
AD Course Hof Bergmann v 1.0
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The AutoDrive course for the "Hof Bergmann" is available here. Version 1.0.0.0
Greetings, virtual farmers and livestock breeders.
Here is another little assignment I completed for the AD course.
I was convinced to develop the course for the Hof Bergmann at the request of kind individuals who respect my work and believe in me.After a little more than 75 hours, including test drives, here is the outcome.
I hope what I've done is at least slightly acceptable to you.
Simply put: Every road has been rerouted.
Every catch line (field boundary) has been rerouted. Since it's unclear precisely where the field boundary finishes, I didn't add any catch lines to the meadows.
Each field has a waypoint that corresponds to the field number and a dead end approach.
To the best of my knowledge and belief, I have included all productions, sales points, and other essential stuff. (Therefore, around 90% is automated.) The remainder must be completed by hand since it is either too limited or really requires human labor.
I have also included the farm's two sections (farmland) in the AD list. You will need to buy this acreage individually (as an extension to the farm).
You should need modest or medium-sized equipment to play the map. Since I only ever enter with vanilla cars (the original Giants in-game vehicles), I have no idea how mod vehicles will respond to this and cannot guarantee it.
Since the road system and terrain are already somewhat constrained, large machinery like combine harvesters or the like should be maintained under close observation.
For the course, my car's settings are:
Collision Detection “ ON – Curve Speed ” 70% ” Field Exit “ Nearest – Implement Folding “ ON – Distance Ahead (Steering) “ 5 meters – Maximum Detour “ 100 meters – Collision Over Ground “ 0.5” – I'll leave the rest to you, if you desire and require it.
Enjoy farming in single player or multiplayer mode.
8211; Definition of the abbreviation: Extraction
Ent.
8221; and Delivery
Anl.
Thanks to Der_Rentner_Marc
Greetings, virtual farmers and livestock breeders.
Here is another little assignment I completed for the AD course.
I was convinced to develop the course for the Hof Bergmann at the request of kind individuals who respect my work and believe in me.After a little more than 75 hours, including test drives, here is the outcome.
I hope what I've done is at least slightly acceptable to you.
Simply put: Every road has been rerouted.
Every catch line (field boundary) has been rerouted. Since it's unclear precisely where the field boundary finishes, I didn't add any catch lines to the meadows.
Each field has a waypoint that corresponds to the field number and a dead end approach.
To the best of my knowledge and belief, I have included all productions, sales points, and other essential stuff. (Therefore, around 90% is automated.) The remainder must be completed by hand since it is either too limited or really requires human labor.
I have also included the farm's two sections (farmland) in the AD list. You will need to buy this acreage individually (as an extension to the farm).
You should need modest or medium-sized equipment to play the map. Since I only ever enter with vanilla cars (the original Giants in-game vehicles), I have no idea how mod vehicles will respond to this and cannot guarantee it.
Since the road system and terrain are already somewhat constrained, large machinery like combine harvesters or the like should be maintained under close observation.
For the course, my car's settings are:
Collision Detection “ ON – Curve Speed ” 70% ” Field Exit “ Nearest – Implement Folding “ ON – Distance Ahead (Steering) “ 5 meters – Maximum Detour “ 100 meters – Collision Over Ground “ 0.5” – I'll leave the rest to you, if you desire and require it.
Enjoy farming in single player or multiplayer mode.
8211; Definition of the abbreviation: Extraction
Ent.
8221; and Delivery
Anl.
Thanks to Der_Rentner_Marc
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Version: v 1.0Aktualisiert: vor 1 Tag
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