned and decorated.
Including a place to store cars under the pyramid
Field adjustment for champs
Version 1.3.0.0
Resolved a few bugs with the viaduct's decorative element in-game
All active fields with mission were added in V1.1.0.0.
Terrain modeling and adaption for certain very steep terrain
Finalization is still pending.
Since I'm still working on the remainder, patience and pedagogy are needed.
Field and land + total overhaul viaduct V1.0.0.0
Thanks to Chez Dede
Alpha version of the card! So much more to review!
You don't have to yell at me; I know!
If I offer you this card, it's just to get your diverse and different thoughts.
The card may be used as is, however I am aware of the following issues, which I want to fix later:
First, roadways
Some roads are currently undergoing deformation work, while others are completely destroyed, or sometimes they are just passing.
The road on the viaduct has to be inspected since you risk being blocked on the sides if you go off course.
2. The fields are:
I haven't programmed the fields like "Field" yet, but I did in "Farmland" since it's easy to alter field corners when you have flat fields.
However, it's twisted since it seems to be something else on the map!
The "fields" will be generated and the error will be fixed.
They may be exploited, of course, but there won't be any active missions.
Three Splines: I'm in the juice, and I handle the situation when people are sometimes stuck in front of the bridge!
Sometimes cars are in mode: "Bouchon" & "8221" & "I'm on it with you!
The "farmlands": certain parts of various fields cannot be completed with specific materials due to deformations; nevertheless, I'm on it and controlling the situation!
Since this card isn't done, why did I put it in DL?
Because I want to hear back on the first thoughts on the concept rather than the issues that were experienced!
All I want to know is whether or not the "big mountain" approach appeals to you.
I'm in juice, therefore criticism about all kinds of issues isn't worth it!
One giga, Dédé! I apologize; I haven't sorted selective yet.
I'm hoping she will please you.
Changelog: V1.4.0.0 Several known issues, decor addition
The viaduct zone has been redesigned and decorated.
Including a place to store cars under the pyramid
Field adjustment for champs
Version 1.3.0.0
Resolved a few bugs with the viaduct's decorative element in-game
All active fields with mission were added in V1.1.0.0.
Terrain modeling and adaption for certain very steep terrain
Finalization is still pending.
Since I'm still working on the remainder, patience and pedagogy are needed.
Field and land + total overhaul viaduct V1.0.0.0
Thanks to Chez Dede