
AD Course Hof Bergmann v 1.1
0/5,
0
Stimmen
Letzte Aktualisierung
aktuellste
Version
v 1.1
vor 2 Wochen
Here’s the AutoDrive course for the “Hof Bergmann Ver. 1.0.0.0″
Hello dear cattle breeders and farmers of Virtual Farming,
Here’s another little piece of work from me regarding the AD course.
At the request of lovely people who believe in me and value my work, I was persuaded to create the course for the “Hof Bergmann.”
This is the result, after just over 75 hours, including test drives.
I hope you find what I’ve done somewhat acceptable.
To the point:
All roads have been re-routed.
All field edges (catch lines) have been re-routed. I didn’t add any catch lines to the meadows because it’s not clear where exactly the field edge ends.
The approach to each field is a dead end with a waypoint corresponding to the field number.
I have included all productions, sales points, and other necessary items to the best of my knowledge and belief. (Approximately 90% is thus automated.) The rest has to be done manually, as it’s either too narrow or really has to be done by hand.
The farm consists of two parts (farmland), which I have also listed in the AD list. This farmland has to be purchased separately (as an addition to the farm).
The map should be played with small or medium-sized equipment. I don’t know how mod vehicles will react to this, and I can’t guarantee this, as I only ever enter with vanilla vehicles (original Giants in-game vehicles).
Large equipment such as combine harvesters or similar should be kept under supervision, as everything is already quite narrow and tight in terms of the road network and terrain.
My vehicle settings for the course are:
– Collision Detection “ON”
– Curve Speed ”70%”
– Field Exit “Nearest”
– Implement Folding “ON”
– Distance Ahead (Steering) “5 meters”
– Maximum Detour “100 meters”
– Collision Over Ground “0.5”
– I’ll leave the rest up to you, as you wish and need it.
– Explanation of the abbreviation: Extraction “Ent.” and Delivery “Anl.”
Have fun farming on single player or multiplayer.
Changelog:
Here’s a small update for the official release of map version 1.1.0.0.
The following things have been changed:
Main Farm:
– P – Parking 01 on the farm has been renamed to Cheese Production Development.
Construction + Garden Center:
– A “reverse approach point” and a “forward approach point” have been created for the stone sale.
This allows both directions, whether driving with a front loader, with a BigPack attached, or driving in reverse.
Otherwise, only a few small optimizations have been made to the route network here and there (nothing major). :/;)
Have fun with the course and happy virtual creation 💪
Credits:
Der_Rentner_Marc
Hello dear cattle breeders and farmers of Virtual Farming,
Here’s another little piece of work from me regarding the AD course.
At the request of lovely people who believe in me and value my work, I was persuaded to create the course for the “Hof Bergmann.”
This is the result, after just over 75 hours, including test drives.
I hope you find what I’ve done somewhat acceptable.
To the point:
All roads have been re-routed.
All field edges (catch lines) have been re-routed. I didn’t add any catch lines to the meadows because it’s not clear where exactly the field edge ends.
The approach to each field is a dead end with a waypoint corresponding to the field number.
I have included all productions, sales points, and other necessary items to the best of my knowledge and belief. (Approximately 90% is thus automated.) The rest has to be done manually, as it’s either too narrow or really has to be done by hand.
The farm consists of two parts (farmland), which I have also listed in the AD list. This farmland has to be purchased separately (as an addition to the farm).
The map should be played with small or medium-sized equipment. I don’t know how mod vehicles will react to this, and I can’t guarantee this, as I only ever enter with vanilla vehicles (original Giants in-game vehicles).
Large equipment such as combine harvesters or similar should be kept under supervision, as everything is already quite narrow and tight in terms of the road network and terrain.
My vehicle settings for the course are:
– Collision Detection “ON”
– Curve Speed ”70%”
– Field Exit “Nearest”
– Implement Folding “ON”
– Distance Ahead (Steering) “5 meters”
– Maximum Detour “100 meters”
– Collision Over Ground “0.5”
– I’ll leave the rest up to you, as you wish and need it.
– Explanation of the abbreviation: Extraction “Ent.” and Delivery “Anl.”
Have fun farming on single player or multiplayer.
Changelog:
Here’s a small update for the official release of map version 1.1.0.0.
The following things have been changed:
Main Farm:
– P – Parking 01 on the farm has been renamed to Cheese Production Development.
Construction + Garden Center:
– A “reverse approach point” and a “forward approach point” have been created for the stone sale.
This allows both directions, whether driving with a front loader, with a BigPack attached, or driving in reverse.
Otherwise, only a few small optimizations have been made to the route network here and there (nothing major). :/;)
Have fun with the course and happy virtual creation 💪
Credits:
Der_Rentner_Marc
The AutoDrive course for the "Hof Bergmann" is available here. Version 1.0.0.0
Greetings, virtual farmers and livestock breeders.
Here is another little assignment I completed for the AD course.
I was convinced to develop the course for the Hof Bergmann at the request of kind individuals who respect my work and believe in me.After a little more than 75 hours, including test drives, here is the outcome.
I hope what I've done is at least slightly acceptable to you.
Simply put: Every road has been rerouted.
Every catch line (field boundary) has been rerouted. Since it's unclear precisely where the field boundary finishes, I didn't add any catch lines to the meadows.
Each field has a waypoint that corresponds to the field number and a dead end approach.
To the best of my knowledge and belief, I have included all productions, sales points, and other essential stuff. (Therefore, around 90% is automated.) The remainder must be completed by hand since it is either too limited or really requires human labor.
I have also included the farm's two sections (farmland) in the AD list. You will need to buy this acreage individually (as an extension to the farm).
You should need modest or medium-sized equipment to play the map. Since I only ever enter with vanilla cars (the original Giants in-game vehicles), I have no idea how mod vehicles will respond to this and cannot guarantee it.
Since the road system and terrain are already somewhat constrained, large machinery like combine harvesters or the like should be maintained under close observation.
For the course, my car's settings are:
Collision Detection “ ON – Curve Speed ” 70% ” Field Exit “ Nearest – Implement Folding “ ON – Distance Ahead (Steering) “ 5 meters – Maximum Detour “ 100 meters – Collision Over Ground “ 0.5” – I'll leave the rest to you, if you desire and require it.
Enjoy farming in single player or multiplayer mode.
8211; Definition of the abbreviation: Extraction
Ent.
8221; and Delivery
Anl.
Thanks to Der_Rentner_Marc
Greetings, virtual farmers and livestock breeders.
Here is another little assignment I completed for the AD course.
I was convinced to develop the course for the Hof Bergmann at the request of kind individuals who respect my work and believe in me.After a little more than 75 hours, including test drives, here is the outcome.
I hope what I've done is at least slightly acceptable to you.
Simply put: Every road has been rerouted.
Every catch line (field boundary) has been rerouted. Since it's unclear precisely where the field boundary finishes, I didn't add any catch lines to the meadows.
Each field has a waypoint that corresponds to the field number and a dead end approach.
To the best of my knowledge and belief, I have included all productions, sales points, and other essential stuff. (Therefore, around 90% is automated.) The remainder must be completed by hand since it is either too limited or really requires human labor.
I have also included the farm's two sections (farmland) in the AD list. You will need to buy this acreage individually (as an extension to the farm).
You should need modest or medium-sized equipment to play the map. Since I only ever enter with vanilla cars (the original Giants in-game vehicles), I have no idea how mod vehicles will respond to this and cannot guarantee it.
Since the road system and terrain are already somewhat constrained, large machinery like combine harvesters or the like should be maintained under close observation.
For the course, my car's settings are:
Collision Detection “ ON – Curve Speed ” 70% ” Field Exit “ Nearest – Implement Folding “ ON – Distance Ahead (Steering) “ 5 meters – Maximum Detour “ 100 meters – Collision Over Ground “ 0.5” – I'll leave the rest to you, if you desire and require it.
Enjoy farming in single player or multiplayer mode.
8211; Definition of the abbreviation: Extraction
Ent.
8221; and Delivery
Anl.
Thanks to Der_Rentner_Marc
Dateien der neuesten Version herunterladen
Version: v 1.1Aktualisiert: vor 2 Wochen
Gesamtgröße: 1006.32 KB AD-Kurs-Hof-Bergmann-v1-1-0-0-1_fs25planet.zip direct herunterladen · 1006.32 KB · hinzugefügt. vor 2 Wochen
Sie könnten auch mögen »
0 Kommentare
Es sind noch keine Kommentare vorhanden. Seien Sie der Erste, der kommentiert!